Updated moving platform script
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		@@ -2378,6 +2378,154 @@ PrefabInstance:
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@@ -2761,6 +2909,14 @@ PrefabInstance:
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@@ -5,25 +5,49 @@ namespace Platforms
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{
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					{
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    public class MovingPlatform : MonoBehaviour, IMovement
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					    public class MovingPlatform : MonoBehaviour, IMovement
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    {
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					    {
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					        public float xOffeset;
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					        public float yOffset;
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					        private Rigidbody2D _platformRigidbody;
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					        private Vector3 _velocity = Vector3.zero;
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					        private void Awake()
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					        {
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					            _platformRigidbody = GetComponent<Rigidbody2D>();
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					        }
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					        private void FixedUpdate()
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					        {
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					            if (!IsPaused)
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					                Move(BaseSpeed);
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					        }
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        // PAUSING METHODS
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					        // PAUSING METHODS
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        public bool IsPaused { get; }
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					        public bool IsPaused { get; private set; }
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        public void Pause()
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					        public void Pause()
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        {
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					        {
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            throw new System.NotImplementedException();
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					            IsPaused = true;
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					            _platformRigidbody.simulated = !IsPaused;
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        }
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					        }
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        public void Resume()
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					        public void Resume()
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        {
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					        {
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            throw new System.NotImplementedException();
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					            IsPaused = false;
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					            _platformRigidbody.simulated = !IsPaused;
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        }
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					        }
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        // MOVEMENT METHODS
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					        // MOVEMENT METHODS
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        public float BaseSpeed { get; set; }
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					        public float BaseSpeed { get; set; }
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        public void Move(float value)
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					        public void Move(float value)
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        {
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					        {
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            throw new System.NotImplementedException();
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					            var position = transform.position;
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					            var targetPosition = new Vector3(position.x + xOffeset, position.y + yOffset, 0.0f);
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					            position = Vector3.SmoothDamp(position, targetPosition, ref _velocity, 1.0f);
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					            transform.position = position;
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        }
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					        }
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    }
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					    }
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}
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					}
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