53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using Movement;
|
|
using UnityEngine;
|
|
|
|
namespace Platforms
|
|
{
|
|
public class MovingPlatform : MonoBehaviour, IMovement
|
|
{
|
|
public float xOffeset;
|
|
public float yOffset;
|
|
|
|
private Rigidbody2D _platformRigidbody;
|
|
|
|
private Vector3 _velocity = Vector3.zero;
|
|
|
|
private void Awake()
|
|
{
|
|
_platformRigidbody = GetComponent<Rigidbody2D>();
|
|
}
|
|
|
|
private void FixedUpdate()
|
|
{
|
|
if (!IsPaused)
|
|
Move(BaseSpeed);
|
|
}
|
|
|
|
// PAUSING METHODS
|
|
|
|
public bool IsPaused { get; private set; }
|
|
public void Pause()
|
|
{
|
|
IsPaused = true;
|
|
_platformRigidbody.simulated = !IsPaused;
|
|
}
|
|
|
|
public void Resume()
|
|
{
|
|
IsPaused = false;
|
|
_platformRigidbody.simulated = !IsPaused;
|
|
}
|
|
|
|
// MOVEMENT METHODS
|
|
|
|
public float BaseSpeed { get; set; }
|
|
|
|
public void Move(float value)
|
|
{
|
|
var position = transform.position;
|
|
var targetPosition = new Vector3(position.x + xOffeset, position.y + yOffset, 0.0f);
|
|
position = Vector3.SmoothDamp(position, targetPosition, ref _velocity, 1.0f);
|
|
transform.position = position;
|
|
}
|
|
}
|
|
} |