This commit is contained in:
Syntriax 2023-03-20 23:49:39 +03:00
commit 9544046ce7
10 changed files with 66 additions and 77 deletions

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@ -1,6 +1,6 @@
# Action
## Dependencies
1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState)
1. [State Module](https://git.syntriax.com/Syntriax/State)
Make sure to separately clone these modules along with this one too.

29
Runtime/Action.cs Normal file
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@ -0,0 +1,29 @@
using System;
using Syntriax.Modules.State;
using UnityEngine;
namespace Syntriax.Modules.Action
{
public class Action : MonoBehaviour, IAction
{
private IStateEnable _stateEnable = null;
public IStateEnable StateEnable
{
get
{
_stateEnable = _stateEnable ?? GetComponent<State.IStateEnable>() ?? gameObject.AddComponent<State.StateEnableMonoBehaviour>();
return _stateEnable;
}
}
public Action<IAction> OnActivated { get; set; } = null;
public void Activate()
{
if (!StateEnable.IsEnabledNullChecked())
return;
OnActivated?.Invoke(this);
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d07cd6f6a7a635c41add4964a6aba382
guid: f0778370286865d42a8453967944ab67
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -1,33 +0,0 @@
using System;
using Syntriax.Modules.ToggleState;
using UnityEngine;
namespace Syntriax.Modules.Action
{
public abstract class ActionBase : MonoBehaviour, IAction
{
public IToggleState MemberToggleState { get; protected set; } = null;
public Action<IAction> OnActivated { get; set; } = null;
protected IToggleState toggleState = null;
protected virtual void Awake()
{
toggleState = GetComponent<IToggleState>();
MemberToggleState = new ToggleStateMember(true);
OnActivated += (_) => OnActionActivated();
}
/// <summary>
/// Called when the current <see cref="ActionBase"/> gets activated
/// </summary>
protected abstract void OnActionActivated();
public virtual void Activate()
{
if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked())
return;
OnActivated?.Invoke(this);
}
}
}

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@ -1,28 +0,0 @@
using System;
using Syntriax.Modules.ToggleState;
namespace Syntriax.Modules.Action
{
public abstract class ActionBaseWithDeactivation : ActionBase, IActionWithDeactivation
{
public Action<IAction> OnDeactivated { get; set; } = null;
protected override void Awake()
{
base.Awake();
OnDeactivated += (_) => OnActionDeactivated();
}
/// <summary>
/// Called when the current <see cref="ActionBase"/> gets deactivated
/// </summary>
protected abstract void OnActionDeactivated();
public virtual void Deactivate()
{
if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked())
return;
OnDeactivated?.Invoke(this);
}
}
}

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@ -0,0 +1,18 @@
using System;
using Syntriax.Modules.State;
namespace Syntriax.Modules.Action
{
public class ActionWithDeactivation : Action, IActionWithDeactivation
{
public Action<IAction> OnDeactivated { get; set; } = null;
public void Deactivate()
{
if (!StateEnable.IsEnabledNullChecked())
return;
OnDeactivated?.Invoke(this);
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7bce8bd8b35a51f4785a3933e3526ddf
guid: c41fb1050f19d6c479295ba680295261
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -1,14 +1,14 @@
using System;
using Syntriax.Modules.ToggleState;
using Syntriax.Modules.State;
namespace Syntriax.Modules.Action
{
public interface IAction
{
/// <summary>
/// The member <see cref="IToggleState"/> the Action uses to check if it's active or not
/// The member <see cref="IStateEnable"/> the Action uses to check if it's active or not
/// </summary>
IToggleState MemberToggleState { get; }
IStateEnable StateEnable { get; }
/// <summary>
/// Called when the <see cref="IAction"/> is Activated

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@ -1,10 +1,10 @@
using Syntriax.Modules.ToggleState;
using Syntriax.Modules.State;
using UnityEngine;
namespace Syntriax.Modules.Action.Samples
{
[RequireComponent(typeof(Rigidbody2D))]
public class PlatformerJump : ActionBaseWithDeactivation
public class PlatformerJump : ActionWithDeactivation
{
[SerializeField] private float jumpSpeed = 10f;
public float JumpSpeed { get => jumpSpeed; set => jumpSpeed = value; }
@ -25,22 +25,25 @@ namespace Syntriax.Modules.Action.Samples
set => suspensionMultiplier = value * Time.fixedDeltaTime;
}
protected IToggleState gameObjectToggleState = null;
protected IStateEnable gameObjectStateEnable = null;
protected bool airSuspension = false;
protected Rigidbody2D rigid = null;
protected virtual void Start()
{
rigid = GetComponent<Rigidbody2D>();
gameObjectToggleState = GetComponent<IToggleState>();
gameObjectStateEnable = GetComponent<IStateEnable>();
FallMultiplier = fallMultiplier;
SuspensionMultiplier = suspensionMultiplier;
OnActivated += _ => OnActionDeactivated();
OnDeactivated += _ => OnActionActivated();
}
protected virtual void FixedUpdate()
{
if (!MemberToggleState.IsToggledNullChecked() || !gameObjectToggleState.IsToggledNullChecked())
if (!StateEnable.IsEnabledNullChecked() || !gameObjectStateEnable.IsEnabledNullChecked())
return;
if (rigid.velocity.y < FallThreshold)
@ -59,17 +62,17 @@ namespace Syntriax.Modules.Action.Samples
rigid.velocity = velocity;
}
protected override void OnActionDeactivated()
protected void OnActionDeactivated()
{
if (!gameObjectToggleState.IsToggledNullChecked())
if (!gameObjectStateEnable.IsEnabledNullChecked())
return;
airSuspension = false;
}
protected override void OnActionActivated()
protected void OnActionActivated()
{
if (!gameObjectToggleState.IsToggledNullChecked())
if (!gameObjectStateEnable.IsEnabledNullChecked())
return;
Jump();

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{
"name": "com.syntriax.action",
"version": "0.1.0",
"version": "0.2.0",
"displayName": "Action Module",
"unity": "2019.1",
"documentationUrl": "https://git.syntriax.com/Syntriax/Action.git",