Engine-Pong/Game/Network/NetworkClient.cs

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using LiteNetLib.Utils;
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using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
{
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private readonly NetDataWriter netDataWriter = new();
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public void Connect(string address, int port, string? password = null)
{
Manager.Start();
Manager.Connect(address, port, password ?? string.Empty);
}
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public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
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}