Test
This commit is contained in:
		@@ -21,6 +21,7 @@
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  </ItemGroup>
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  <ItemGroup>
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		||||
    <PackageReference Include="Apos.Shapes" Version="0.2.3" />
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		||||
    <PackageReference Include="LiteNetLib" Version="1.2.0" />
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		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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		||||
    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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		||||
  </ItemGroup>
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		||||
 
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		||||
							
								
								
									
										11
									
								
								Game/Network/Abstract/INetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Game/Network/Abstract/INetworkBehaviour.cs
									
									
									
									
									
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							@@ -0,0 +1,11 @@
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkBehaviour : IBehaviour, INetworkEntity
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{
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    bool IsServer { get; }
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    bool IsClient { get; }
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    INetworkCommunicator NetworkCommunicator { get; }
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}
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										19
									
								
								Game/Network/Abstract/INetworkCommunicator.cs
									
									
									
									
									
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										19
									
								
								Game/Network/Abstract/INetworkCommunicator.cs
									
									
									
									
									
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							@@ -0,0 +1,19 @@
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using LiteNetLib;
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using LiteNetLib.Utils;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkCommunicator
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{
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    EventBasedNetListener Listener { get; }
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    NetManager Manager { get; }
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    void PollEvents();
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    void Stop();
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    void RegisterEntityPacketListener<T>(INetworkEntity networkEntity, EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable;
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    void UnregisterEntityPacketListener<T>(INetworkEntity networkEntity, EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable;
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    void SendEntityPacket<T>(INetworkEntity networkEntity, T packet, params NetPeer[] netPeer) where T : INetSerializable;
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    delegate void EntityPacketReceivedDelegate(INetworkEntity networkEntity, object packet, NetPeer netPeer);
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}
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		||||
							
								
								
									
										6
									
								
								Game/Network/Abstract/INetworkCommunicatorClient.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Game/Network/Abstract/INetworkCommunicatorClient.cs
									
									
									
									
									
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							@@ -0,0 +1,6 @@
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkCommunicatorClient : INetworkCommunicator
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{
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    void Connect(string address, int port, string? password = null);
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}
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										10
									
								
								Game/Network/Abstract/INetworkCommunicatorServer.cs
									
									
									
									
									
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										10
									
								
								Game/Network/Abstract/INetworkCommunicatorServer.cs
									
									
									
									
									
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							@@ -0,0 +1,10 @@
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkCommunicatorServer : INetworkCommunicator
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{
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    string Password { get; }
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    int MaxConnectionCount { get; }
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    int Port { get; }
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		||||
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    void Start(int port, int maxConnectionCount, string? password = null);
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}
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										17
									
								
								Game/Network/Abstract/INetworkEntity.cs
									
									
									
									
									
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										17
									
								
								Game/Network/Abstract/INetworkEntity.cs
									
									
									
									
									
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							@@ -0,0 +1,17 @@
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using LiteNetLib.Utils;
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkEntity
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{
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    event OnNetworkIdChangedDelegate? OnNetworkIdChanged;
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    uint NetworkId { get; set; }
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    delegate void OnNetworkIdChangedDelegate(INetworkEntity sender, uint previousId);
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    delegate void PacketReceivedDelegate(INetworkEntity entity, object packet);
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    void RegisterPacketListener<T>(PacketReceivedDelegate onPacketReceived) where T : INetSerializable;
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    void UnregisterPacketListener<T>(PacketReceivedDelegate onPacketReceived) where T : INetSerializable;
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    void SendPacket<T>(T packet) where T : INetSerializable;
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}
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										10
									
								
								Game/Network/Abstract/INetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								Game/Network/Abstract/INetworkManager.cs
									
									
									
									
									
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							@@ -0,0 +1,10 @@
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namespace Syntriax.Engine.Network.Abstract;
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public interface INetworkManager
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{
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    // Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
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    INetworkCommunicator NetworkCommunicator { get; }
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    // Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
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}
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										21
									
								
								Game/Network/Abstract/NetworkPacket.cs
									
									
									
									
									
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										21
									
								
								Game/Network/Abstract/NetworkPacket.cs
									
									
									
									
									
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							@@ -0,0 +1,21 @@
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using LiteNetLib.Utils;
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namespace Syntriax.Engine.Network.Abstract;
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public class NetworkPacket<T>()
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    : INetSerializable
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    where T : INetSerializable
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{
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    public uint NetworkId = 0;
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    public T Data = default!;
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    public void Deserialize(NetDataReader reader)
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    {
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        NetworkId = reader.GetUInt();
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    }
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    public void Serialize(NetDataWriter writer)
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    {
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        writer.Put(NetworkId);
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    }
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}
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										109
									
								
								Game/Network/NetworkBase.cs
									
									
									
									
									
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										109
									
								
								Game/Network/NetworkBase.cs
									
									
									
									
									
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							@@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
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{
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    private readonly NetPacketProcessor netPacketProcessor = new();
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    private readonly Dictionary<uint, INetworkEntity> networkEntities = [];
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    private readonly Dictionary<Type, List<INetworkCommunicator.EntityPacketReceivedDelegate>> callbacks = [];
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    private BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
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    public EventBasedNetListener Listener { get; private set; } = null!;
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    public NetManager Manager { get; private set; } = null!;
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    public NetworkBase()
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    {
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        Priority = 10;
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        Listener = new EventBasedNetListener();
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        Manager = new NetManager(Listener);
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        Listener.NetworkReceiveEvent += NetworkReceiveEvent;
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    }
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    protected override void OnInitialize()
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    {
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        base.OnInitialize();
 | 
			
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 | 
			
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        networkEntityCollector = new(GameObject.GameManager);
 | 
			
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        networkEntityCollector.OnCollected += OnNetworkEntityCollected;
 | 
			
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        networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
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    }
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    protected override void OnFinalize()
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		||||
    {
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		||||
        networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
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        networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
 | 
			
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        Stop();
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    }
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		||||
    private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
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        => networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
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    private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
 | 
			
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        => networkEntities.Remove(behaviourRemoved.NetworkId);
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		||||
    private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
 | 
			
		||||
    {
 | 
			
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        netPacketProcessor.ReadAllPackets(reader, peer);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PollEvents() => Manager.PollEvents();
 | 
			
		||||
    public void Stop() => Manager.Stop();
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate() => PollEvents();
 | 
			
		||||
 | 
			
		||||
    public void RegisterEntityPacketListener<T>(INetworkEntity networkEntity, INetworkCommunicator.EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        if (!callbacks.TryGetValue(typeof(T), out var list))
 | 
			
		||||
        {
 | 
			
		||||
            list = [];
 | 
			
		||||
            callbacks.Add(typeof(T), list);
 | 
			
		||||
            netPacketProcessor.SubscribeReusable<NetworkPacket<T>, NetPeer>(OnPacketReceived);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (list.Contains(onPacketReceived))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        list.Add(onPacketReceived);
 | 
			
		||||
    }
 | 
			
		||||
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		||||
    public void UnregisterEntityPacketListener<T>(INetworkEntity networkEntity, INetworkCommunicator.EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        if (!callbacks.TryGetValue(typeof(T), out var list))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        list.Remove(onPacketReceived);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SendEntityPacket<T>(INetworkEntity networkEntity, T packet, params NetPeer[] netPeers) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        NetworkPacket<T> networkPacket = new() { NetworkId = networkEntity.NetworkId, Data = packet };
 | 
			
		||||
        NetDataWriter netDataWriter = new();
 | 
			
		||||
        netPacketProcessor.Write(netDataWriter, networkPacket);
 | 
			
		||||
        foreach (var netPeer in netPeers)
 | 
			
		||||
            netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnPacketReceived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        Debug.WriteLine($"Packet Received: {packet.NetworkId} - {typeof(T)}");
 | 
			
		||||
 | 
			
		||||
        if (!callbacks.TryGetValue(typeof(T), out var list))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        INetworkEntity networkEntity = networkEntities[packet.NetworkId];
 | 
			
		||||
        foreach (INetworkCommunicator.EntityPacketReceivedDelegate callback in list)
 | 
			
		||||
            callback.Invoke(networkEntity, packet, peer);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										68
									
								
								Game/Network/NetworkBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								Game/Network/NetworkBehaviour.cs
									
									
									
									
									
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							@@ -0,0 +1,68 @@
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using System;
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public abstract class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
 | 
			
		||||
{
 | 
			
		||||
    public event INetworkEntity.OnNetworkIdChangedDelegate? OnNetworkIdChanged = null;
 | 
			
		||||
 | 
			
		||||
    private uint _networkId = 0;
 | 
			
		||||
    public uint NetworkId
 | 
			
		||||
    {
 | 
			
		||||
        get => _networkId;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (!IsServer)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (value == _networkId)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            uint previousNetworkId = _networkId;
 | 
			
		||||
            _networkId = value;
 | 
			
		||||
            OnNetworkIdChanged?.Invoke(this, previousNetworkId);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool IsServer { get; private set; } = false;
 | 
			
		||||
    public bool IsClient { get; private set; } = false;
 | 
			
		||||
 | 
			
		||||
    public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        NetworkCommunicator = BehaviourController.GetBehaviourInParent<INetworkCommunicator>()
 | 
			
		||||
                              ?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()
 | 
			
		||||
                              ?? throw new Exception($"Could not find an {nameof(INetworkCommunicator)}.");
 | 
			
		||||
 | 
			
		||||
        if (NetworkCommunicator is INetworkCommunicatorClient client)
 | 
			
		||||
        {
 | 
			
		||||
            IsClient = true;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        IsServer = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RegisterPacketListener<T>(INetworkEntity.PacketReceivedDelegate onPacketReceived) where T : INetSerializable
 | 
			
		||||
 | 
			
		||||
    private void OnEntityPacketReceived(INetworkEntity networkEntity, object packet, NetPeer netPeer)
 | 
			
		||||
    {
 | 
			
		||||
        throw new NotImplementedException();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterPacketListener<T>(INetworkEntity.PacketReceivedDelegate onPacketReceived) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        throw new NotImplementedException();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SendPacket<T>(T packet) where T : INetSerializable
 | 
			
		||||
    {
 | 
			
		||||
        throw new NotImplementedException();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										12
									
								
								Game/Network/NetworkClient.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								Game/Network/NetworkClient.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkClient : NetworkBase, INetworkCommunicatorClient
 | 
			
		||||
{
 | 
			
		||||
    public void Connect(string address, int port, string? password = null)
 | 
			
		||||
    {
 | 
			
		||||
        Manager.Start();
 | 
			
		||||
        Manager.Connect(address, port, password ?? string.Empty);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										21
									
								
								Game/Network/NetworkExtensions.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								Game/Network/NetworkExtensions.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
using LiteNetLib;
 | 
			
		||||
using LiteNetLib.Utils;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public static class NetworkExtensions
 | 
			
		||||
{
 | 
			
		||||
    public static Vector2D GetVector2D(this NetPacketReader reader)
 | 
			
		||||
        => new(reader.GetFloat(), reader.GetFloat());
 | 
			
		||||
 | 
			
		||||
    public static void GetVector2D(this NetPacketReader reader, out Vector2D vector2D)
 | 
			
		||||
        => vector2D = new(reader.GetFloat(), reader.GetFloat());
 | 
			
		||||
 | 
			
		||||
    public static void Put(this NetDataWriter writer, Vector2D vector)
 | 
			
		||||
    {
 | 
			
		||||
        writer.Put(vector.X);
 | 
			
		||||
        writer.Put(vector.Y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								Game/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								Game/Network/NetworkManager.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkManager : NetworkBehaviour, INetworkManager
 | 
			
		||||
{
 | 
			
		||||
    private BehaviourCollector<INetworkEntity> entities = null!;
 | 
			
		||||
 | 
			
		||||
    private static uint networkIdIndex = 0;
 | 
			
		||||
 | 
			
		||||
    protected override void OnInitialize()
 | 
			
		||||
    {
 | 
			
		||||
        base.OnInitialize();
 | 
			
		||||
 | 
			
		||||
        NetworkId = networkIdIndex++;
 | 
			
		||||
 | 
			
		||||
        entities = new(GameObject.GameManager);
 | 
			
		||||
        foreach (var entity in entities)
 | 
			
		||||
            entity.NetworkId = networkIdIndex++;
 | 
			
		||||
 | 
			
		||||
        entities.OnCollected += OnCollected;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
 | 
			
		||||
        => entity.NetworkId = networkIdIndex++;
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										30
									
								
								Game/Network/NetworkServer.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Game/Network/NetworkServer.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
using Syntriax.Engine.Network.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Network;
 | 
			
		||||
 | 
			
		||||
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
 | 
			
		||||
{
 | 
			
		||||
    public string Password { get; private set; } = string.Empty;
 | 
			
		||||
    public int MaxConnectionCount { get; private set; } = 0;
 | 
			
		||||
    public int Port { get; private set; } = 8888;
 | 
			
		||||
 | 
			
		||||
    public NetworkServer() : base()
 | 
			
		||||
    {
 | 
			
		||||
        Listener.ConnectionRequestEvent += request =>
 | 
			
		||||
        {
 | 
			
		||||
            if (Manager.ConnectedPeersCount < MaxConnectionCount)
 | 
			
		||||
                request.AcceptIfKey(Password);
 | 
			
		||||
            else
 | 
			
		||||
                request.Reject();
 | 
			
		||||
        };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Start(int port, int maxConnectionCount, string? password = null)
 | 
			
		||||
    {
 | 
			
		||||
        Password = password ?? string.Empty;
 | 
			
		||||
        MaxConnectionCount = maxConnectionCount;
 | 
			
		||||
        Port = port;
 | 
			
		||||
 | 
			
		||||
        Manager.Start(port);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user