Engine-Pong/Game/Network/NetworkServer.cs

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using System;
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using System.Linq;
using System.Reflection;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkServer : NetworkBase, INetworkCommunicatorServer
{
public string Password { get; private set; } = string.Empty;
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public int MaxConnectionCount { get; private set; } = 2;
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public int Port { get; private set; } = 8888;
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private readonly NetDataWriter netDataWriter = new();
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public NetworkServer() : this(8888, 2) { }
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public NetworkServer(int port, int maxConnectionCount) : base()
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{
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MaxConnectionCount = maxConnectionCount;
Port = port;
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Listener.ConnectionRequestEvent += request =>
{
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if (Manager.ConnectedPeersCount < maxConnectionCount)
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request.AcceptIfKey(Password);
else
request.Reject();
};
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OnPacketReceived += ServerOnPacketReceived;
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}
public void Start(int port, int maxConnectionCount, string? password = null)
{
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
Manager.Start(port);
}
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public override void Send<T>(NetworkPacket<T> packet)
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.SendToAll(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
}
private void ServerOnPacketReceived(INetworkCommunicator sender, object packet)
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{
MethodInfo[] methodInfos = GetType()
.GetMethods(BindingFlags.Public | BindingFlags.Instance);
MethodInfo method = methodInfos
.FirstOrDefault(
m => m.Name == nameof(Send) && m.IsGenericMethod
) ?? throw new Exception();
Type typeArguments = packet.GetType().GetGenericArguments()[0];
MethodInfo methodInfo = method.MakeGenericMethod(typeArguments);
methodInfo.Invoke(this, [packet]);
}
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}