Engine-Pong/Game/Network/INetworkBehaviour.cs

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2024-02-08 17:59:04 +03:00
using Syntriax.Engine.Core.Abstract;
namespace Pong.Network;
public interface INetworkBehaviour : IBehaviour
{
int NetworkId { get; }
bool LocalAssigned { get; }
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
}