Engine-Pong/Game/Network/Abstract/INetworkBehaviour.cs

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2024-07-15 17:00:04 +03:00
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Network.Abstract;
public interface INetworkBehaviour : IBehaviour, INetworkEntity
{
bool IsServer { get; }
bool IsClient { get; }
INetworkCommunicator NetworkCommunicator { get; }
}