chore: Engine Update
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								Engine
									
									
									
									
									
								
							 Submodule Engine updated: d75bae802a...12bbfdceaf
									
								
							| @@ -25,6 +25,7 @@ | ||||
|   <ItemGroup> | ||||
|     <ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" /> | ||||
|     <ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" /> | ||||
|     <ProjectReference Include="..\Engine\Engine.Graphics\Engine.Graphics.csproj" /> | ||||
|   </ItemGroup> | ||||
|   <Target Name="RestoreDotnetTools" BeforeTargets="Restore"> | ||||
|     <Message Text="Restoring dotnet tools" Importance="High" /> | ||||
|   | ||||
| @@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input; | ||||
| using Pong.Behaviours; | ||||
| using Syntriax.Engine.Core; | ||||
| using Syntriax.Engine.Core.Abstract; | ||||
| using Syntriax.Engine.Core.Behaviours; | ||||
| using Syntriax.Engine.Graphics.TwoDimensional; | ||||
| using Syntriax.Engine.Input; | ||||
|  | ||||
| namespace Pong; | ||||
| @@ -40,8 +40,7 @@ public class Game1 : Game | ||||
|         _spriteBatch = new SpriteBatch(GraphicsDevice); | ||||
|  | ||||
|         Texture2D texture2D = Content.Load<Texture2D>("Sprites/Pixel"); | ||||
|         Sprite spriteRight = new Sprite() { Texture2D = texture2D, Color = Color.Gold }; | ||||
|         Sprite spriteLeft = new Sprite() { Texture2D = texture2D, Color = Color.AliceBlue }; | ||||
|         Sprite sprite = new Sprite() { Texture2D = texture2D }; | ||||
|  | ||||
|         gameObjectLeft = gameManager.InstantiateGameObject<GameObject>(); | ||||
|         gameObjectLeft.Name = "Left"; | ||||
| @@ -49,7 +48,7 @@ public class Game1 : Game | ||||
|         gameObjectLeft.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f); | ||||
|         gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); | ||||
|         gameObjectLeft.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.S, Keys.W, 200f); | ||||
|         gameObjectLeft.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteLeft); | ||||
|         gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>(Color.Gold, null, null, null).Assign(sprite); | ||||
|  | ||||
|         gameObjectRight = gameManager.InstantiateGameObject<GameObject>(); | ||||
|         gameObjectRight.Name = "Right"; | ||||
| @@ -57,7 +56,7 @@ public class Game1 : Game | ||||
|         gameObjectRight.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f); | ||||
|         gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>(); | ||||
|         gameObjectRight.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.Down, Keys.Up, 200f); | ||||
|         gameObjectRight.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteRight); | ||||
|         gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>(Color.AliceBlue, null, null, null).Assign(sprite); | ||||
|         // TODO: use this.Content to load your game content here | ||||
|     } | ||||
|  | ||||
|   | ||||
							
								
								
									
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								Pong.sln
									
									
									
									
									
								
							
							
						
						
									
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								Pong.sln
									
									
									
									
									
								
							| @@ -9,6 +9,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engin | ||||
| EndProject | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}" | ||||
| EndProject | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}" | ||||
| EndProject | ||||
| Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Graphics", "Engine\Engine.Graphics\Engine.Graphics.csproj", "{7371D9AF-6F4D-4F05-8458-197C4EE66B01}" | ||||
| EndProject | ||||
| Global | ||||
| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
| 		Debug|Any CPU = Debug|Any CPU | ||||
| @@ -26,8 +30,18 @@ Global | ||||
| 		{500E1B05-39D7-4232-8051-E7351D745306}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{500E1B05-39D7-4232-8051-E7351D745306}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 		{7371D9AF-6F4D-4F05-8458-197C4EE66B01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||||
| 		{7371D9AF-6F4D-4F05-8458-197C4EE66B01}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||||
| 		{7371D9AF-6F4D-4F05-8458-197C4EE66B01}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||||
| 		{7371D9AF-6F4D-4F05-8458-197C4EE66B01}.Release|Any CPU.Build.0 = Release|Any CPU | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(NestedProjects) = preSolution | ||||
| 		{990CA10C-1EBB-4395-A43A-456B7029D8C9} = {F7F62670-237A-4C93-A30E-CE661C6FC401} | ||||
| 		{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4} = {F7F62670-237A-4C93-A30E-CE661C6FC401} | ||||
| 		{7371D9AF-6F4D-4F05-8458-197C4EE66B01} = {F7F62670-237A-4C93-A30E-CE661C6FC401} | ||||
| 	EndGlobalSection | ||||
| EndGlobal | ||||
|   | ||||
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