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2026-06-07 18:39:01 +03:00
Engine feat: added target framework support down to .NET 8.0 2026-06-04 19:49:03 +03:00
Engine.Core chore: added missing extension method for LogWarning 2026-06-06 01:49:27 +03:00
Engine.Integration feat: XnaVariant injected into DefineConstants 2026-06-07 11:38:06 +03:00
Engine.Systems feat: added target framework support down to .NET 8.0 2026-06-04 19:49:03 +03:00
.editorconfig fix: cs files encoding being set as utf-8-bom 2026-01-23 12:34:41 +03:00
.gitignore feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
.gitmodules chore: updated submodule link from ssh to https 2025-10-18 11:18:54 +03:00
Engine.sln BREAKING CHANGE: moved Physics2D into Systems namespace 2026-05-03 20:08:05 +03:00
README.md chore: updated readme 2026-06-07 18:39:01 +03:00

Work In Progress

This is a Universe(Game) engine written in C# .NET Core.

This engine is experimental and still in development so there WILL be breaking changes, but the implemented features include:

  • Modular Systems
    • Timers
    • Coroutines
    • Tweening
    • State Machines
    • 2D Physics Engine(Not Fully Completed, but usable)
      • Rigid Body Simulations
      • Collision Detection (Convex Shape & Circle)
      • Collision Resolution (Not Fully Completed)
    • Networking
    • ...
  • Serialization
    • YAML
    • JSON (Soon to be added)
  • Behaviour System
  • Hierarchy System
  • General Math
  • Primitive Types
    • AABB
    • Circle
    • Line2D
    • Line2DEquation
    • Projection1D
    • Quaternion
    • Shape2D
    • Triangle
    • Vector2D
    • Vector3D
    • ...
  • And more to come!

A detailed README file will be written in the future. If you want to check out how to use this, please checkout the template repository which uses MonoGame and KNI integration from the link bellow.

Template Repository

Sample Online Pong Game