No description
- C# 100%
| Engine | ||
| Engine.Core | ||
| Engine.Integration | ||
| Engine.Systems | ||
| .editorconfig | ||
| .gitignore | ||
| .gitmodules | ||
| Engine.sln | ||
| README.md | ||
Work In Progress
This is a Universe(Game) engine written in C# .NET Core.
This engine is experimental and still in development so there WILL be breaking changes, but the implemented features include:
- Modular Systems
- Timers
- Coroutines
- Tweening
- State Machines
- 2D Physics Engine(Not Fully Completed, but usable)
- Rigid Body Simulations
- Collision Detection (Convex Shape & Circle)
- Collision Resolution (Not Fully Completed)
- Networking
- ...
- Serialization
- YAML
JSON(Soon to be added)
- Behaviour System
- Hierarchy System
- General Math
- Primitive Types
- AABB
- Circle
- Line2D
- Line2DEquation
- Projection1D
- Quaternion
- Shape2D
- Triangle
- Vector2D
- Vector3D
- ...
- And more to come!
A detailed README file will be written in the future. If you want to check out how to use this, please checkout the template repository which uses MonoGame and KNI integration from the link bellow.