chore: Engine Time Update

This commit is contained in:
2024-02-01 18:47:27 +03:00
parent bbf71f0be6
commit 0cb8170530
3 changed files with 3 additions and 3 deletions

2
Engine

Submodule Engine updated: 1dc8f3d272...5d897f2f56

View File

@@ -60,7 +60,7 @@ public class BallBehaviour : BehaviourOverride
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f) if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return; return;
Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds; Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
rigidBody.Velocity += speedUp * SpeedUpMultiplier; rigidBody.Velocity += speedUp * SpeedUpMultiplier;
} }

View File

@@ -32,7 +32,7 @@ public class MovementBallBehaviour : BehaviourOverride
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f) if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return; return;
Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds; Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
rigidBody.Velocity += speedUp * SpeedUpMultiplier; rigidBody.Velocity += speedUp * SpeedUpMultiplier;
} }