chore: Engine Time Update
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2
Engine
2
Engine
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@ -1 +1 @@
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Subproject commit 1dc8f3d272b2b46e2778d9439a5f8605ab3092ff
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Subproject commit 5d897f2f56c711629f8cbf915d0ed112cf21680f
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@ -60,7 +60,7 @@ public class BallBehaviour : BehaviourOverride
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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@ -32,7 +32,7 @@ public class MovementBallBehaviour : BehaviourOverride
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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