refactor: Removed Unnecessary Lines
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@ -0,0 +1,7 @@
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{
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"cSpell.words": [
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"AABB",
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"DAABB",
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"Syntriax"
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]
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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@ -9,7 +9,6 @@ using Pong.Behaviours;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Graphics.TwoDimensional;
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using Syntriax.Engine.Input;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Physics2D.Primitives;
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@ -25,6 +24,8 @@ public class Game1 : Game
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public Game1()
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{
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engine = new PhysicsEngine2D();
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_graphics = new GraphicsDeviceManager(this)
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{
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PreferredBackBufferWidth = 1024,
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@ -47,7 +48,6 @@ public class Game1 : Game
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protected override void LoadContent()
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{
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engine = new PhysicsEngine2D();
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
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@ -60,7 +60,7 @@ public class Game1 : Game
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gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>();
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gameManager.Camera.Viewport = GraphicsDevice.Viewport;
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gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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GameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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gameObjectBall.Name = "Ball";
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gameObjectBall.Transform.Position = Vector2.Zero;
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gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
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@ -171,7 +171,6 @@ public class Game1 : Game
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{
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physicsTimer += 0.01f;
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engine.Step(.01f);
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Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
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}
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}
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if (Keyboard.GetState().IsKeyDown(Keys.M))
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@ -181,7 +180,6 @@ public class Game1 : Game
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{
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physicsTimer -= 0.01f;
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engine.Step(-.01f);
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Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
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}
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}
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if (Keyboard.GetState().IsKeyDown(Keys.Space))
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@ -217,7 +215,6 @@ public class Game1 : Game
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}
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static float physicsTimer = 0f;
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static float seconds = 0f;
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private GameObject gameObjectBall;
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protected override void Draw(GameTime gameTime)
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{
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