refactor: Removed Unnecessary Lines
This commit is contained in:
parent
dd9950d6c5
commit
0e922bb600
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"cSpell.words": [
|
||||||
|
"AABB",
|
||||||
|
"DAABB",
|
||||||
|
"Syntriax"
|
||||||
|
]
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
using Microsoft.Xna.Framework.Input;
|
using Microsoft.Xna.Framework.Input;
|
||||||
|
@ -9,7 +9,6 @@ using Pong.Behaviours;
|
||||||
using Syntriax.Engine.Core;
|
using Syntriax.Engine.Core;
|
||||||
using Syntriax.Engine.Core.Abstract;
|
using Syntriax.Engine.Core.Abstract;
|
||||||
using Syntriax.Engine.Graphics.TwoDimensional;
|
using Syntriax.Engine.Graphics.TwoDimensional;
|
||||||
using Syntriax.Engine.Input;
|
|
||||||
using Syntriax.Engine.Physics2D;
|
using Syntriax.Engine.Physics2D;
|
||||||
using Syntriax.Engine.Physics2D.Primitives;
|
using Syntriax.Engine.Physics2D.Primitives;
|
||||||
|
|
||||||
|
@ -25,6 +24,8 @@ public class Game1 : Game
|
||||||
|
|
||||||
public Game1()
|
public Game1()
|
||||||
{
|
{
|
||||||
|
engine = new PhysicsEngine2D();
|
||||||
|
|
||||||
_graphics = new GraphicsDeviceManager(this)
|
_graphics = new GraphicsDeviceManager(this)
|
||||||
{
|
{
|
||||||
PreferredBackBufferWidth = 1024,
|
PreferredBackBufferWidth = 1024,
|
||||||
|
@ -47,7 +48,6 @@ public class Game1 : Game
|
||||||
|
|
||||||
protected override void LoadContent()
|
protected override void LoadContent()
|
||||||
{
|
{
|
||||||
engine = new PhysicsEngine2D();
|
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
|
||||||
spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
|
||||||
|
@ -60,7 +60,7 @@ public class Game1 : Game
|
||||||
gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>();
|
gameManager.Camera = gameObjectCamera.BehaviourController.AddBehaviour<CameraBehaviour>();
|
||||||
gameManager.Camera.Viewport = GraphicsDevice.Viewport;
|
gameManager.Camera.Viewport = GraphicsDevice.Viewport;
|
||||||
|
|
||||||
gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
|
GameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
|
||||||
gameObjectBall.Name = "Ball";
|
gameObjectBall.Name = "Ball";
|
||||||
gameObjectBall.Transform.Position = Vector2.Zero;
|
gameObjectBall.Transform.Position = Vector2.Zero;
|
||||||
gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
|
gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
|
||||||
|
@ -171,7 +171,6 @@ public class Game1 : Game
|
||||||
{
|
{
|
||||||
physicsTimer += 0.01f;
|
physicsTimer += 0.01f;
|
||||||
engine.Step(.01f);
|
engine.Step(.01f);
|
||||||
Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Keyboard.GetState().IsKeyDown(Keys.M))
|
if (Keyboard.GetState().IsKeyDown(Keys.M))
|
||||||
|
@ -181,7 +180,6 @@ public class Game1 : Game
|
||||||
{
|
{
|
||||||
physicsTimer -= 0.01f;
|
physicsTimer -= 0.01f;
|
||||||
engine.Step(-.01f);
|
engine.Step(-.01f);
|
||||||
Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Keyboard.GetState().IsKeyDown(Keys.Space))
|
if (Keyboard.GetState().IsKeyDown(Keys.Space))
|
||||||
|
@ -217,7 +215,6 @@ public class Game1 : Game
|
||||||
}
|
}
|
||||||
static float physicsTimer = 0f;
|
static float physicsTimer = 0f;
|
||||||
static float seconds = 0f;
|
static float seconds = 0f;
|
||||||
private GameObject gameObjectBall;
|
|
||||||
|
|
||||||
protected override void Draw(GameTime gameTime)
|
protected override void Draw(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue