feat: working networked paddles
This commit is contained in:
		@@ -19,25 +19,22 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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    private bool isUpPressed = false;
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    private bool isDownPressed = false;
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    private bool isMovingUp = false;
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    private bool isMovingDown = false;
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    private IButtonInputs<Keys> inputs = null!;
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    private INetworkCommunicatorClient networkClient = null!;
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    private INetworkCommunicatorServer? networkServer = null;
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    protected override void OnUpdate()
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    {
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        if (isUpPressed && isDownPressed)
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        if (isMovingUp && isMovingDown)
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            return;
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        if (isUpPressed)
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        {
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        if (isMovingUp)
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            Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
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            networkClient.SendToServer(new EntityPaddlePositionPacket(this));
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        }
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        else if (isDownPressed)
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        {
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        else if (isMovingDown)
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            Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
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            networkClient.SendToServer(new EntityPaddlePositionPacket(this));
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        }
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        Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
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    }
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@@ -46,9 +43,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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    {
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        inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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        networkClient = Universe.GetRequiredUniverseObject<INetworkCommunicatorClient>();
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        networkServer = Universe.GetRequiredUniverseObject<INetworkCommunicatorServer>();
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        networkServer = Universe.GetUniverseObject<INetworkCommunicatorServer>();
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        networkClient.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataClient);
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        networkServer.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataServer);
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        networkServer?.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataServer);
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        inputs.RegisterOnPress(Up, OnUpPressed);
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        inputs.RegisterOnRelease(Up, OnUpReleased);
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@@ -65,17 +63,21 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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        inputs.UnregisterOnRelease(Down, OnDownReleased);
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    }
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    private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
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    private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
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    private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
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    private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
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    private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
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    public void ReceiveDataClient<T>(T data, string _)
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    {
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        if (data is not EntityPaddlePositionPacket position)
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            return;
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        Transform.Position = position.Position;
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        if (position.EntityId.CompareTo(Id) != 0)
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            return;
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        isMovingUp = position.IsUpPressed;
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        isMovingDown = position.IsDownPressed;
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    }
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    public void ReceiveDataServer<T>(T data, string fromClientId)
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@@ -83,22 +85,17 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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        if (data is not EntityPaddlePositionPacket position)
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            return;
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        Transform.Position = position.Position;
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        networkServer?.SendToClient("*", position);
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    }
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    public void ReceiveDataClient<T>(T data)
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    {
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        if (data is not EntityPaddlePositionPacket position)
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        if (position.EntityId.CompareTo(Id) != 0)
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            return;
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        Transform.Position = position.Position;
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        networkServer?.SendToClient("*", position);
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    }
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    public class EntityPaddlePositionPacket : IEntityNetworkPacket
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    {
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        public string EntityId = default!;
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        public Vector2D Position = default!;
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        public string EntityId { get; set; } = default!;
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        public bool IsUpPressed { get; set; } = default!;
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        public bool IsDownPressed { get; set; } = default!;
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        string IEntityNetworkPacket.EntityId => EntityId;
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@@ -106,7 +103,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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        public EntityPaddlePositionPacket(PaddleBehaviour paddleBehaviour)
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        {
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            EntityId = paddleBehaviour.Id;
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            Position = paddleBehaviour.Transform.Position;
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            IsUpPressed = paddleBehaviour.isUpPressed;
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            IsDownPressed = paddleBehaviour.isDownPressed;
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        }
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    }
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}
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@@ -1,16 +1,18 @@
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using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Pong.Behaviours;
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using Apos.Shapes;
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using Pong.Behaviours;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D;
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using System.Linq;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Core.Factory;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Physics2D;
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namespace Pong;
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@@ -76,13 +78,12 @@ public class GamePong : Game
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        universe.Register(platformSpecificUniverseObject);
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        NetworkManager networkManager = universe.InstantiateUniverseObject<NetworkManager>().SetUniverseObject("Network Manager");
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        networkManager.NetworkCommunicator = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888).SendToServer(new TestMessagePacket("Hola")).SubscribeToPackets<TestMessagePacket>(OnClientPacketReceived);
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        if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
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        {
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            universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2).SubscribeToPackets<TestMessagePacket>(OnServerPacketReceived);
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            universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2);
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            Window.Title = $"{Window.Title} - Server";
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        }
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        universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888);
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        universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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        ////////////////////////////////////////////////////////////////////////////////////
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@@ -108,19 +109,21 @@ public class GamePong : Game
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        ////////////////////////////////////////////////////////////////////////////////////
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        IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
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        leftPaddle.Id = "lp";
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        leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
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            .BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
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            .BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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            .BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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        leftPaddleBehaviour.Id = "lp";
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        leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
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        universe.Register(leftPaddle);
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        IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
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        rightPaddle.Id = "rp";
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        rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
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            .BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
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            .BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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            .BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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        rightPaddleBehaviour.Id = "rp";
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        rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
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        universe.Register(rightPaddle);
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        ////////////////////////////////////////////////////////////////////////////////////
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@@ -158,20 +161,6 @@ public class GamePong : Game
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            .BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
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    }
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    private void OnClientPacketReceived(TestMessagePacket packet, string from)
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    {
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        Console.WriteLine($"Message received from server: {packet.Message}");
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        leftText.Text = packet.Message;
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    }
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    private void OnServerPacketReceived(TestMessagePacket packet, string from)
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    {
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        Console.WriteLine($"Message received from client: {packet.Message}");
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        rightText.Text = packet.Message;
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        universe.GetRequiredUniverseObject<INetworkCommunicatorServer>().SendToClient(from, new TestMessagePacket("Reply!"));
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    }
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    protected override void Update(GameTime gameTime)
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    {
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        if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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@@ -2,7 +2,4 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Network;
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public interface INetworkEntity : IEntity
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{
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    void ReceiveDataClient<T>(T data);
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}
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public interface INetworkEntity : IEntity;
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@@ -1,109 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Network;
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public class NetworkManager : UniverseObject, INetworkManager
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{
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    private INetworkCommunicator networkCommunicator = null!;
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    private readonly List<(Type packetType, Delegate callback)> delegates = [];
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    public INetworkCommunicator NetworkCommunicator
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    {
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        get => networkCommunicator;
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        set
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        {
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            if (networkCommunicator == value)
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                return;
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            var previousCommunicator = networkCommunicator;
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            networkCommunicator = value;
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            if (previousCommunicator is not null) UnsubscribeDelegates(networkCommunicator);
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            if (networkCommunicator is not null) SubscribeDelegates(networkCommunicator);
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        }
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    }
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    private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
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    public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
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    private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
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    public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
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    public NetworkManager()
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    {
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        CacheDelegates();
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        _networkEntityCollector.OnCollected += OnCollected;
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        _networkEntityCollector.OnRemoved += OnRemoved;
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    }
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    private void CacheDelegates()
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    {
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        // Find network packets implementing EntityDataPacket<>
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        IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
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            .Where(t => typeof(IEntityNetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
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        MethodInfo onPacketArrivedMethod = GetType()
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            .GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!;
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        foreach (Type packetType in packetTypes)
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        {
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            MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
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            Type genericDelegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(string));
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            Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod);
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            delegates.Add((packetType, genericPacketReceivedDelegate));
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        }
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    }
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    private void SubscribeDelegates(INetworkCommunicator networkCommunicator)
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    {
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        MethodInfo subscribeToPacketsMethod = typeof(INetworkCommunicator)
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            .GetMethod(nameof(INetworkCommunicator.SubscribeToPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
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        foreach ((Type packetType, Delegate callback) in delegates)
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        {
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            MethodInfo genericSubscribeMethod = subscribeToPacketsMethod.MakeGenericMethod(packetType);
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            genericSubscribeMethod.Invoke(networkCommunicator, [callback]);
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        }
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    }
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    private void UnsubscribeDelegates(INetworkCommunicator networkCommunicator)
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    {
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        MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator)
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            .GetMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
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        foreach ((Type packetType, Delegate callback) in delegates)
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        {
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            MethodInfo genericUnsubscribeMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType);
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            genericUnsubscribeMethod.Invoke(networkCommunicator, [callback]);
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        }
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    }
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    private void OnPacketReceived<T>(T entityDataPacket, string fromClientId)
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    {
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        if (entityDataPacket is IEntityNetworkPacket entityNetworkPacket)
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            _networkEntities[entityNetworkPacket.EntityId].ReceiveDataClient(entityDataPacket);
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    }
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    private void OnCollected(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
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    {
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        if (!_networkEntities.TryAdd(behaviourCollected.Id, behaviourCollected))
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            throw new($"Unable to add {behaviourCollected.Id} to {nameof(NetworkManager)}");
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    }
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    private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
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    {
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        _networkEntities.Remove(behaviourRemoved.Id);
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    }
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    protected override void OnEnteringUniverse(IUniverse universe) => _networkEntityCollector.Assign(universe);
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    protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
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}
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