feat: working networked paddles

This commit is contained in:
2025-05-18 00:49:14 +03:00
parent 54bdcd93b2
commit 214c37e63f
4 changed files with 40 additions and 165 deletions

View File

@@ -19,25 +19,22 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isUpPressed = false;
private bool isDownPressed = false;
private bool isMovingUp = false;
private bool isMovingDown = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicatorClient networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
protected override void OnUpdate()
{
if (isUpPressed && isDownPressed)
if (isMovingUp && isMovingDown)
return;
if (isUpPressed)
{
if (isMovingUp)
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
networkClient.SendToServer(new EntityPaddlePositionPacket(this));
}
else if (isDownPressed)
{
else if (isMovingDown)
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
networkClient.SendToServer(new EntityPaddlePositionPacket(this));
}
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
@@ -46,9 +43,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
{
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
networkClient = Universe.GetRequiredUniverseObject<INetworkCommunicatorClient>();
networkServer = Universe.GetRequiredUniverseObject<INetworkCommunicatorServer>();
networkServer = Universe.GetUniverseObject<INetworkCommunicatorServer>();
networkClient.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataClient);
networkServer.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataServer);
networkServer?.SubscribeToPackets<EntityPaddlePositionPacket>(ReceiveDataServer);
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
@@ -65,17 +63,21 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; networkClient.SendToServer(new EntityPaddlePositionPacket(this)); }
public void ReceiveDataClient<T>(T data, string _)
{
if (data is not EntityPaddlePositionPacket position)
return;
Transform.Position = position.Position;
if (position.EntityId.CompareTo(Id) != 0)
return;
isMovingUp = position.IsUpPressed;
isMovingDown = position.IsDownPressed;
}
public void ReceiveDataServer<T>(T data, string fromClientId)
@@ -83,22 +85,17 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
if (data is not EntityPaddlePositionPacket position)
return;
Transform.Position = position.Position;
networkServer?.SendToClient("*", position);
}
public void ReceiveDataClient<T>(T data)
{
if (data is not EntityPaddlePositionPacket position)
if (position.EntityId.CompareTo(Id) != 0)
return;
Transform.Position = position.Position;
networkServer?.SendToClient("*", position);
}
public class EntityPaddlePositionPacket : IEntityNetworkPacket
{
public string EntityId = default!;
public Vector2D Position = default!;
public string EntityId { get; set; } = default!;
public bool IsUpPressed { get; set; } = default!;
public bool IsDownPressed { get; set; } = default!;
string IEntityNetworkPacket.EntityId => EntityId;
@@ -106,7 +103,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
public EntityPaddlePositionPacket(PaddleBehaviour paddleBehaviour)
{
EntityId = paddleBehaviour.Id;
Position = paddleBehaviour.Transform.Position;
IsUpPressed = paddleBehaviour.isUpPressed;
IsDownPressed = paddleBehaviour.isDownPressed;
}
}
}