feat: working networked paddles

This commit is contained in:
2025-05-18 00:49:14 +03:00
parent 54bdcd93b2
commit 214c37e63f
4 changed files with 40 additions and 165 deletions

View File

@@ -1,16 +1,18 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes;
using Pong.Behaviours;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using System.Linq;
using Syntriax.Engine.Network;
using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
namespace Pong;
@@ -76,13 +78,12 @@ public class GamePong : Game
universe.Register(platformSpecificUniverseObject);
NetworkManager networkManager = universe.InstantiateUniverseObject<NetworkManager>().SetUniverseObject("Network Manager");
networkManager.NetworkCommunicator = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888).SendToServer(new TestMessagePacket("Hola")).SubscribeToPackets<TestMessagePacket>(OnClientPacketReceived);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2).SubscribeToPackets<TestMessagePacket>(OnServerPacketReceived);
universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2);
Window.Title = $"{Window.Title} - Server";
}
universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888);
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
@@ -108,19 +109,21 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
leftPaddleBehaviour.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
universe.Register(leftPaddle);
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
rightPaddleBehaviour.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
universe.Register(rightPaddle);
////////////////////////////////////////////////////////////////////////////////////
@@ -158,20 +161,6 @@ public class GamePong : Game
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
private void OnClientPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from server: {packet.Message}");
leftText.Text = packet.Message;
}
private void OnServerPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from client: {packet.Message}");
rightText.Text = packet.Message;
universe.GetRequiredUniverseObject<INetworkCommunicatorServer>().SendToClient(from, new TestMessagePacket("Reply!"));
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))