feat: basic pong manager networking added
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@@ -16,18 +16,6 @@ using Syntriax.Engine.Physics2D;
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namespace Pong;
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[System.Serializable]
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public class TestMessagePacket : INetworkPacket, LiteNetLib.Utils.INetSerializable
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{
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public string Message { get; set; }
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public void Deserialize(LiteNetLib.Utils.NetDataReader reader) => Message = reader.GetString();
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public void Serialize(LiteNetLib.Utils.NetDataWriter writer) => writer.Put(Message);
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public TestMessagePacket() => Message = "Default Message";
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public TestMessagePacket(string Message) => this.Message = Message;
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}
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public class GamePong : Game
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{
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private readonly IUniverseObject platformSpecificUniverseObject = null!;
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