fix: the triangles drawing on top of sprites
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@@ -23,8 +23,8 @@ public static class PongUniverse
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect(server, port));
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect(server, port));
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DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
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DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
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universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", drawManager.UniverseObject).BehaviourController.AddBehaviour<LoadContentManager>();
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universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", drawManager.UniverseObject).BehaviourController.AddBehaviour<LoadContentManager>();
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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