fix: the triangles drawing on top of sprites

This commit is contained in:
2026-03-31 23:34:36 +03:00
parent 7931298615
commit 312347b9e2

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@@ -23,8 +23,8 @@ public static class PongUniverse
universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect(server, port));
DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", drawManager.UniverseObject).BehaviourController.AddBehaviour<LoadContentManager>();
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