refactor: Shortened Code
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2
Engine
2
Engine
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@ -1 +1 @@
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Subproject commit 07666359f26d4761914aac05d73fdbe0020b0b6a
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Subproject commit 3817ebebfe3c3d328219656033f2518da6a59350
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@ -68,6 +68,9 @@ public class MonoGameCameraBehaviour : BehaviourOverride
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set => Transform.Rotation = value;
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set => Transform.Rotation = value;
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}
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}
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protected override void OnFirstActiveFrame()
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=> Viewport = GamePong.graphics.GraphicsDevice.Viewport;
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protected override void OnPreDraw()
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protected override void OnPreDraw()
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{
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{
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MatrixTransform =
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MatrixTransform =
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@ -59,10 +59,9 @@ public class GamePong : Game
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shapeBatch = new ShapeBatch(GraphicsDevice, Content);
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shapeBatch = new ShapeBatch(GraphicsDevice, Content);
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SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
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SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
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IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>();
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////////////////////////////////////////////////////////////////////////////////////
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gameObjectCamera.Name = "Camera";
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gameObjectCamera.Transform.Position = Vector2D.Zero;
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IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
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gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
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gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
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cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCameraBehaviour>();
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cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCameraBehaviour>();
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@ -70,16 +69,14 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
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gameObjectPongManager.Name = "Pong Game Manager";
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pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManager>(5);
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pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManager>(5);
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
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gameObjectBall.Name = "Ball";
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gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
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gameObjectBall.Transform.Position = new Vector2D(0, 0f);
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gameObjectBall.Transform.Scale = new Vector2D(10f, 10f);
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gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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PongBall ballBehaviour = gameObjectBall.BehaviourController.AddBehaviour<PongBall>();
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PongBall ballBehaviour = gameObjectBall.BehaviourController.AddBehaviour<PongBall>();
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RigidBody2D rigidBodyBall = gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyBall = gameObjectBall.BehaviourController.AddBehaviour<RigidBody2D>();
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@ -87,20 +84,17 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
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gameObjectLeftPaddle.Name = "Left Paddle";
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gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
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gameObjectLeftPaddle.Transform.Position = new Vector2D(-468f, 0f);
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gameObjectLeftPaddle.Transform.Scale = new Vector2D(15f, 60f);
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gameObjectLeftPaddle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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gameObjectLeftPaddle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyLeftPaddle = gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyLeftPaddle = gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyLeftPaddle.IsStatic = true;
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rigidBodyLeftPaddle.IsStatic = true;
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engine.AddRigidBody(rigidBodyLeftPaddle);
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engine.AddRigidBody(rigidBodyLeftPaddle);
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IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
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gameObjectRightPaddle.Name = "Right Paddle";
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gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
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gameObjectRightPaddle.Transform.Position = new Vector2D(468f, 0f);
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gameObjectRightPaddle.Transform.Scale = new Vector2D(15f, 60f);
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gameObjectRightPaddle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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gameObjectRightPaddle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyRightPaddle = gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyRightPaddle = gameObjectRightPaddle.BehaviourController.AddBehaviour<RigidBody2D>();
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@ -109,38 +103,30 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
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gameObjectWallTop.Name = "WallTop";
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gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
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gameObjectWallTop.Transform.Position = new Vector2D(0f, 308f);
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gameObjectWallTop.Transform.Scale = new Vector2D(552f, 20f);
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gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallTop = gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyWallTop = gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyWallTop.IsStatic = true;
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rigidBodyWallTop.IsStatic = true;
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engine.AddRigidBody(rigidBodyWallTop);
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engine.AddRigidBody(rigidBodyWallTop);
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IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
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gameObjectWallBottom.Name = "WallBottom";
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gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
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gameObjectWallBottom.Transform.Position = new Vector2D(0f, -308f);
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gameObjectWallBottom.Transform.Scale = new Vector2D(552f, 20f);
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gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallBottom = gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyWallBottom = gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyWallBottom.IsStatic = true;
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rigidBodyWallBottom.IsStatic = true;
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engine.AddRigidBody(rigidBodyWallBottom);
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engine.AddRigidBody(rigidBodyWallBottom);
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IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
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gameObjectWallRight.Name = "WallRight";
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gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
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gameObjectWallRight.Transform.Position = new Vector2D(532f, 0f);
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gameObjectWallRight.Transform.Scale = new Vector2D(20f, 328f);
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gameObjectWallRight.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongManager.ScoreToLeft);
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gameObjectWallRight.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongManager.ScoreToLeft);
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gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallRight = gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyWallRight = gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyWallRight.IsStatic = true;
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rigidBodyWallRight.IsStatic = true;
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engine.AddRigidBody(rigidBodyWallRight);
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engine.AddRigidBody(rigidBodyWallRight);
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IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
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gameObjectWallLeft.Name = "WallLeft";
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gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
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gameObjectWallLeft.Transform.Position = new Vector2D(-532f, 0f);
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gameObjectWallLeft.Transform.Scale = new Vector2D(20f, 328f);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongManager.ScoreToRight);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongManager.ScoreToRight);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallLeft = gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>();
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RigidBody2D rigidBodyWallLeft = gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>();
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@ -149,17 +135,14 @@ public class GamePong : Game
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////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////
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IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>();
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IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
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gameObjectLeftScoreText.Name = "Score Left";
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gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
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gameObjectLeftScoreText.Transform.Position = new Vector2D(-250f, 250f);
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gameObjectLeftScoreText.Transform.Scale = Vector2D.One * .25f;
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PongTextBehaviour textBehaviourLeft = gameObjectLeftScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(true);
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PongTextBehaviour textBehaviourLeft = gameObjectLeftScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(true);
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textBehaviourLeft.Font = spriteFont;
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textBehaviourLeft.Font = spriteFont;
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textBehaviourLeft.Text = "0";
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textBehaviourLeft.Text = "0";
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IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>();
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gameObjectRightScoreText.Name = "Score Right";
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IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
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gameObjectRightScoreText.Transform.Position = new Vector2D(250f, 250f);
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gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
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gameObjectRightScoreText.Transform.Scale = Vector2D.One * .25f;
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PongTextBehaviour textBehaviourRight = gameObjectRightScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(false);
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PongTextBehaviour textBehaviourRight = gameObjectRightScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(false);
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textBehaviourRight.Font = spriteFont;
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textBehaviourRight.Font = spriteFont;
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textBehaviourRight.Text = "0";
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textBehaviourRight.Text = "0";
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@ -184,9 +167,6 @@ public class GamePong : Game
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{
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{
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GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
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GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
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// gameManager.Camera.Position = gameObjectBall.Transform.Position;
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// Console.WriteLine($"Pos: {gameManager.Camera.Position}");
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// TODO: Add your drawing code here
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// TODO: Add your drawing code here
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gameManager.PreDraw();
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gameManager.PreDraw();
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