feat: Ball Bounce Depending on Side Distance
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2
Engine
2
Engine
Submodule Engine updated: 1c7d941bc1...d7d53e467a
@@ -44,6 +44,10 @@ public class MovementBallBehaviour : BehaviourOverride
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private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
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private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
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{
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{
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// if (information.Left.BehaviourController.GameObject == GameObject)
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if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
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rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
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else
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rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
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rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
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}
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}
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}
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}
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