feat: Ball Bounce Depending on Side Distance
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								Engine
									
									
									
									
									
								
							 Submodule Engine updated: 1c7d941bc1...d7d53e467a
									
								
							@@ -44,6 +44,10 @@ public class MovementBallBehaviour : BehaviourOverride
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    private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
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					    private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
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    {
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					    {
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        rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
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					        // if (information.Left.BehaviourController.GameObject == GameObject)
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					        if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
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					            rigidBody.Velocity = information.Left.Transform.Position.FromTo(information.Right.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
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					        else
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					            rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
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    }
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					    }
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}
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					}
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