chore: updated engine to use the new events
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@@ -19,7 +19,7 @@ public class BallBehaviour : Behaviour2D, IPhysicsUpdate, INetworkEntity,
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protected override void OnFirstActiveFrame()
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{
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
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physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
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tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
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RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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