chore: updated engine to use the new events

This commit is contained in:
2025-05-31 00:34:27 +03:00
parent 0acd119099
commit 52682d42b6
10 changed files with 59 additions and 60 deletions

View File

@@ -19,7 +19,7 @@ public class BallBehaviour : Behaviour2D, IPhysicsUpdate, INetworkEntity,
protected override void OnFirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();