chore: updated engine to use the new events
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@@ -41,7 +41,7 @@ public class CameraController : Behaviour
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cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
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}
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private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
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private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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if (cameraBehaviour.Graphics.IsFullScreen)
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return;
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@@ -59,7 +59,7 @@ public class CameraController : Behaviour
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cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
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}
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private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
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private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
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{
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cameraBehaviour.Zoom = defaultZoomLevel;
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cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
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