chore: updated engine to use the new events
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@@ -48,11 +48,12 @@ public class GamePong : Game
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{
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// TODO: Add your initialization logic here
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universe = new();
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displayableCollector = new(universe);
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displayableShapeCollector = new(universe);
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universe.Initialize();
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displayableCollector = new(universe);
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displayableShapeCollector = new(universe);
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base.Initialize();
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}
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