fix: score sounds appearing earlier fixed
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		@@ -70,7 +70,9 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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            RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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					            RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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        else
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					        else
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            RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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					            RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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        networkServer?.SendToAll(new BallUpdatePacket(this));
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					        if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
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					            networkServer?.SendToAll(new BallUpdatePacket(this));
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    }
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					    }
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    public Ball() { }
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					    public Ball() { }
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