fix: score sounds appearing earlier fixed
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d30d1e0d5c
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@ -70,7 +70,9 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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else
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else
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RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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networkServer?.SendToAll(new BallUpdatePacket(this));
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if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
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networkServer?.SendToAll(new BallUpdatePacket(this));
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}
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}
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public Ball() { }
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public Ball() { }
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