feat: added game audios
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a781d92996
commit
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@ -4,7 +4,6 @@ using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Debug;
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using Syntriax.Engine.Core.Exceptions;
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using Syntriax.Engine.Integration.MonoGame;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Systems.Input;
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@ -13,7 +12,7 @@ using Syntriax.Engine.Systems.Tween;
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namespace Pong.Behaviours;
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public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate,
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public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
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IPacketListenerServer<PongGameStarter.RequestStartPacket>,
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IPacketListenerClient<PongGameStarter.RequestStartPacket>
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{
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@ -29,6 +28,9 @@ public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate,
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private Label? label = null;
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private TickerTimer timer = null!;
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private SoundEffectInstance? tickSoundEffect = null;
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private SoundEffectInstance? startSoundEffect = null;
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public void FirstActiveFrame()
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{
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IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
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@ -50,6 +52,12 @@ public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate,
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}
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}
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public void LoadContent(ContentManager content)
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{
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tickSoundEffect = content.Load<SoundEffect>("Audio/TimerTick").CreateInstance();
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startSoundEffect = content.Load<SoundEffect>("Audio/TimerEnd").CreateInstance();
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}
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private void OnCountdownStart(IReadOnlyTimer sender)
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{
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pongManager.Reset();
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@ -58,6 +66,8 @@ public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate,
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private void DisplayCountdown(ITicker sender)
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{
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tickSoundEffect?.Play();
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if (label != null)
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{
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label.Text = $"{START_COUNTDOWN - timer.TickCounter}";
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@ -69,6 +79,7 @@ public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate,
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private void StartPong(IReadOnlyTimer sender)
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{
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startSoundEffect?.Play();
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pongManager.Start();
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}
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@ -1,12 +1,16 @@
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using System;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Debug;
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using Syntriax.Engine.Integration.MonoGame;
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using Syntriax.Engine.Network;
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namespace Pong.Behaviours;
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public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
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public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
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IPacketListenerClient<PongManager.ScorePacket>
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{
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public Action<PongManager>? OnReset { get; set; } = null;
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@ -17,6 +21,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
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private INetworkCommunicatorServer? networkServer = null;
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private ILogger? logger = null;
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private SoundEffectInstance? gameEndSoundEffect = null;
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public int ScoreLeft { get; private set; } = 0;
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public int ScoreRight { get; private set; } = 0;
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@ -24,7 +29,6 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
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public int WinScore { get; } = 5;
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public Ball Ball { get; private set; } = null!;
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public bool IsGameInProgress { get; private set; } = false;
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public PongManager() => WinScore = 5;
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@ -37,6 +41,11 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
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logger = Universe.FindBehaviour<ILogger>();
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}
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public void LoadContent(ContentManager content)
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{
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gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
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}
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public void ScoreToLeft()
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{
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ScoreLeft++;
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@ -92,6 +101,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate,
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if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
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{
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IsGameInProgress = false;
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gameEndSoundEffect?.Play();
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OnFinished?.Invoke(this);
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logger?.Log(this, $"Game finished");
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return;
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BIN
Shared/Content/Audio/Bounce.wav
Normal file
BIN
Shared/Content/Audio/Bounce.wav
Normal file
Binary file not shown.
BIN
Shared/Content/Audio/TimerEnd.wav
Normal file
BIN
Shared/Content/Audio/TimerEnd.wav
Normal file
Binary file not shown.
BIN
Shared/Content/Audio/TimerTick.wav
Normal file
BIN
Shared/Content/Audio/TimerTick.wav
Normal file
Binary file not shown.
BIN
Shared/Content/Audio/Win.wav
Normal file
BIN
Shared/Content/Audio/Win.wav
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Binary file not shown.
@ -13,6 +13,30 @@
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#---------------------------------- Content ---------------------------------#
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#begin Audio/Bounce.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Bounce.wav
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#begin Audio/Win.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/Win.wav
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#begin Audio/TimerTick.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/TimerTick.wav
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#begin Audio/TimerEnd.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:Audio/TimerEnd.wav
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#begin UbuntuMono.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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