fix: vector 2d & 3d's x values being read as int fixed
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@ -1,3 +1,4 @@
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using LiteNetLib.Utils;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core;
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@ -14,7 +15,7 @@ internal static class Vector2DNetPacker
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internal static Vector2D Read(NetDataReader reader)
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internal static Vector2D Read(NetDataReader reader)
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{
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{
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int x = reader.GetInt();
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float x = reader.GetFloat();
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float y = reader.GetFloat();
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float y = reader.GetFloat();
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return new Vector2D(x, y);
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return new Vector2D(x, y);
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@ -15,7 +15,7 @@ internal static class Vector3DNetPacker
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internal static Vector3D Read(NetDataReader reader)
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internal static Vector3D Read(NetDataReader reader)
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{
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{
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int x = reader.GetInt();
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float x = reader.GetFloat();
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float y = reader.GetFloat();
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float y = reader.GetFloat();
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float z = reader.GetFloat();
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float z = reader.GetFloat();
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