feat: ShapeAABB
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04653711e9
commit
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2
Engine
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Engine
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Subproject commit e5732f0ac57886f1b127e154d52b6a9655d7bf85
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Subproject commit 3428fcc6ca759805c26f742f9b2ca820953c3ba3
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@ -0,0 +1,42 @@
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Primitives;
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using Syntriax.Engine.Core.Abstract;
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namespace Pong.Behaviours;
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public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
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{
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private readonly List<Vector2D> vectors = [];
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private ShapeBehaviour? shapeBehaviour = null;
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private readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
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public ShapeAABBBehaviour() { }
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public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
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public ShapeAABBBehaviour(Color color) { Color = color; }
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public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
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public Color Color { get; set; } = Color.White;
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public float Thickness { get; set; } = .5f;
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protected override void OnFirstActiveFrame()
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{
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BehaviourController.TryGetBehaviour(out shapeBehaviour);
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}
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public void Draw(ShapeBatch shapeBatch)
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{
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if (shapeBehaviour is null)
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return;
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shapeBehaviour.Shape.TransformShape(Transform, vectors);
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AABB aabb = AABB.FromVectors(vectors);
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shapeBatch.DrawRectangle(aabb.Center.Scale(screenScale).Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
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}
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}
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@ -4,8 +4,6 @@ using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Engine.Physics2D;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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@ -15,6 +13,7 @@ namespace Pong.Behaviours;
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public class ShapeBehaviour : BehaviourOverride, IDisplayableShape
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{
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private readonly List<Vector2D> vectors = [];
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private readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
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public ShapeBehaviour(Shape Shape) { this.Shape = Shape; }
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public ShapeBehaviour(Shape Shape, float Thickness) { this.Shape = Shape; this.Thickness = Thickness; }
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@ -28,10 +27,12 @@ public class ShapeBehaviour : BehaviourOverride, IDisplayableShape
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public void Draw(ShapeBatch shapeBatch)
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{
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Shape.TransformShape(GameObject.Transform, vectors);
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for (int i = 0; i < vectors.Count; i++)
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vectors[i] = vectors[i].Scale(screenScale);
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for (int i = 0; i < vectors.Count - 1; i++)
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shapeBatch.DrawLine(vectors[i].Scale(Vector2D.Down + Vector2D.Right).ToVector2(), vectors[i + 1].Scale(Vector2D.Down + Vector2D.Right).ToVector2(), Thickness, Color, Color);
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shapeBatch.DrawLine(vectors[0].Scale(Vector2D.Down + Vector2D.Right).ToVector2(), vectors[^1].Scale(Vector2D.Down + Vector2D.Right).ToVector2(), Thickness, Color, Color);
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shapeBatch.DrawLine(vectors[i].ToVector2(), vectors[i + 1].ToVector2(), Thickness, Color, Color);
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shapeBatch.DrawLine(vectors[0].ToVector2(), vectors[^1].ToVector2(), Thickness, Color, Color);
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}
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}
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@ -43,12 +44,6 @@ public static class ShapeTransform
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int count = shape.Vertices.Count;
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for (int i = 0; i < count; i++)
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vectors.Add
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(
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shape[i]
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.Scale(transform.Scale)
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.Rotate(transform.Rotation * Physics2D.DegreeToRadian)
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.Add(transform.Position)
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);
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vectors.Add(transform.TransformVector2D(shape[i]));
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}
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}
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@ -72,7 +72,8 @@ public class Game1 : Game
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gameObjectDiamond.Transform.Scale = new Vector2D(100f, 100f);
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gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Left]));
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One * 2f, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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}
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protected override void Update(GameTime gameTime)
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@ -177,13 +178,13 @@ public class Game1 : Game
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_spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
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foreach (IGameObject gameObject in gameManager)
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if (gameObject.BehaviourController.TryGetBehaviour(out IDisplayable? displayable))
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foreach (var displayable in gameObject.BehaviourController.GetBehaviours<IDisplayable>())
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displayable.Draw(_spriteBatch);
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_spriteBatch.End();
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_shapeBatch.Begin(cameraBehaviour.MatrixTransform);
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foreach (IGameObject gameObject in gameManager)
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if (gameObject.BehaviourController.TryGetBehaviour(out IDisplayableShape? displayableShape))
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foreach (var displayableShape in gameObject.BehaviourController.GetBehaviours<IDisplayableShape>())
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displayableShape.Draw(_shapeBatch);
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_shapeBatch.End();
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