refactor: Math.Pow to Math.Sqr
This commit is contained in:
		@@ -50,8 +50,8 @@ public class CameraController : BehaviourOverride
 | 
			
		||||
        Game1.graphics.IsFullScreen = true;
 | 
			
		||||
        Game1.graphics.ApplyChanges();
 | 
			
		||||
 | 
			
		||||
        float previousScreenSize = Math.Sqrt(Math.Pow(cameraBehaviour.Viewport.Width, 2f) + Math.Pow(cameraBehaviour.Viewport.Height, 2f));
 | 
			
		||||
        float currentScreenSize = Math.Sqrt(Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Width, 2f) + Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Height, 2f));
 | 
			
		||||
        float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
 | 
			
		||||
        float currentScreenSize = Math.Sqrt(Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Height));
 | 
			
		||||
        defaultZoomLevel /= previousScreenSize / currentScreenSize;
 | 
			
		||||
        cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
 | 
			
		||||
        cameraBehaviour.Viewport = Game1.graphics.GraphicsDevice.Viewport;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user