refactor: Math.Pow to Math.Sqr
This commit is contained in:
parent
46f589d3aa
commit
5ef3d491c3
|
@ -50,8 +50,8 @@ public class CameraController : BehaviourOverride
|
||||||
Game1.graphics.IsFullScreen = true;
|
Game1.graphics.IsFullScreen = true;
|
||||||
Game1.graphics.ApplyChanges();
|
Game1.graphics.ApplyChanges();
|
||||||
|
|
||||||
float previousScreenSize = Math.Sqrt(Math.Pow(cameraBehaviour.Viewport.Width, 2f) + Math.Pow(cameraBehaviour.Viewport.Height, 2f));
|
float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
|
||||||
float currentScreenSize = Math.Sqrt(Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Width, 2f) + Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Height, 2f));
|
float currentScreenSize = Math.Sqrt(Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Height));
|
||||||
defaultZoomLevel /= previousScreenSize / currentScreenSize;
|
defaultZoomLevel /= previousScreenSize / currentScreenSize;
|
||||||
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
|
||||||
cameraBehaviour.Viewport = Game1.graphics.GraphicsDevice.Viewport;
|
cameraBehaviour.Viewport = Game1.graphics.GraphicsDevice.Viewport;
|
||||||
|
|
Loading…
Reference in New Issue