refactor: Math.Pow to Math.Sqr
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@ -50,8 +50,8 @@ public class CameraController : BehaviourOverride
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Game1.graphics.IsFullScreen = true;
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Game1.graphics.ApplyChanges();
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float previousScreenSize = Math.Sqrt(Math.Pow(cameraBehaviour.Viewport.Width, 2f) + Math.Pow(cameraBehaviour.Viewport.Height, 2f));
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float currentScreenSize = Math.Sqrt(Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Width, 2f) + Math.Pow(Game1.graphics.GraphicsDevice.Viewport.Height, 2f));
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float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
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float currentScreenSize = Math.Sqrt(Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(Game1.graphics.GraphicsDevice.Viewport.Height));
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defaultZoomLevel /= previousScreenSize / currentScreenSize;
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cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
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cameraBehaviour.Viewport = Game1.graphics.GraphicsDevice.Viewport;
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