refactor: Code Readability
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								Engine
									
									
									
									
									
								
							 Submodule Engine updated: dbb263ebed...2f043c19a6
									
								
							@@ -67,19 +67,19 @@ public class GamePong : Game
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Camera"); ;
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        IGameObject gameObjectCamera = gameManager.InstantiateGameObject().SetGameObject("Camera"); ;
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        gameObjectCamera.BehaviourController.AddBehaviour<CameraController>();
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        cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectPongManager = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Pong Game Manager");
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        IGameObject gameObjectPongManager = gameManager.InstantiateGameObject().SetGameObject("Pong Game Manager");
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        pongManager = gameObjectPongManager.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
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        pongManager.Id = "pongManager";
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectBall = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Ball");
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        IGameObject gameObjectBall = gameManager.InstantiateGameObject().SetGameObject("Ball");
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        gameObjectBall.Transform.SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f));
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        gameObjectBall.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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@@ -88,14 +88,14 @@ public class GamePong : Game
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Left Paddle");
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        IGameObject gameObjectLeftPaddle = gameManager.InstantiateGameObject().SetGameObject("Left Paddle");
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        gameObjectLeftPaddle.Transform.SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f));
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        gameObjectLeftPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f).Id = "leftPaddle"; ;
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        gameObjectLeftPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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        gameObjectLeftPaddle.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Right Paddle");
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        IGameObject gameObjectRightPaddle = gameManager.InstantiateGameObject().SetGameObject("Right Paddle");
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        gameObjectRightPaddle.Transform.SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f));
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        gameObjectRightPaddle.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f).Id = "rightPaddle"; ;
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        gameObjectRightPaddle.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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@@ -103,23 +103,23 @@ public class GamePong : Game
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Top");
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        IGameObject gameObjectWallTop = gameManager.InstantiateGameObject().SetGameObject("Wall Top");
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        gameObjectWallTop.Transform.SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f));
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        gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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        gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Bottom");
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        IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject().SetGameObject("Wall Bottom");
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        gameObjectWallBottom.Transform.SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f));
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        gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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        gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Right");
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        IGameObject gameObjectWallRight = gameManager.InstantiateGameObject().SetGameObject("Wall Right");
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        gameObjectWallRight.Transform.SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f));
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        gameObjectWallRight.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft);
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        gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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        gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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        IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Wall Left");
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        IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject().SetGameObject("Wall Left");
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        gameObjectWallLeft.Transform.SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f));
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        gameObjectWallLeft.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight);
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        gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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@@ -127,11 +127,11 @@ public class GamePong : Game
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        ////////////////////////////////////////////////////////////////////////////////////
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        IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
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        IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Left");
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        gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
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        gameObjectLeftScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
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        IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
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        IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject().SetGameObject("Score Right");
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        gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
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        gameObjectRightScoreText.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
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