chore: improved paddle synchronization

This commit is contained in:
Syntriax 2025-05-24 17:09:13 +03:00
parent 0f0180d435
commit 79922fadbe
2 changed files with 34 additions and 24 deletions

View File

@ -5,6 +5,7 @@ using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Systems.Input;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
@ -20,22 +21,20 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isUpPressed = false;
private bool isDownPressed = false;
private bool isMovingUp = false;
private bool isMovingDown = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicatorClient networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
private TweenManager tweenManager = null!;
protected override void OnUpdate()
{
if (isMovingUp && isMovingDown)
if (isUpPressed && isDownPressed)
return;
if (isMovingUp)
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
else if (isMovingDown)
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
if (isUpPressed)
Transform.Position += Vector2D.Up * Universe.Time.DeltaTime * Speed;
else if (isDownPressed)
Transform.Position += -Vector2D.Up * Universe.Time.DeltaTime * Speed;
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
@ -45,6 +44,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
networkClient = Universe.FindRequiredBehaviour<INetworkCommunicatorClient>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
tweenManager = Universe.GetRequiredUniverseObject<TweenManager>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
@ -72,6 +72,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
if (packet.EntityId.CompareTo(Id) != 0)
return;
packet.Position = Transform.Position;
networkServer?.SendToClient("*", packet);
}
@ -80,8 +81,12 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
if (packet.EntityId.CompareTo(Id) != 0)
return;
isMovingUp = packet.IsUpPressed;
isMovingDown = packet.IsDownPressed;
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
if (!isUpPressed && !isDownPressed)
Transform.Position.TweenVector2D(tweenManager, .05f, packet.Position, x => Transform.Position = x);
else
Transform.Position = packet.Position;
}
public class PaddleKeyStatePacket : IEntityNetworkPacket
@ -89,8 +94,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
public string EntityId { get; set; } = default!;
public bool IsUpPressed { get; set; } = default!;
public bool IsDownPressed { get; set; } = default!;
string IEntityNetworkPacket.EntityId => EntityId;
public Vector2D Position { get; set; } = default!;
public long TimeTicker { get; set; } = default!;
public PaddleKeyStatePacket() { }
public PaddleKeyStatePacket(PaddleBehaviour paddleBehaviour)
@ -98,6 +103,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
EntityId = paddleBehaviour.Id;
IsUpPressed = paddleBehaviour.isUpPressed;
IsDownPressed = paddleBehaviour.isDownPressed;
Position = paddleBehaviour.Transform.Position;
TimeTicker = DateTime.UtcNow.Ticks;
}
}
}

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Linq;
using Microsoft.Xna.Framework;
@ -13,6 +13,7 @@ using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
namespace Pong;
@ -66,19 +67,10 @@ public class GamePong : Game
universe.Register(platformSpecificUniverseObject);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
server.Start(8888, 2);
Window.Title = $"{Window.Title} - Server";
}
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
universe.InstantiateUniverseObject<CoroutineManager>().SetUniverseObject("Coroutine Manager");
universe.InstantiateUniverseObject<TweenManager>().SetUniverseObject("Tween Manager");
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
@ -154,6 +146,17 @@ public class GamePong : Game
rightText = universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
server.Start(8888, 2);
Window.Title = $"{Window.Title} - Server";
}
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
}
protected override void Update(GameTime gameTime)