perf: improved networking code to use the new events
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@@ -71,7 +71,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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rigidBody.Velocity = Vector2D.Zero;
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}
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public void OnServerPacketArrived(PaddleKeyStatePacket packet, string from)
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public void OnServerPacketArrived(string sender, PaddleKeyStatePacket packet)
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{
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isUpPressed = packet.IsUpPressed;
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isDownPressed = packet.IsDownPressed;
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@@ -89,7 +89,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity,
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return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
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}
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void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(RequestStartPacket packet, string from)
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void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(string sender, RequestStartPacket packet)
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{
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if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
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return;
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