style: Moved Play Area Boxes Further Out

This commit is contained in:
Syntriax 2024-01-28 15:55:35 +03:00
parent 45df32dabb
commit a7e8787579
1 changed files with 9 additions and 10 deletions

View File

@ -112,8 +112,8 @@ public class Game1 : Game
IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>();
gameObjectWallTop.Name = "WallTop";
gameObjectWallTop.Transform.Position = new Vector2D(0f, 298f);
gameObjectWallTop.Transform.Scale = new Vector2D(542f, 20f);
gameObjectWallTop.Transform.Position = new Vector2D(0f, 308f);
gameObjectWallTop.Transform.Scale = new Vector2D(552f, 20f);
gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
RigidBody2D rigidBodyWallTop = gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>();
rigidBodyWallTop.IsStatic = true;
@ -121,8 +121,8 @@ public class Game1 : Game
IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>();
gameObjectWallBottom.Name = "WallBottom";
gameObjectWallBottom.Transform.Position = new Vector2D(0f, -298f);
gameObjectWallBottom.Transform.Scale = new Vector2D(542f, 20f);
gameObjectWallBottom.Transform.Position = new Vector2D(0f, -308f);
gameObjectWallBottom.Transform.Scale = new Vector2D(552f, 20f);
gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
RigidBody2D rigidBodyWallBottom = gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>();
rigidBodyWallBottom.IsStatic = true;
@ -130,8 +130,8 @@ public class Game1 : Game
IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>();
gameObjectWallRight.Name = "WallRight";
gameObjectWallRight.Transform.Position = new Vector2D(522f, 0f);
gameObjectWallRight.Transform.Scale = new Vector2D(20f, 318f);
gameObjectWallRight.Transform.Position = new Vector2D(532f, 0f);
gameObjectWallRight.Transform.Scale = new Vector2D(20f, 328f);
gameObjectWallRight.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongScoreboard.ScoreToLeft);
gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
RigidBody2D rigidBodyWallRight = gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>();
@ -140,8 +140,8 @@ public class Game1 : Game
IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>();
gameObjectWallLeft.Name = "WallLeft";
gameObjectWallLeft.Transform.Position = new Vector2D(-522f, 0f);
gameObjectWallLeft.Transform.Scale = new Vector2D(20f, 318f);
gameObjectWallLeft.Transform.Position = new Vector2D(-532f, 0f);
gameObjectWallLeft.Transform.Scale = new Vector2D(20f, 328f);
gameObjectWallLeft.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongScoreboard.ScoreToRight);
gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
RigidBody2D rigidBodyWallLeft = gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>();
@ -149,8 +149,7 @@ public class Game1 : Game
engine.AddRigidBody(rigidBodyWallLeft);
////////////////////////////////////////////////////////////////////////////////////
///
///
IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>();
gameObjectLeftScoreText.Name = "Score Left";
gameObjectLeftScoreText.Transform.Position = new Vector2D(-250f, 250f);