style: Moved Play Area Boxes Further Out
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@ -112,8 +112,8 @@ public class Game1 : Game
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IGameObject gameObjectWallTop = gameManager.InstantiateGameObject<GameObject>();
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gameObjectWallTop.Name = "WallTop";
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gameObjectWallTop.Transform.Position = new Vector2D(0f, 298f);
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gameObjectWallTop.Transform.Scale = new Vector2D(542f, 20f);
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gameObjectWallTop.Transform.Position = new Vector2D(0f, 308f);
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gameObjectWallTop.Transform.Scale = new Vector2D(552f, 20f);
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gameObjectWallTop.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallTop = gameObjectWallTop.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyWallTop.IsStatic = true;
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@ -121,8 +121,8 @@ public class Game1 : Game
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IGameObject gameObjectWallBottom = gameManager.InstantiateGameObject<GameObject>();
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gameObjectWallBottom.Name = "WallBottom";
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gameObjectWallBottom.Transform.Position = new Vector2D(0f, -298f);
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gameObjectWallBottom.Transform.Scale = new Vector2D(542f, 20f);
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gameObjectWallBottom.Transform.Position = new Vector2D(0f, -308f);
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gameObjectWallBottom.Transform.Scale = new Vector2D(552f, 20f);
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gameObjectWallBottom.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallBottom = gameObjectWallBottom.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBodyWallBottom.IsStatic = true;
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@ -130,8 +130,8 @@ public class Game1 : Game
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IGameObject gameObjectWallRight = gameManager.InstantiateGameObject<GameObject>();
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gameObjectWallRight.Name = "WallRight";
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gameObjectWallRight.Transform.Position = new Vector2D(522f, 0f);
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gameObjectWallRight.Transform.Scale = new Vector2D(20f, 318f);
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gameObjectWallRight.Transform.Position = new Vector2D(532f, 0f);
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gameObjectWallRight.Transform.Scale = new Vector2D(20f, 328f);
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gameObjectWallRight.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongScoreboard.ScoreToLeft);
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gameObjectWallRight.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallRight = gameObjectWallRight.BehaviourController.AddBehaviour<RigidBody2D>();
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@ -140,8 +140,8 @@ public class Game1 : Game
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IGameObject gameObjectWallLeft = gameManager.InstantiateGameObject<GameObject>();
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gameObjectWallLeft.Name = "WallLeft";
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gameObjectWallLeft.Transform.Position = new Vector2D(-522f, 0f);
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gameObjectWallLeft.Transform.Scale = new Vector2D(20f, 318f);
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gameObjectWallLeft.Transform.Position = new Vector2D(-532f, 0f);
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gameObjectWallLeft.Transform.Scale = new Vector2D(20f, 328f);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ScoreBoundary>((Action)pongScoreboard.ScoreToRight);
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gameObjectWallLeft.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Box);
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RigidBody2D rigidBodyWallLeft = gameObjectWallLeft.BehaviourController.AddBehaviour<RigidBody2D>();
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@ -149,8 +149,7 @@ public class Game1 : Game
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engine.AddRigidBody(rigidBodyWallLeft);
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////////////////////////////////////////////////////////////////////////////////////
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///
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///
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IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>();
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gameObjectLeftScoreText.Name = "Score Left";
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gameObjectLeftScoreText.Transform.Position = new Vector2D(-250f, 250f);
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