fix: Sprite Batch Exception at Runtime
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@ -23,7 +23,6 @@ public class Game1 : Game
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PreferredBackBufferWidth = 1024,
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PreferredBackBufferHeight = 576
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};
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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@ -41,6 +40,8 @@ public class Game1 : Game
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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Sprite spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
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Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
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