refactor: Text Behaviour Font Constructor
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@ -1,13 +1,17 @@
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using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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namespace Pong.Behaviours;
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public class PongTextBehaviour(bool IsLeft) : TextBehaviour
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public class PongTextBehaviour : TextBehaviour
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{
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public bool IsLeft { get; } = IsLeft;
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public bool IsLeft { get; }
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private PongManager? pongManager = null;
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public PongTextBehaviour(bool IsLeft) => this.IsLeft = IsLeft;
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public PongTextBehaviour(bool IsLeft, SpriteFont font) : base(font) => this.IsLeft = IsLeft;
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protected override void OnFirstActiveFrame()
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{
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if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
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@ -15,6 +19,8 @@ public class PongTextBehaviour(bool IsLeft) : TextBehaviour
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pongManager.OnScored += UpdateScores;
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pongManager.OnReset += UpdateScores;
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UpdateScores(pongManager);
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}
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private void UpdateScores(PongManager pongManager)
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@ -8,6 +8,9 @@ namespace Pong.Behaviours;
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public class TextBehaviour : BehaviourOverride, IDisplayable
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{
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public TextBehaviour() { }
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public TextBehaviour(SpriteFont font) => Font = font;
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public SpriteFont? Font { get; set; } = null;
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public int Size { get; set; } = 16;
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public string Text { get; set; } = string.Empty;
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@ -125,15 +125,11 @@ public class GamePong : Game
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IGameObject gameObjectLeftScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Left");
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gameObjectLeftScoreText.Transform.SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f);
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PongTextBehaviour textBehaviourLeft = gameObjectLeftScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(true);
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textBehaviourLeft.Font = spriteFont;
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textBehaviourLeft.Text = "0";
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gameObjectLeftScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(true, spriteFont);
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IGameObject gameObjectRightScoreText = gameManager.InstantiateGameObject<GameObject>().SetGameObject("Score Right");
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gameObjectRightScoreText.Transform.SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f);
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PongTextBehaviour textBehaviourRight = gameObjectRightScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(false);
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textBehaviourRight.Font = spriteFont;
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textBehaviourRight.Text = "0";
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gameObjectRightScoreText.BehaviourController.AddBehaviour<PongTextBehaviour>(false, spriteFont);
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}
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protected override void Update(GameTime gameTime)
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