feat: Vector2D.Distance Method

This commit is contained in:
Syntriax 2024-01-22 12:48:12 +03:00
parent a3860ddd22
commit db9e7dc09e
2 changed files with 3 additions and 0 deletions

View File

@ -12,6 +12,8 @@ public record Vector2D(float X, float Y)
public static float Length(Vector2D point) => MathF.Sqrt(LengthSquared(point));
public static float LengthSquared(Vector2D point) => point.X * point.X + point.Y * point.Y;
public static float Distance(Vector2D from, Vector2D to) => Length(FromTo(from, to));
public static Vector2D Normalize(Vector2D point) => point / Length(point);
public static Vector2D FromTo(Vector2D from, Vector2D to) => to - from;

View File

@ -4,6 +4,7 @@ public static class Vector2DExtensions
{
public static float Length(this Vector2D point) => Vector2D.Length(point);
public static float LengthSquared(this Vector2D point) => Vector2D.LengthSquared(point);
public static float Distance(this Vector2D from, Vector2D to) => Vector2D.LengthSquared(point);
public static Vector2D Normalize(this Vector2D point) => Vector2D.Normalize(point);
public static Vector2D FromTo(this Vector2D from, Vector2D to) => Vector2D.FromTo(from, to);