chore: set server and clients to connect before first update
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		@@ -19,7 +19,7 @@ public static class PongUniverse
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    {
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        LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
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        client.BehaviourController.AddBehaviour<NetworkManager>();
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        client.Connect(server, port);
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        universe.OnPreUpdate.AddOnceListener((_, _) => client.Connect(server, port));
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        DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
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        universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
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@@ -49,7 +49,7 @@ public static class PongUniverse
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    {
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        LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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        server.BehaviourController.AddBehaviour<NetworkManager>();
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        server.Start(port, 2);
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        universe.OnPreUpdate.AddOnceListener((_, _) => server.Start(port, 2));
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        return universe;
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    }
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