chore: set server and clients to connect before first update
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@ -19,7 +19,7 @@ public static class PongUniverse
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{
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{
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LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
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LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
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client.BehaviourController.AddBehaviour<NetworkManager>();
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client.BehaviourController.AddBehaviour<NetworkManager>();
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client.Connect(server, port);
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universe.OnPreUpdate.AddOnceListener((_, _) => client.Connect(server, port));
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DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
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DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
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universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
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@ -49,7 +49,7 @@ public static class PongUniverse
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{
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{
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LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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server.BehaviourController.AddBehaviour<NetworkManager>();
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server.BehaviourController.AddBehaviour<NetworkManager>();
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server.Start(port, 2);
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universe.OnPreUpdate.AddOnceListener((_, _) => server.Start(port, 2));
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return universe;
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return universe;
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}
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}
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