fix: Network Problems on Ball Synchronization

This commit is contained in:
Syntriax 2024-02-05 12:44:29 +03:00
parent 70ac012a83
commit edd2dd8511
2 changed files with 6 additions and 4 deletions

View File

@ -14,6 +14,7 @@ public class PongManagerBehaviour : BehaviourOverride
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScoresUpdated { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private INetworkCommunicator communicator = null!;
@ -47,7 +48,7 @@ public class PongManagerBehaviour : BehaviourOverride
{
ScoreLeft = reader.GetInt();
ScoreRight = reader.GetInt();
OnScored?.Invoke(this);
OnScoresUpdated?.Invoke(this);
CheckFinish();
}
@ -55,6 +56,7 @@ public class PongManagerBehaviour : BehaviourOverride
public void ScoreToLeft()
{
ScoreLeft++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
@ -65,6 +67,7 @@ public class PongManagerBehaviour : BehaviourOverride
public void ScoreToRight()
{
ScoreRight++;
OnScoresUpdated?.Invoke(this);
OnScored?.Invoke(this);
SendData();
@ -75,6 +78,7 @@ public class PongManagerBehaviour : BehaviourOverride
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnScoresUpdated?.Invoke(this);
OnReset?.Invoke(this);
SendData();

View File

@ -14,9 +14,7 @@ public class TextScoreBehaviour : TextBehaviour
if (!GameObject.GameManager.TryFindBehaviour(out pongManager))
return;
pongManager.OnFinished += UpdateScores;
pongManager.OnScored += UpdateScores;
pongManager.OnReset += UpdateScores;
pongManager.OnScoresUpdated += UpdateScores;
UpdateScores(pongManager);
}