feat: Test Shapes Scene
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Engine
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Engine
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@ -1 +1 @@
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Subproject commit ceebe210417e52abf6d904ae603d82263b658599
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Subproject commit 85bad951ff9802d1b8c0a00e23f11914b5acd20d
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@ -3,8 +3,9 @@ using Microsoft.Xna.Framework;
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using Apos.Shapes;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Primitives;
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using Syntriax.Engine.Input;
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using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Pong.Behaviours;
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@ -19,14 +20,21 @@ public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
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public Color Color { get; set; } = Color.White;
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public float Thickness { get; set; } = .5f;
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public bool display = true;
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protected override void OnFirstActiveFrame()
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{
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BehaviourController.TryGetBehaviour(out shapeCollider);
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if (BehaviourController.TryGetBehaviour(out IButtonInputs<Microsoft.Xna.Framework.Input.Keys>? keys))
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keys.RegisterOnPress(Microsoft.Xna.Framework.Input.Keys.D, (_1, _2) => display = !display);
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}
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public void Draw(ShapeBatch shapeBatch)
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{
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if (!display)
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return;
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if (shapeCollider is null)
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return;
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@ -66,14 +66,14 @@ public class Game1 : Game
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gameManager.Camera = cameraBehaviour;
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IGameObject gameObjectCircle = gameManager.InstantiateGameObject<GameObject>();
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gameObjectCircle.Name = "Circle";
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gameObjectCircle.Transform.Position = new Vector2D(0f, -50f);
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gameObjectCircle.Transform.Scale = new Vector2D(25f, 25f);
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gameObjectCircle.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectCircle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectCircle.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle.BehaviourController.AddBehaviour<RigidBody2D>());
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// IGameObject gameObjectCircle = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectCircle.Name = "Circle";
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// gameObjectCircle.Transform.Position = new Vector2D(0f, -50f);
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// gameObjectCircle.Transform.Scale = new Vector2D(25f, 25f);
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// gameObjectCircle.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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// gameObjectCircle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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// gameObjectCircle.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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// engine.AddRigidBody(gameObjectCircle.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
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gameObjectCircle2.Name = "Circle2";
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@ -83,15 +83,43 @@ public class Game1 : Game
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gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
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engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
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// IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectDiamond.Name = "Diamond";
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// gameObjectDiamond.Transform.Position = new Vector2D(0f, 0f);
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// gameObjectDiamond.Transform.Scale = new Vector2D(100f, 100f);
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// gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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// gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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// gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
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// gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
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// gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
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gameObjectDiamond.Name = "Diamond";
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gameObjectDiamond.Transform.Position = new Vector2D(-150f, -150f);
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gameObjectDiamond.Transform.Scale = new Vector2D(50f, 50f);
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gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, -Vector2D.One, Vector2D.Left]));
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gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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engine.AddRigidBody(gameObjectDiamond.BehaviourController.AddBehaviour<RigidBody2D>());
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IGameObject gameObjectBox = gameManager.InstantiateGameObject<GameObject>();
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gameObjectBox.Name = "Box";
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gameObjectBox.Transform.Position = new Vector2D(150f, -150f);
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gameObjectBox.Transform.Scale = new Vector2D(100f, 100f);
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gameObjectBox.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectBox.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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gameObjectBox.BehaviourController.AddBehaviour<RotatableBehaviour>();
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gameObjectBox.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Pentagon);
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gameObjectBox.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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engine.AddRigidBody(gameObjectBox.BehaviourController.AddBehaviour<RigidBody2D>());
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for (int i = 3; i < 10; i++)
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{
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IGameObject Test = gameManager.InstantiateGameObject<GameObject>();
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Test.Name = i.ToString();
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Test.Transform.Position = new Vector2D((i - 6) * 150, 0f);
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Test.Transform.Scale = new Vector2D(75f, 75f);
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Test.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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Test.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
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Test.BehaviourController.AddBehaviour<RotatableBehaviour>();
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Test.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.CreateNgon(i));
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Test.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
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RigidBody2D rigidBody = Test.BehaviourController.AddBehaviour<RigidBody2D>();
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rigidBody.AngularVelocity = 90f;
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engine.AddRigidBody(rigidBody);
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}
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// IGameObject gameObjectShape = gameManager.InstantiateGameObject<GameObject>();
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