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.gitignore vendored
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from `dotnet new gitignore`
# dotenv files
.env
# User-specific files
*.rsuser
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[Aa][Rr][Mm]64/
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.vs/
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Generated\ Files/
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_Chutzpah*
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publish/
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# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
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# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
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*.nuget.props
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# but keep track of directories ending in .cache
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# globs
Makefile.in
*.userprefs
*.usertasks
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# Mac bundle stuff
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# General
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# Icon must end with two \r
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# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
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.TemporaryItems
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.AppleDB
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Temporary Items
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# Windows thumbnail cache files
Thumbs.db
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# Dump file
*.stackdump
# Folder config file
[Dd]esktop.ini
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$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msix
*.msm
*.msp
# Windows shortcuts
*.lnk
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*.swp

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.vscode/launch.json vendored
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{
"version": "0.2.0",
"configurations": [
{
"name": ".NET Launch (Client) 1",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build-client",
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Pong.dll",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole",
"justMyCode": false,
"logging": {
"moduleLoad": false,
"programOutput": true
}
},
{
"name": ".NET Launch (Client) 2",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build-client",
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.dll",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole",
"justMyCode": false,
"logging": {
"moduleLoad": false,
"programOutput": true
}
},
{
"name": ".NET Launch (Server)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build-server",
"program": "${workspaceFolder}/Platforms/Server/bin/Debug/net9.0/Server.dll",
"args": [],
"env": {
"PORT": "8888",
},
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole",
"justMyCode": false,
"logging": {
"moduleLoad": false,
"programOutput": true
}
}
],
"compounds": [
{
"name": ".NET Launch Client & Server",
"configurations": [
".NET Launch (Server)",
".NET Launch (Client) 1"
]
},
{
"name": ".NET Launch 2 Client & 1 Server",
"configurations": [
".NET Launch (Server)",
".NET Launch (Client) 1",
".NET Launch (Client) 2"
]
},
{
"name": ".NET Launch 2 Clients",
"configurations": [
".NET Launch (Client) 1",
".NET Launch (Client) 2"
]
}
]
}

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.vscode/tasks.json vendored
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{
"version": "2.0.0",
"tasks": [
{
"label": "build-client",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/Platforms/Desktop"
],
"problemMatcher": "$msCompile",
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "build-server",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/Platforms/Server"
],
"problemMatcher": "$msCompile",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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FROM mcr.microsoft.com/dotnet/sdk:9.0 AS build
WORKDIR /App
COPY . ./
RUN dotnet restore
RUN dotnet publish Platforms/Server -c Release -r linux-musl-x64 --self-contained true -o out
FROM alpine:latest
WORKDIR /App
COPY --from=build /App/out .
RUN apk add --no-cache icu-libs
ENTRYPOINT ["./Server"]

2
Engine

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Subproject commit 03232f72e8f045fa3b5731a2b3839425f8ea9721
Subproject commit 6a104d8abd013334ed2787c4b4c6fa6481e4c6a4

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"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.2.1105",
"version": "3.8.1.303",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.2.1105",
"version": "3.8.1.303",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.2.1105",
"version": "3.8.1.303",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.2.1105",
"version": "3.8.1.303",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.2.1105",
"version": "3.8.1.303",
"commands": [
"mgcb-editor-mac"
]

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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/bin/Debug/net8.0/${workspaceFolderBasename}.dll",
"args": [],
"cwd": "${workspaceFolder}",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}

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{
"cSpell.words": [
"AABB",
"DAABB",
"Syntriax"
]
}

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{
"version": "2.0.0",
"tasks": [
{
"type": "dotnet",
"task": "build",
"problemMatcher": ["$msCompile"],
"group": {
"kind": "build",
"isDefault": true
},
"label": "build"
}
]
}

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using Microsoft.Xna.Framework;
using Apos.Shapes;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours;
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
{
public CircleBehaviour(Circle circle) { this.CircleLocal = circle; }
public CircleBehaviour(Circle circle, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; }
public CircleBehaviour(Circle circle, Color color) { this.CircleLocal = circle; Color = color; }
public CircleBehaviour(Circle circle, Color color, float Thickness) { this.CircleLocal = circle; this.Thickness = Thickness; Color = color; }
public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;
public void Draw(ShapeBatch shapeBatch)
{
shapeBatch.BorderCircle(CircleWorld.Center.ToDisplayVector2(), CircleWorld.Radius, Color);
}
}

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using Apos.Shapes;
namespace Pong.Behaviours;
public interface IDisplayableShape
{
void Draw(ShapeBatch shapeBatch);
}

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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
namespace Pong.Behaviours;
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnPressed.Add(key, callback);
}
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
action -= callback;
}
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnReleased.Add(key, callback);
}
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
action -= callback;
}
protected override void OnUpdate()
{
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
public bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
}

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Pong.Behaviours;
public class MonoGameCameraBehaviour : BehaviourOverride, ICamera
{
public Action<ICamera>? OnPositionChanged { get; set; } = null;
public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
public Action<ICamera>? OnViewportChanged { get; set; } = null;
public Action<ICamera>? OnRotationChanged { get; set; } = null;
public Action<ICamera>? OnZoomChanged { get; set; } = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.Invoke(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.Invoke(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = value >= .1f ? value : .1f;
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.Invoke(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
public Action<IAssignableTransform>? OnTransformAssigned { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
ITransform IAssignableTransform.Transform => throw new NotImplementedException();
public void Update()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
protected override void OnInitialize()
{
Transform.OnRotationChanged += OnTransformRotationChanged;
Transform.OnPositionChanged += OnTransformPositionChanged;
}
protected override void OnFinalize()
{
Transform.OnRotationChanged -= OnTransformRotationChanged;
Transform.OnPositionChanged -= OnTransformPositionChanged;
}
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
public bool Assign(ITransform transform) => GameObject.Assign(transform);
}

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class MovementBallBehaviour(Vector2D StartDirection, float Speed) : BehaviourOverride
{
public Vector2D StartDirection { get; private set; } = Vector2D.Normalize(StartDirection);
public float Speed { get; set; } = Speed;
protected override void OnFirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out IRigidBody2D? rigidBody))
throw new Exception($"Where's my {nameof(IRigidBody2D)}????");
rigidBody.Velocity = StartDirection * Speed;
}
// protected override void OnUpdate(GameTime time)
// {
// GameObject.Transform.Position += StartDirection * (time.ElapsedGameTime.Nanoseconds * .001f) * Speed;
// float absY = MathF.Abs(GameObject.Transform.Position.Y);
// float differenceY = absY - PlayAreaBehaviour.PlayArea.Y * 0.5f;
// if (differenceY > 0f)
// {
// if (GameObject.Transform.Position.Y > 0f)
// GameObject.Transform.Position -= Vector2.UnitY * differenceY * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitY * differenceY * 2f;
// StartDirection = new(StartDirection.X, -StartDirection.Y);
// }
// float absX = MathF.Abs(GameObject.Transform.Position.X);
// float differenceX = absX - PlayAreaBehaviour.PlayArea.X * 0.5f;
// if (differenceX > 0f)
// {
// if (GameObject.Transform.Position.X > 0f)
// GameObject.Transform.Position -= Vector2.UnitX * differenceX * 2f;
// else
// GameObject.Transform.Position += Vector2.UnitX * differenceX * 2f;
// StartDirection = new(-StartDirection.X, StartDirection.Y);
// }
// }
}

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
namespace Pong.Behaviours;
public class MovementBoxBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : BehaviourOverride
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
public float High { get; } = High;
public float Low { get; } = Low;
public float Speed { get; set; } = Speed;
private bool isUpPressed = false;
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
protected override void OnUpdate()
{
if (isUpPressed && isDownPressed)
return;
if (isUpPressed)
GameObject.Transform.Position = GameObject.Transform.Position + Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
else if (isDownPressed)
GameObject.Transform.Position = GameObject.Transform.Position + -Vector2D.Up * (float)Time.Elapsed.TotalSeconds * Speed;
GameObject.Transform.Position = new Vector2D(GameObject.Transform.Position.X, MathF.Max(MathF.Min(GameObject.Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour<IButtonInputs<Keys>>(out var behaviourResult))
throw new Exception($"{nameof(IButtonInputs<Keys>)} is missing on ${GameObject.Name}.");
inputs = behaviourResult;
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
inputs.RegisterOnPress(Down, OnDownPressed);
inputs.RegisterOnRelease(Down, OnDownReleased);
}
protected override void OnFinalize()
{
inputs.UnregisterOnPress(Up, OnUpPressed);
inputs.UnregisterOnRelease(Up, OnUpReleased);
inputs.UnregisterOnPress(Down, OnDownPressed);
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
}

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using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class MovementMouseBehaviour : BehaviourOverride
{
protected override void OnUpdate()
{
GameObject.Transform.Position = Mouse.GetState().Position.ToVector2D().ApplyDisplayScale();
}
}

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using System;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class PlayAreaBehaviour : BehaviourOverride
{
public Action<PlayAreaBehaviour>? OnPlayAreaChanged { get; set; } = null;
private Vector2 _playArea = Vector2.Zero;
public Vector2 PlayArea
{
get => _playArea;
set
{
if (_playArea == value)
return;
_playArea = value;
OnPlayAreaChanged?.Invoke(this);
}
}
}

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using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class RotatableBehaviour : BehaviourOverride
{
private KeyboardInputsBehaviour? inputs = null;
protected override void OnFirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out inputs))
inputs = BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
}
protected override void OnUpdate()
{
if (inputs is null)
return;
if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad4))
Transform.Rotation += Time.Elapsed.Nanoseconds * 0.0025f;
if (inputs.IsPressed(Microsoft.Xna.Framework.Input.Keys.NumPad6))
Transform.Rotation -= Time.Elapsed.Nanoseconds * 0.0025f;
}
}

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using Microsoft.Xna.Framework;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours;
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
{
private IShapeCollider2D? shapeCollider = null;
public ShapeAABBBehaviour() { }
public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
public ShapeAABBBehaviour(Color color) { Color = color; }
public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;
public bool display = true;
protected override void OnFirstActiveFrame()
{
BehaviourController.TryGetBehaviour(out shapeCollider);
if (BehaviourController.TryGetBehaviour(out IButtonInputs<Microsoft.Xna.Framework.Input.Keys>? keys))
keys.RegisterOnPress(Microsoft.Xna.Framework.Input.Keys.D, (_1, _2) => display = !display);
}
public void Draw(ShapeBatch shapeBatch)
{
if (!display)
return;
if (shapeCollider is null)
return;
AABB aabb = AABB.FromVectors(shapeCollider.ShapeWorld);
shapeBatch.BorderCircle(aabb.Center.ToDisplayVector2(), 7.5f, Color.Beige);
shapeBatch.DrawRectangle(aabb.Center.ApplyDisplayScale().Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
}
}

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using Microsoft.Xna.Framework;
using Apos.Shapes;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong.Behaviours;
public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDisplayableShape
{
public ShapeBehaviour(Shape Shape) { this.ShapeLocal = Shape; }
public ShapeBehaviour(Shape Shape, float Thickness) { this.ShapeLocal = Shape; this.Thickness = Thickness; }
public ShapeBehaviour(Shape Shape, Color color) { this.ShapeLocal = Shape; Color = color; }
public ShapeBehaviour(Shape Shape, Color color, float Thickness) { this.ShapeLocal = Shape; this.Thickness = Thickness; Color = color; }
public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;
public void Draw(ShapeBatch shapeBatch)
{
int count = ShapeWorld.Vertices.Count;
shapeBatch.BorderCircle(Transform.Position.ToDisplayVector2(), 5f, Color.DarkRed);
for (int i = 0; i < count - 1; i++)
shapeBatch.DrawLine(ShapeWorld[i].ToDisplayVector2(), ShapeWorld[i + 1].ToDisplayVector2(), Thickness, Color, Color);
shapeBatch.DrawLine(ShapeWorld[0].ToDisplayVector2(), ShapeWorld[^1].ToDisplayVector2(), Thickness, Color, Color);
}
}

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Game/Content/Content.mgcb Normal file
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#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Sprites/Circle.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Circle.png
#begin Sprites/Circle.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Circle.png
#begin Sprites/Pixel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Pixel.png
#begin Sprites/Pixel.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Sprites/Pixel.png

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Game/EngineConverter.cs Normal file
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using System.Runtime.CompilerServices;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
namespace Pong;
public static class EngineConverter
{
public readonly static Vector2D screenScale = Vector2D.Down + Vector2D.Right;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static EngineTime ToEngineTime(this GameTime gameTime) => new(gameTime.TotalGameTime, gameTime.ElapsedGameTime);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Vector2 vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ToVector2D(this Point point) => new(point.X, point.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToVector2(this Vector2D vector) => new(vector.X, vector.Y);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2 ToDisplayVector2(this Vector2D vector) => vector.Scale(screenScale).ToVector2();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector2D ApplyDisplayScale(this Vector2D vector) => vector.Scale(screenScale);
}

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Game/Game.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
<ProjectReference Include="..\Engine\Engine.Physics2D\Engine.Physics2D.csproj" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />
</Target>
</Project>

245
Game/Game1.cs Normal file
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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Physics2D.Primitives;
namespace Pong;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics = null!;
private PhysicsEngine2D engine;
private SpriteBatch _spriteBatch = null!;
private ShapeBatch _shapeBatch = null!;
public static GameManager gameManager = null!;
public static Sprite spriteBox = null!;
private MonoGameCameraBehaviour cameraBehaviour = null!;
public Game1()
{
engine = new PhysicsEngine2D();
_graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576,
GraphicsProfile = GraphicsProfile.HiDef
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
gameManager = new();
// TODO: Add your initialization logic here
gameManager.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
_shapeBatch = new ShapeBatch(GraphicsDevice, Content);
// spriteBox = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Pixel") };
// Sprite spriteBall = new Sprite() { Texture2D = Content.Load<Texture2D>("Sprites/Circle") };
IGameObject gameObjectCamera = gameManager.InstantiateGameObject<GameObject>();
gameObjectCamera.Name = "Camera";
gameObjectCamera.Transform.Position = Vector2D.Zero;
cameraBehaviour = gameObjectCamera.BehaviourController.AddBehaviour<MonoGameCameraBehaviour>();
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
gameManager.Camera = cameraBehaviour;
// IGameObject gameObjectCircle = gameManager.InstantiateGameObject<GameObject>();
// gameObjectCircle.Name = "Circle";
// gameObjectCircle.Transform.Position = new Vector2D(0f, -50f);
// gameObjectCircle.Transform.Scale = new Vector2D(25f, 25f);
// gameObjectCircle.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
// gameObjectCircle.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
// gameObjectCircle.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
// engine.AddRigidBody(gameObjectCircle.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject gameObjectCircle2 = gameManager.InstantiateGameObject<GameObject>();
gameObjectCircle2.Name = "Circle2";
gameObjectCircle2.Transform.Position = new Vector2D(5f, 50f);
gameObjectCircle2.Transform.Scale = new Vector2D(25f, 25f);
gameObjectCircle2.BehaviourController.AddBehaviour<MovementMouseBehaviour>();
gameObjectCircle2.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f));
engine.AddRigidBody(gameObjectCircle2.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject gameObjectDiamond = gameManager.InstantiateGameObject<GameObject>();
gameObjectDiamond.Name = "Diamond";
gameObjectDiamond.Transform.Position = new Vector2D(-150f, -150f);
gameObjectDiamond.Transform.Scale = new Vector2D(50f, 50f);
gameObjectDiamond.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectDiamond.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
gameObjectDiamond.BehaviourController.AddBehaviour<RotatableBehaviour>();
gameObjectDiamond.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, -Vector2D.One, Vector2D.Left]));
gameObjectDiamond.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
engine.AddRigidBody(gameObjectDiamond.BehaviourController.AddBehaviour<RigidBody2D>());
IGameObject gameObjectBox = gameManager.InstantiateGameObject<GameObject>();
gameObjectBox.Name = "Box";
gameObjectBox.Transform.Position = new Vector2D(150f, -150f);
gameObjectBox.Transform.Scale = new Vector2D(100f, 100f);
gameObjectBox.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
gameObjectBox.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
gameObjectBox.BehaviourController.AddBehaviour<RotatableBehaviour>();
gameObjectBox.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.Pentagon);
gameObjectBox.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
engine.AddRigidBody(gameObjectBox.BehaviourController.AddBehaviour<RigidBody2D>());
for (int i = 3; i < 10; i++)
{
IGameObject Test = gameManager.InstantiateGameObject<GameObject>();
Test.Name = i.ToString();
Test.Transform.Position = new Vector2D((i - 6) * 150, 0f);
Test.Transform.Scale = new Vector2D(75f, 75f);
Test.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
Test.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
Test.BehaviourController.AddBehaviour<RotatableBehaviour>();
Test.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape.CreateNgon(i));
Test.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
RigidBody2D rigidBody = Test.BehaviourController.AddBehaviour<RigidBody2D>();
rigidBody.AngularVelocity = 90f;
engine.AddRigidBody(rigidBody);
}
// IGameObject gameObjectShape = gameManager.InstantiateGameObject<GameObject>();
// gameObjectShape.Name = "Shape";
// gameObjectShape.Transform.Position = new Vector2D(250f, 0f);
// gameObjectShape.Transform.Scale = new Vector2D(100f, 100f);
// gameObjectShape.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
// gameObjectShape.BehaviourController.AddBehaviour<MovementBoxBehaviour>(Keys.W, Keys.S, 268f, -268f, 400f);
// gameObjectShape.BehaviourController.AddBehaviour<RotatableBehaviour>();
// gameObjectShape.BehaviourController.AddBehaviour<ShapeBehaviour>(new Shape([Vector2D.Up, Vector2D.One, Vector2D.Right, Vector2D.Down, Vector2D.Zero, Vector2D.Left]));
// gameObjectShape.BehaviourController.AddBehaviour<ShapeAABBBehaviour>();
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
if (Keyboard.GetState().IsKeyDown(Keys.F))
{
if (_graphics.IsFullScreen)
return;
_graphics.PreferMultiSampling = false;
_graphics.PreferredBackBufferWidth = GraphicsDevice.Adapter.CurrentDisplayMode.Width;
_graphics.PreferredBackBufferHeight = GraphicsDevice.Adapter.CurrentDisplayMode.Height;
_graphics.IsFullScreen = true;
_graphics.ApplyChanges();
float previousScreenSize = MathF.Sqrt(MathF.Pow(cameraBehaviour.Viewport.Width, 2f) + MathF.Pow(cameraBehaviour.Viewport.Height, 2f));
float currentScreenSize = MathF.Sqrt(MathF.Pow(GraphicsDevice.Viewport.Width, 2f) + MathF.Pow(GraphicsDevice.Viewport.Height, 2f));
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
cameraBehaviour.Viewport = GraphicsDevice.Viewport;
}
if (Keyboard.GetState().IsKeyDown(Keys.U))
cameraBehaviour.Zoom += gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
if (Keyboard.GetState().IsKeyDown(Keys.J))
cameraBehaviour.Zoom -= gameTime.ElapsedGameTime.Nanoseconds * 0.00025f;
if (Keyboard.GetState().IsKeyDown(Keys.Q))
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation += gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
if (Keyboard.GetState().IsKeyDown(Keys.E))
cameraBehaviour.BehaviourController.GameObject.Transform.Rotation -= gameTime.ElapsedGameTime.Nanoseconds * 0.000025f;
if (Keyboard.GetState().IsKeyDown(Keys.N))
{
seconds = 70f;
while (physicsTimer + 0.01f < seconds)
{
physicsTimer += 0.01f;
engine.Step(.01f);
}
}
if (Keyboard.GetState().IsKeyDown(Keys.M))
{
seconds = 0f;
while (physicsTimer - 0.01f > seconds)
{
physicsTimer -= 0.01f;
engine.Step(-.01f);
}
}
if (Keyboard.GetState().IsKeyDown(Keys.Space))
{
seconds += gameTime.ElapsedGameTime.Milliseconds * .005f;
while (physicsTimer + 0.01f < seconds)
{
Console.WriteLine($"Physics Timer: {physicsTimer}");
physicsTimer += 0.01f;
engine.Step(.01f);
}
}
if (Keyboard.GetState().IsKeyDown(Keys.B))
{
seconds -= gameTime.ElapsedGameTime.Milliseconds * .005f;
while (physicsTimer - 0.01f > seconds)
{
Console.WriteLine($"Physics Timer: {physicsTimer}");
physicsTimer -= 0.01f;
engine.Step(-.01f);
}
}
while (physicsTimer + 0.01f < gameTime.TotalGameTime.TotalMilliseconds * .001f)//seconds)
{
// Console.WriteLine($"Physics Timer: {physicsTimer}");
physicsTimer += 0.01f;
engine.Step(.01f);
}
gameManager.Update(gameTime.ToEngineTime());
base.Update(gameTime);
}
static float physicsTimer = 0f;
static float seconds = 0f;
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// gameManager.Camera.Position = gameObjectBall.Transform.Position;
// Console.WriteLine($"Pos: {gameManager.Camera.Position}");
// TODO: Add your drawing code here
gameManager.PreDraw();
gameManager.Camera.Update();
_spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (IGameObject gameObject in gameManager)
foreach (var displayable in gameObject.BehaviourController.GetBehaviours<IDisplayable>())
displayable.Draw(_spriteBatch);
_spriteBatch.End();
_shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (IGameObject gameObject in gameManager)
foreach (var displayableShape in gameObject.BehaviourController.GetBehaviours<IDisplayableShape>())
displayableShape.Draw(_shapeBatch);
_shapeBatch.End();
base.Draw(gameTime);
}
}

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using System;
namespace Syntriax.Engine.Core.Abstract;
/// <summary>
/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="ISprite"/> field.
/// </summary>
public interface IAssignableSprite : IAssignable
{
/// <summary>
/// Callback triggered when the <see cref="ISprite"/> value has has been assigned a new value.
/// </summary>
Action<IAssignableSprite>? OnSpriteAssigned { get; set; }
/// <inheritdoc cref="ISprite" />
ISprite Sprite { get; }
/// <summary>
/// Assign a value to the <see cref="ISprite"/> field of this object
/// </summary>
/// <param name="sprite">New <see cref="ISprite"/> to assign.</param>
/// <returns>
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns>
bool Assign(ISprite sprite);
}

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using System;
using Microsoft.Xna.Framework.Graphics;
namespace Syntriax.Engine.Core.Abstract;
// TODO Probably gonna have to rethink this
public interface ISprite
{
Action<ISprite>? OnTextureChanged { get; set; }
Texture2D Texture2D { get; set; }
}

27
Game/Graphics/Sprite.cs Normal file
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using System;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class Sprite : ISprite
{
public Action<ISprite>? OnTextureChanged { get; set; }
private Texture2D _texture = null!;
public Texture2D Texture2D
{
get => _texture;
set
{
if (_texture == value)
return;
_texture = value;
OnTextureChanged?.Invoke(this);
}
}
}

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using Microsoft.Xna.Framework.Graphics;
namespace Syntriax.Engine.Core.Abstract;
public interface IDisplayable
{
public void Draw(SpriteBatch spriteBatch);
}

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Graphics.TwoDimensional.Abstract;
public interface IDisplayableSprite : IDisplayable, IAssignableSprite
{
Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; }
Action<IDisplayableSprite>? OnOriginChanged { get; set; }
Action<IDisplayableSprite>? OnColorChanged { get; set; }
Action<IDisplayableSprite>? OnDepthChanged { get; set; }
SpriteEffects SpriteEffects { get; set; }
Vector2 Origin { get; set; }
Color Color { get; set; }
float Depth { get; set; }
}

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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Graphics.TwoDimensional.Abstract;
namespace Syntriax.Engine.Graphics.TwoDimensional;
public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssignableSprite
{
public Action<IAssignableSprite>? OnSpriteAssigned { get; set; } = null;
public Action<IDisplayableSprite>? OnSpriteEffectsChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnOriginChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnColorChanged { get; set; } = null;
public Action<IDisplayableSprite>? OnDepthChanged { get; set; } = null;
private ISprite _sprite = null!;
private Color _color = Color.White;
private float _depth = 0f;
private SpriteEffects _spriteEffects = SpriteEffects.None;
private Vector2 _origin = Vector2.One * .5f;
public ISprite Sprite => _sprite;
public SpriteEffects SpriteEffects
{
get => _spriteEffects;
set
{
if (_spriteEffects == value)
return;
_spriteEffects = value;
OnSpriteEffectsChanged?.Invoke(this);
}
}
public Vector2 Origin
{
get => _origin;
set
{
if (_origin == value)
return;
_origin = value;
OnOriginChanged?.Invoke(this);
}
}
public Color Color
{
get => _color;
set
{
if (_color == value)
return;
_color = value;
OnColorChanged?.Invoke(this);
}
}
public float Depth
{
get => _depth;
set
{
if (_depth == value)
return;
_depth = value;
OnDepthChanged?.Invoke(this);
}
}
public void Draw(SpriteBatch spriteBatch)
{
if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
ITransform transform = BehaviourController.GameObject.Transform;
Vector2D position = transform.Position;
Vector2D scale = transform.Scale;
Rectangle rectangle = new((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
}
public bool Assign(ISprite sprite)
{
_sprite = sprite;
OnSpriteAssigned?.Invoke(this);
return true;
}
public DisplayableSpriteBehaviour() => OnUnassigned += OnUnassign;
public DisplayableSpriteBehaviour(
Color? color = null,
float? depth = null,
SpriteEffects? spriteEffects = null,
Vector2? origin = null)
{
OnUnassigned += OnUnassign;
_color = color ?? _color;
_depth = depth ?? _depth;
_spriteEffects = spriteEffects ?? _spriteEffects;
_origin = origin ?? _origin;
}
private void OnUnassign(IAssignable assignable) => _sprite = null!;
}

BIN
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3
Game/Program.cs Normal file
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@ -0,0 +1,3 @@

using var game = new Pong.Game1();
game.Run();

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Desktop"/>
<assemblyIdentity version="1.0.0.0" name="Game"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

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@ -1,11 +0,0 @@
public class ClientConfiguration
{
public bool Host = false;
public int HostPort = 8888;
public string ServerAddress = "localhost";
public int ServerPort = 8888;
public int windowWidth = 1024;
public int windowHeight = 576;
}

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@ -1,15 +0,0 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#

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@ -1,90 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>
<Nullable>enable</Nullable>
<RootNamespace>Pong.Platforms.Desktop</RootNamespace>
<AssemblyName>Pong</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<None Remove="Icon.ico" />
<None Remove="Icon.bmp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico">
<LogicalName>Icon.ico</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
<Link>Content/Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
<ProjectReference Include="..\..\Engine\Engine.Serializers\Engine.Serializers.Yaml\Engine.Serializers.Yaml.csproj" />
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore" />
</Target>
<PropertyGroup>
<BeautySharedRuntimeMode>False</BeautySharedRuntimeMode>
<!-- beauty into sub-directory, default is libs, quote with "" if contains space -->
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) == 'True'">../Libraries</BeautyLibsDir>
<BeautyLibsDir Condition="$(BeautySharedRuntimeMode) != 'True'">./Libraries</BeautyLibsDir>
<!-- dlls that you don't want to be moved or can not be moved -->
<!-- <BeautyExcludes>dll1.dll;lib*;...</BeautyExcludes> -->
<BeautyExcludes>SDL2.dll</BeautyExcludes>
<!-- dlls that end users never needed, so hide them -->
<BeautyHiddens>hostfxr;hostpolicy;*.deps.json;*.runtimeconfig*.json</BeautyHiddens>
<!-- set to True if you want to disable -->
<DisableBeauty>False</DisableBeauty>
<!-- set to False if you want to beauty on build -->
<BeautyOnPublishOnly>False</BeautyOnPublishOnly>
<!-- DO NOT TOUCH THIS OPTION -->
<BeautyNoRuntimeInfo>False</BeautyNoRuntimeInfo>
<!-- valid values: auto|with|without -->
<BeautyNBLoaderVerPolicy>auto</BeautyNBLoaderVerPolicy>
<!-- set to True if you want to allow 3rd debuggers(like dnSpy) debugs the app -->
<BeautyEnableDebugging>False</BeautyEnableDebugging>
<!-- the patch can reduce the file count -->
<!-- set to False if you want to disable -->
<!-- SCD Mode Feature Only -->
<BeautyUsePatch>True</BeautyUsePatch>
<!-- App Entry Dll = BeautyDir + BeautyAppHostDir + BeautyAppHostEntry -->
<!-- see https://github.com/nulastudio/NetBeauty2#customize-apphost for more details -->
<!-- relative path based on AppHostDir -->
<!-- .NET Core Non Single-File Only -->
<!-- <BeautyAppHostEntry>bin/MyApp.dll</BeautyAppHostEntry> -->
<!-- relative path based on BeautyDir -->
<!-- .NET Core Non Single-File Only -->
<!-- <BeautyAppHostDir>..</BeautyAppHostDir> -->
<!-- <BeautyAfterTasks></BeautyAfterTasks> -->
<!-- valid values: Error|Detail|Info -->
<BeautyLogLevel>Info</BeautyLogLevel>
<!-- set to a repo mirror if you have troble in connecting github -->
<!-- <BeautyGitCDN>https://gitee.com/liesauer/HostFXRPatcher</BeautyGitCDN> -->
<!-- <BeautyGitTree>master</BeautyGitTree> -->
</PropertyGroup>
</Project>

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@ -1,74 +0,0 @@
using System;
using System.IO;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Core.Serialization;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Serializers.Yaml;
Universe universe = new();
ISerializer serializer = new YamlSerializer();
ILogger logger = new FileLogger($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
#if DEBUG
logger = new LoggerWrapper(logger, new ConsoleLogger());
#endif
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
string settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "settings.yaml");
ClientConfiguration clientConfiguration = GetOrCreateConfiguration(serializer, logger, settingsPath);
if (clientConfiguration.Host)
Pong.PongUniverse.ApplyPongServer(universe, clientConfiguration.HostPort);
Pong.PongUniverse.ApplyPongClient(universe, clientConfiguration.ServerAddress, clientConfiguration.ServerPort);
Pong.PongUniverse.ApplyPongUniverse(universe);
universe.InstantiateUniverseObject().SetUniverseObject("Desktop HO")
.BehaviourController.AddBehaviour<KeyboardInputs>();
using MonoGameWindow monoGameWindow = new(universe);
monoGameWindow.Graphics.PreferredBackBufferWidth = clientConfiguration.windowWidth;
monoGameWindow.Graphics.PreferredBackBufferHeight = clientConfiguration.windowHeight;
monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
universe.FindBehaviour<Syntriax.Engine.Network.INetworkCommunicatorClient>()?
.OnConnectionEstablished.AddOneTimeListener(
(sender, connection) => monoGameWindow.Window.Title = $"Client {connection.Id}"
);
monoGameWindow.Run();
static ClientConfiguration GetOrCreateConfiguration(ISerializer serializer, ILogger logger, string settingsPath)
{
ClientConfiguration clientConfiguration;
try
{
clientConfiguration = serializer.Deserialize<ClientConfiguration>(File.ReadAllText(settingsPath));
logger.Log(clientConfiguration, $"Configuration is successfully read");
}
catch (FileNotFoundException)
{
clientConfiguration = new();
logger.Log(clientConfiguration, $"Configuration does not exist");
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
}
catch (Exception exception)
{
clientConfiguration = new();
logger.LogError(clientConfiguration, $"Error loading configuration");
logger.LogException(clientConfiguration, exception);
File.WriteAllText(settingsPath, serializer.Serialize(clientConfiguration));
}
logger.Log(clientConfiguration, $"Creating new configuration file at {settingsPath}");
return clientConfiguration;
}

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@ -1,131 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="100mm"
height="100mm"
viewBox="0 0 100 100"
version="1.1"
id="svg5"
inkscape:version="1.2.2 (b0a8486541, 2022-12-01)"
sodipodi:docname="icon.svg"
inkscape:export-filename="Icon.png"
inkscape:export-xdpi="65.024002"
inkscape:export-ydpi="65.024002"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview7"
pagecolor="#505050"
bordercolor="#eeeeee"
borderopacity="1"
inkscape:showpageshadow="0"
inkscape:pageopacity="0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#505050"
inkscape:document-units="mm"
showgrid="false"
inkscape:zoom="0.76791526"
inkscape:cx="-14.975611"
inkscape:cy="272.16545"
inkscape:window-width="1920"
inkscape:window-height="1008"
inkscape:window-x="0"
inkscape:window-y="36"
inkscape:window-maximized="1"
inkscape:current-layer="layer1" />
<defs
id="defs2">
<inkscape:path-effect
effect="taper_stroke"
id="path-effect1965"
is_visible="true"
lpeversion="1"
stroke_width="14.57"
attach_start="0.99999"
end_offset="1e-07"
start_smoothing="0"
end_smoothing="0"
jointype="extrapolated"
start_shape="center"
end_shape="center"
miter_limit="1000.5" />
<inkscape:path-effect
effect="join_type"
id="path-effect1959"
is_visible="true"
lpeversion="1"
linecap_type="square"
line_width="0.26458299"
linejoin_type="extrp_arc"
miter_limit="100"
attempt_force_join="true" />
<inkscape:path-effect
effect="powerstroke"
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is_visible="true"
lpeversion="1"
offset_points="0.2,0.1322915 | 1,0.1322915 | 1.8,0.1322915"
not_jump="false"
sort_points="true"
interpolator_type="Linear"
interpolator_beta="1"
start_linecap_type="zerowidth"
linejoin_type="miter"
miter_limit="11100"
scale_width="20"
end_linecap_type="butt" />
<inkscape:path-effect
effect="fill_between_many"
method="bsplinespiro"
linkedpaths="#path1175,0,1"
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close="true"
autoreverse="true" />
<inkscape:path-effect
effect="fill_between_many"
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linkedpaths="#path1175,0,1"
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</defs>
<g
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1">
<rect
style="fill:#25202c;fill-opacity:1;stroke:none;stroke-width:0.264583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
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width="100"
height="100"
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ry="24.342688" />
<circle
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
id="path234"
cx="32.183838"
cy="37.277283"
r="11.198684" />
<rect
style="fill:#ffffff;fill-opacity:1;stroke:none;stroke-width:0.296213;stroke-linecap:square;stroke-linejoin:bevel;paint-order:fill markers stroke"
id="rect1054"
width="19.398724"
height="71.576004"
x="59.616123"
y="14.211996" />
<path
id="path1175"
style="fill:#ffffff;fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:4.31583;stroke-linecap:square;stroke-linejoin:bevel;stroke-opacity:1;paint-order:fill markers stroke"
d="m 45.710924,37.909235 c -0.08308,1.7843 -0.506133,3.552079 -1.278577,5.16464 -1.067261,2.404981 -2.906892,4.366553 -5.129349,5.714834 l 10.696654,4.40096 -13.418115,24.765056 21.254461,-19.595787 c 5.44e-4,-4.297076 -4.96e-4,-8.593943 5.78e-4,-12.891057 z" />
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@ -1,39 +0,0 @@
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.DependencyInjection;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
namespace Server;
public class PongEndpoints : Behaviour, IFirstFrameUpdate
{
private INetworkCommunicatorServer? server = null!;
public PongEndpoints()
{
Task.Run(() =>
{
WebApplicationBuilder builder = WebApplication.CreateBuilder();
builder.Services.AddHealthChecks();
WebApplication app = builder.Build();
app.MapHealthChecks("/health");
app.MapGet("/stats", GetStats);
app.Run($"http://0.0.0.0:{Environment.GetEnvironmentVariable("PORT") ?? "8888"}");
});
}
private IResult GetStats() => Results.Json(new { Count = server?.Connections.Count ?? 0 });
public void FirstActiveFrame() => server = Universe.FindRequiredBehaviour<INetworkCommunicatorServer>();
protected override void OnExitedUniverse(IUniverse universe) => server = null;
}

View File

@ -1,34 +0,0 @@
using System;
using System.Threading;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
Universe universe = new();
FileLogger fileLogger = new($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController
.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
Pong.PongUniverse.ApplyPongServer(universe, int.Parse(Environment.GetEnvironmentVariable("PORT") ?? "8888"));
Pong.PongUniverse.ApplyPongUniverse(universe);
universe.InstantiateUniverseObject().SetUniverseObject("Endpoints").BehaviourController
.AddBehaviour<Server.PongEndpoints>();
DateTime lastRun = DateTime.UtcNow;
TimeSpan interval = new(0, 0, 0, 0, 16);
TimeSpan timeSinceStart = new(0);
universe.Initialize();
while (true)
{
if (lastRun + interval <= DateTime.UtcNow)
{
lastRun += interval;
timeSinceStart += interval;
universe.Update(new(timeSinceStart, interval));
}
Thread.Sleep(1);
}

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@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore" Version="2.3.0" />
<PackageReference Include="Microsoft.Extensions.Diagnostics.HealthChecks" Version="10.0.0-preview.5.25277.114" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
</ItemGroup>
</Project>

165
Pong.sln
View File

@ -7,160 +7,41 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{F7F626
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine\Engine.Core\Engine.Core.csproj", "{990CA10C-1EBB-4395-A43A-456B7029D8C9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game", "Game\Game.csproj", "{500E1B05-39D7-4232-8051-E7351D745306}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine\Engine.Input\Engine.Input.csproj", "{7EED4EC3-79D5-4C6C-A54D-1B396213C0E4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Physics2D", "Engine\Engine.Physics2D\Engine.Physics2D.csproj", "{0D97F83C-B043-48B1-B155-7354C4E84FC0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine", "Engine\Engine\Engine.csproj", "{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Shared", "Shared\Shared.csproj", "{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{FECFFD54-338F-4060-9161-1E5770D1DC33}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Desktop\Desktop.csproj", "{2B627F66-5A61-4F69-B479-62EEAB603D01}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine.Integration", "Engine.Integration", "{9059393F-4073-9273-0EEC-2B1BA61B620B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine\Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "Platforms\Server\Server.csproj", "{A15263DB-DF65-4A07-8CA1-33A2919501A0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine.Serializers", "Engine.Serializers", "{F1257AE1-A8BC-DE44-CB86-406F1335A1D0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Serializers.Yaml", "Engine\Engine.Serializers\Engine.Serializers.Yaml\Engine.Serializers.Yaml.csproj", "{79F870AB-249E-4CA0-9DF0-F265514581DF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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View File

@ -1,36 +0,0 @@
{
"version": 1,
"isRoot": true,
"tools": {
"dotnet-mgcb": {
"version": "3.8.2.1105",
"commands": [
"mgcb"
]
},
"dotnet-mgcb-editor": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor"
]
},
"dotnet-mgcb-editor-linux": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-linux"
]
},
"dotnet-mgcb-editor-windows": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-windows"
]
},
"dotnet-mgcb-editor-mac": {
"version": "3.8.2.1105",
"commands": [
"mgcb-editor-mac"
]
}
}
}

View File

@ -1,110 +0,0 @@
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
IPacketListenerClient<Ball.BallUpdatePacket>,
IPacketListenerClient<Ball.BallResetPacket>
{
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .025f;
public IRigidBody2D RigidBody { get; private set; } = null!;
private IPhysicsEngine2D physicsEngine2D = null!;
private ITweenManager tweenManager = null!;
private INetworkCommunicatorServer? networkServer = null;
private ITween? networkTween = null;
private SoundEffect? bounceSoundEffect = null;
public void FirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
}
public void LoadContent(ContentManager content)
{
bounceSoundEffect = content.Load<SoundEffect>("Audio/Bounce");
}
public void LaunchBall(Vector2D launchDirection)
{
ResetBall();
RigidBody.Velocity = launchDirection * Speed;
networkServer?.SendToAll(new BallUpdatePacket(this));
}
public void ResetBall()
{
if (networkTween is not null)
tweenManager.CancelTween(networkTween);
Transform.Position = Vector2D.Zero;
RigidBody.Velocity = Vector2D.Zero;
networkServer?.SendToAll(new BallResetPacket());
}
public void PhysicsUpdate(float delta)
{
if (RigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;
Vector2D direction = RigidBody.Velocity.Normalized;
RigidBody.Velocity += direction * delta * SpeedUpMultiplier;
}
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
else
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
networkServer?.SendToAll(new BallUpdatePacket(this));
}
public Ball() { }
public Ball(float speed) => Speed = speed;
void IPacketListenerClient<BallResetPacket>.OnClientPacketArrived(IConnection sender, BallResetPacket packet) => ResetBall();
void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(IConnection sender, BallUpdatePacket packet)
{
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
if (localToServerPosition.MagnitudeSquared < 4f)
networkTween = Transform.TweenPositionAdditive(tweenManager, .25f, localToServerPosition);
else
Transform.Position = packet.Position;
if (RigidBody.Velocity.MagnitudeSquared >= .01f)
bounceSoundEffect?.Play();
RigidBody.Velocity = packet.Velocity;
physicsEngine2D.StepIndividual(RigidBody, sender.Ping);
}
private class BallResetPacket : INetworkPacket;
private class BallUpdatePacket : INetworkPacket
{
public Vector2D Position { get; set; } = Vector2D.Zero;
public Vector2D Velocity { get; set; } = Vector2D.Zero;
public BallUpdatePacket() { }
public BallUpdatePacket(Ball ballBehaviour)
{
Position = ballBehaviour.Transform.Position;
Velocity = ballBehaviour.RigidBody.Velocity;
}
}
}

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@ -1,69 +0,0 @@
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
{
private MonoGameCamera2D cameraBehaviour = null!;
private IButtonInputs<Keys> buttonInputs = null!;
private float defaultZoomLevel = 1f;
public void FirstActiveFrame()
{
cameraBehaviour = BehaviourController.GetRequiredBehaviour<MonoGameCamera2D>();
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
}
public void Update()
{
if (buttonInputs.IsPressed(Keys.U))
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
if (buttonInputs.IsPressed(Keys.J))
cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f;
if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f;
if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f;
if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f;
if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f;
if (buttonInputs.IsPressed(Keys.Q))
cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f;
if (buttonInputs.IsPressed(Keys.E))
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
}
private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (cameraBehaviour.Graphics.IsFullScreen)
return;
cameraBehaviour.Graphics.PreferMultiSampling = false;
cameraBehaviour.Graphics.PreferredBackBufferWidth = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width;
cameraBehaviour.Graphics.PreferredBackBufferHeight = cameraBehaviour.Graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height;
cameraBehaviour.Graphics.IsFullScreen = true;
cameraBehaviour.Graphics.ApplyChanges();
float previousScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Viewport.Width) + Math.Sqr(cameraBehaviour.Viewport.Height));
float currentScreenSize = Math.Sqrt(Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Width) + Math.Sqr(cameraBehaviour.Graphics.GraphicsDevice.Viewport.Height));
defaultZoomLevel /= previousScreenSize / currentScreenSize;
cameraBehaviour.Zoom /= previousScreenSize / currentScreenSize;
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
}
private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
cameraBehaviour.Zoom = defaultZoomLevel;
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;
cameraBehaviour.Transform.LocalRotation = 0f;
}
}

View File

@ -1,29 +0,0 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class DrawableColliderCircle : Syntriax.Engine.Physics2D.Collider2DCircle, IDrawableTriangle
{
private const float CIRCLE_SEGMENT_COUNT = 32f;
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
public void Draw(ITriangleBatch triangleBatch)
{
Recalculate();
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
{
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * CircleWorld.Radius;
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * CircleWorld.Radius;
triangleBatch.Draw(new(CircleWorld.Center, CircleWorld.Center + firstVertex, CircleWorld.Center + secondVertex), Color);
}
}
public DrawableColliderCircle(Circle circle) : base(circle) { }
public DrawableColliderCircle(Circle circle, ColorRGBA color) : base(circle) { Color = color; }
}

View File

@ -1,26 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class DrawableColliderShape : Syntriax.Engine.Physics2D.Collider2DShape, IDrawableTriangle
{
private readonly IList<Triangle> triangles = [];
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
public void Draw(ITriangleBatch triangleBatch)
{
Recalculate();
ShapeWorld.ToTrianglesConvex(triangles);
foreach (Triangle triangle in triangles)
triangleBatch.Draw(triangle, Color);
}
public DrawableColliderShape(Shape2D shape) : base(shape) { }
public DrawableColliderShape(Shape2D shape, ColorRGBA color) : base(shape) { Color = color; }
}

View File

@ -1,31 +0,0 @@
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class Label : Behaviour2D, IDrawableSprite, ILoadContent
{
public SpriteFont? Font { get; set; } = null;
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255, 255);
public int Size { get; set; } = 16;
public string Text { get; set; } = string.Empty;
public void Draw(ISpriteBatch spriteBatch)
{
if (Font is null)
return;
spriteBatch.DrawString(Font, Text, Transform.Position, Color.ToPreMultipliedColor(), Transform.Rotation, Vector2D.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);
}
public void LoadContent(ContentManager content)
{
Font ??= content.Load<SpriteFont>("UbuntuMono");
}
public Label() { }
public Label(SpriteFont font) => Font = font;
}

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@ -1,126 +0,0 @@
using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Input;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
public class Paddle(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D,
IFirstFrameUpdate, IPhysicsIteration, IPostPhysicsUpdate,
IPacketListenerServer<Paddle.PaddleKeyStatePacket>, IPacketListenerClient<Paddle.PaddleKeyStatePacket>
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
public float High { get; } = High;
public float Low { get; } = Low;
public float Speed { get; set; } = Speed;
private bool isUpPressed = false;
private bool isDownPressed = false;
private IButtonInputs<Keys>? inputs = null;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
private IRigidBody2D rigidBody = null!;
private IPhysicsEngine2D physicsEngine2D = null!;
private ITween? networkTween = null;
private ITweenManager tweenManager = null!;
public void PhysicsIterate(float delta)
{
if (isUpPressed)
rigidBody.Transform.Position += Vector2D.Up * Speed * delta;
else if (isDownPressed)
rigidBody.Transform.Position -= Vector2D.Up * Speed * delta;
}
public void PostPhysicsUpdate(float delta)
{
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
public void FirstActiveFrame()
{
physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
inputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
inputs?.RegisterOnPress(Up, OnUpPressed);
inputs?.RegisterOnRelease(Up, OnUpReleased);
inputs?.RegisterOnPress(Down, OnDownPressed);
inputs?.RegisterOnRelease(Down, OnDownReleased);
}
protected override void OnFinalize()
{
inputs?.UnregisterOnPress(Up, OnUpPressed);
inputs?.UnregisterOnRelease(Up, OnUpReleased);
inputs?.UnregisterOnPress(Down, OnDownPressed);
inputs?.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
public void OnServerPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
{
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping.Min(.05f));
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
physicsEngine2D.StepIndividual(rigidBody, sender.Ping.Min(.05f));
networkServer?.SendToAll(new PaddleKeyStatePacket(this));
}
public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
{
if (packet.IsDownPressed || packet.IsUpPressed) // Check if the server paddle is moving
if (isDownPressed == packet.IsDownPressed && isUpPressed == packet.IsUpPressed) // Check if we are the ones giving the inputs
return;
physicsEngine2D.StepIndividual(rigidBody, -sender.Ping);
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
physicsEngine2D.StepIndividual(rigidBody, sender.Ping);
Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
networkTween = Transform.TweenPositionAdditive(tweenManager, .1f, localToServerPosition);
}
public class PaddleKeyStatePacket : IEntityNetworkPacket
{
public string EntityId { get; set; } = default!;
public Vector2D Position { get; set; } = default!;
public bool IsUpPressed { get; set; } = default!;
public bool IsDownPressed { get; set; } = default!;
public PaddleKeyStatePacket Set(Paddle paddleBehaviour)
{
EntityId = paddleBehaviour.Id;
Position = paddleBehaviour.Transform.Position;
IsUpPressed = paddleBehaviour.isUpPressed;
IsDownPressed = paddleBehaviour.isDownPressed;
return this;
}
public PaddleKeyStatePacket() { }
public PaddleKeyStatePacket(Paddle paddleBehaviour) => Set(paddleBehaviour);
}
}

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@ -1,107 +0,0 @@
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Network;
using Syntriax.Engine.Systems.Input;
using Syntriax.Engine.Systems.Time;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
public class PongGameStarter : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
IPacketListenerServer<PongGameStarter.RequestStartPacket>,
IPacketListenerClient<PongGameStarter.RequestStartPacket>
{
private const float START_COUNTDOWN = 3f;
private INetworkCommunicatorServer? networkServer = null;
private INetworkCommunicatorClient? networkClient = null;
private ITweenManager? tweenManager = null;
private PongManager pongManager = null!;
private ILogger? logger = null;
private Label? label = null;
private TickerTimer timer = null!;
private SoundEffectInstance? tickSoundEffect = null;
private SoundEffectInstance? startSoundEffect = null;
public void FirstActiveFrame()
{
IButtonInputs<Keys>? buttonInputs = Universe.FindBehaviour<IButtonInputs<Keys>>();
buttonInputs?.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
networkClient = Universe.FindBehaviour<INetworkCommunicatorClient>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
tweenManager = Universe.FindBehaviour<ITweenManager>();
pongManager = BehaviourController.GetRequiredBehaviourInParent<PongManager>();
label = BehaviourController.GetRequiredBehaviour<Label>();
logger = Universe.FindBehaviour<ILogger>();
if (!BehaviourController.TryGetBehaviour(out timer!))
{
timer = BehaviourController.AddBehaviour<TickerTimer>();
timer.OnStarted.AddListener(OnCountdownStart);
timer.OnTick.AddListener(DisplayCountdown);
timer.OnStopped.AddListener(StartPong);
}
}
public void LoadContent(ContentManager content)
{
tickSoundEffect = content.Load<SoundEffect>("Audio/TimerTick").CreateInstance();
startSoundEffect = content.Load<SoundEffect>("Audio/TimerEnd").CreateInstance();
}
private void OnCountdownStart(IReadOnlyTimer sender)
{
pongManager.Reset();
DisplayCountdown(timer);
}
private void DisplayCountdown(ITicker sender)
{
tickSoundEffect?.Play();
if (label != null)
{
label.Text = $"{START_COUNTDOWN - timer.TickCounter}";
label.Color = new ColorRGBA(255, 255, 255, 255);
if (tweenManager is not null)
label.Color.TweenColor(tweenManager, 1f, new ColorRGBA(255, 255, 255, 0), (x) => label.Color = x);
}
}
private void StartPong(IReadOnlyTimer sender)
{
startSoundEffect?.Play();
pongManager.Start();
}
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(IConnection sender, RequestStartPacket packet)
{
logger?.Log(this, $"{sender} requested start");
if (pongManager.IsGameInProgress)
{
logger?.Log(this, $"The game is already in progress");
return;
}
timer.Start(START_COUNTDOWN);
networkServer?.SendToAll(packet);
}
void IPacketListenerClient<RequestStartPacket>.OnClientPacketArrived(IConnection sender, RequestStartPacket packet)
{
logger?.Log(this, $"Server is starting the game");
timer.Start(START_COUNTDOWN - sender.Ping);
}
private class RequestStartPacket : INetworkPacket;
}

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@ -1,154 +0,0 @@
using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Network;
namespace Pong.Behaviours;
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
IPacketListenerClient<PongManager.StartPacket>,
IPacketListenerClient<PongManager.ScorePacket>
{
public Action<PongManager>? OnReset { get; set; } = null;
public Action<PongManager>? OnFinished { get; set; } = null;
public Action<PongManager>? OnScoreUpdated { get; set; } = null;
private Random random = new();
private INetworkCommunicatorServer? networkServer = null;
private ILogger? logger = null;
private SoundEffectInstance? scoreSoundEffect = null;
private SoundEffectInstance? gameEndSoundEffect = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
public int WinScore { get; } = 5;
public Ball Ball { get; private set; } = null!;
public bool IsGameInProgress { get; private set; } = false;
public PongManager() => WinScore = 5;
public PongManager(int winScore) => WinScore = winScore;
public void FirstActiveFrame()
{
Ball = Universe.FindRequiredBehaviour<Ball>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
logger = Universe.FindBehaviour<ILogger>();
}
public void LoadContent(ContentManager content)
{
gameEndSoundEffect = content.Load<SoundEffect>("Audio/Win").CreateInstance();
scoreSoundEffect = content.Load<SoundEffect>("Audio/Score").CreateInstance();
}
public void ScoreToLeft()
{
ScoreLeft++;
PostScoreUpdate();
}
public void ScoreToRight()
{
ScoreRight++;
PostScoreUpdate();
}
public bool Start()
{
if (networkServer is null)
return false;
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
return false;
Reset();
IsGameInProgress = true;
PostScoreUpdate();
networkServer.SendToAll(new StartPacket());
logger?.Log(this, $"Game started");
return true;
}
public void Reset()
{
ScoreLeft = ScoreRight = 0;
IsGameInProgress = false;
Ball.ResetBall();
OnReset?.Invoke(this);
}
private void PostScoreUpdate()
{
OnScoreUpdated?.Invoke(this);
Ball.ResetBall();
if (networkServer is not null)
{
networkServer.SendToAll(new ScorePacket(this));
logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
}
int halfwayScore = (int)(WinScore * .5f);
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
{
IsGameInProgress = false;
gameEndSoundEffect?.Play();
OnFinished?.Invoke(this);
logger?.Log(this, $"Game finished: {ScoreLeft} - {ScoreRight}");
return;
}
Ball.LaunchBall(GetBallLaunchDirection());
}
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
}
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
{
ScoreLeft = packet.Left;
ScoreRight = packet.Right;
PostScoreUpdate();
if (IsGameInProgress && (ScoreLeft != 0 || ScoreRight != 0))
scoreSoundEffect?.Play();
logger?.Log(this, $"Client score update packet arrived: {packet.Left} - {packet.Right}");
}
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
{
IsGameInProgress = true;
logger?.Log(this, $"Game started");
}
private class StartPacket : INetworkPacket;
private class ScorePacket : INetworkPacket
{
public int Left { get; set; }
public int Right { get; set; }
public ScorePacket() { }
public ScorePacket(PongManager pongManagerBehaviour)
{
Left = pongManagerBehaviour.ScoreLeft;
Right = pongManagerBehaviour.ScoreRight;
}
}
}

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@ -1,28 +0,0 @@
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class ScoreLabel(bool IsLeft) : Label, IFirstFrameUpdate
{
public readonly bool IsLeft = IsLeft;
private PongManager pongManager = null!;
public void FirstActiveFrame()
{
pongManager = Universe.FindRequiredBehaviour<PongManager>();
pongManager.OnScoreUpdated += UpdateScores;
pongManager.OnReset += UpdateScores;
UpdateScores(pongManager);
}
private void UpdateScores(PongManager pongManager)
{
if (IsLeft)
Text = pongManager.ScoreLeft.ToString();
else
Text = pongManager.ScoreRight.ToString();
}
}

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@ -1,19 +0,0 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
namespace Pong.Behaviours;
public class ScoreWall(Action OnCollision) : Behaviour2D, IFirstFrameUpdate
{
private Action OnCollision { get; } = OnCollision;
public void FirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
return;
collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
}
}

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@ -1,52 +0,0 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False
#-------------------------------- References --------------------------------#
#---------------------------------- Content ---------------------------------#
#begin Audio/Bounce.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Bounce.wav
#begin Audio/Score.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Score.wav
#begin Audio/Win.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/Win.wav
#begin Audio/TimerTick.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/TimerTick.wav
#begin Audio/TimerEnd.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:Audio/TimerEnd.wav
#begin UbuntuMono.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:UbuntuMono.spritefont

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@ -1,60 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Ubuntu Mono</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>144</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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@ -1,12 +0,0 @@
namespace Syntriax.Engine.Network;
public interface IConnection
{
string Id { get; }
float Ping { get; }
float RoundTrip { get; }
int PingMs { get; }
int RoundTripMs { get; }
}

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@ -1,6 +0,0 @@
namespace Syntriax.Engine.Network;
public interface IEntityNetworkPacket : INetworkPacket
{
string EntityId { get; }
}

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@ -1,37 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkCommunicator
{
Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; }
Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; }
IReadOnlyDictionary<string, IConnection> Connections { get; }
INetworkCommunicator Stop();
INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback);
INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback);
}
public interface INetworkCommunicatorClient : INetworkCommunicator
{
INetworkCommunicatorClient Connect(string address, int port, string? password = null);
INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
}
public interface INetworkCommunicatorServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }
int Port { get; }
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery = PacketDelivery.ReliableInOrder) where T : class, new();
}

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@ -1,5 +0,0 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkEntity : IEntity;

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@ -1,11 +0,0 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkManager
{
IReadOnlyDictionary<string, INetworkEntity> NetworkEntities { get; }
IBehaviourCollector<INetworkEntity> NetworkEntityCollector { get; }
}

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@ -1,3 +0,0 @@
namespace Syntriax.Engine.Network;
public interface INetworkPacket;

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@ -1,6 +0,0 @@
namespace Syntriax.Engine.Network;
public interface IPacketListenerClient<T> : INetworkEntity
{
void OnClientPacketArrived(IConnection sender, T packet);
}

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@ -1,6 +0,0 @@
namespace Syntriax.Engine.Network;
public interface IPacketListenerServer<T> : INetworkEntity
{
void OnServerPacketArrived(IConnection sender, T packet);
}

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@ -1,9 +0,0 @@
namespace Syntriax.Engine.Network;
public enum PacketDelivery
{
ReliableInOrder,
ReliableOutOfOrder,
UnreliableInOrder,
UnreliableOutOfOrder,
};

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@ -1,89 +0,0 @@
using System;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
namespace Syntriax.Engine.Network;
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
{
private readonly NetDataWriter netDataWriter = new();
private CancellationTokenSource? cancellationTokenSource = null;
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibServerConnection(peer);
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
{
if (!UniverseObject.IsInUniverse)
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
password ??= string.Empty;
// Okay, for some reason sometimes LiteNetLib goes dumb when the server hostname has IPv6 address as well as IPv4
// but the client doesn't support IPv6, it still tries to use the v6 unless we explicitly tell the ip to connect to,
// which fails to connect... So for the time being I am preferring IPv4 below over IPv6 for clients.
// TODO: I think this is something that happens on Linux only? I need to check on Windows as well just to be sure.
System.Net.IPAddress[] addresses = System.Net.Dns.GetHostAddresses(address);
string connectionAddress = addresses.FirstOrDefault(a => a.AddressFamily == AddressFamily.InterNetwork, addresses[0]).ToString();
logger?.Log(this, $"Connecting to server at '{address}:{port}' with password '{password}'");
logger?.Log(this, $"Resolved address for {address}: {connectionAddress}");
Manager.Start();
Manager.Connect(connectionAddress, port, password);
return this;
}
public INetworkCommunicatorClient SendToServer<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
switch (packetDelivery)
{
case PacketDelivery.ReliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
case PacketDelivery.UnreliableInOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
case PacketDelivery.ReliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
case PacketDelivery.UnreliableOutOfOrder: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
default: Manager.FirstPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
}
return this;
}
protected override void OnEnteredUniverse(IUniverse universe)
{
base.OnEnteredUniverse(universe);
cancellationTokenSource = new CancellationTokenSource();
PollEvents(cancellationTokenSource.Token);
}
protected override void OnExitedUniverse(IUniverse universe)
{
base.OnExitedUniverse(universe);
cancellationTokenSource?.Cancel();
}
/// <summary>
/// Client needs to send everything as soon as possible so
/// the events are polled a separate thread running constantly
/// </summary>
private async void PollEvents(CancellationToken cancellationToken) => await Task.Run(() =>
{
while (true)
{
Manager.PollEvents();
Thread.Sleep(1);
}
}, cancellationToken);
}

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@ -1,16 +0,0 @@
using LiteNetLib;
namespace Syntriax.Engine.Network;
public record class LiteNetLibClientConnection(NetPeer NetPeer) : IConnection
{
public string Id { get; } = NetPeer.Id.ToString();
public float Ping => NetPeer.Ping * .001f;
public float RoundTrip => NetPeer.RoundTripTime * .001f;
public int PingMs => NetPeer.Ping;
public int RoundTripMs => NetPeer.RoundTripTime;
public override string ToString() => $"Connection({Id})";
}

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@ -1,189 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
namespace Syntriax.Engine.Network;
public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
{
protected readonly NetPacketProcessor netPacketProcessor = new();
private readonly Dictionary<Type, Event<IConnection, object>> listeners = [];
private readonly Dictionary<string, IConnection> _connections = [];
private readonly Dictionary<int, IConnection> localPeerIdToConnectionDictionary = [];
protected ILogger? logger = null;
public IReadOnlyDictionary<string, IConnection> Connections => _connections;
public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!;
public Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; } = new();
public Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; } = new();
public INetworkCommunicator Stop()
{
Manager.Stop();
return this;
}
protected override void OnEnteredUniverse(IUniverse universe)
{
base.OnEnteredUniverse(universe);
logger = universe.FindBehaviour<ILogger>();
}
protected override void OnExitedUniverse(IUniverse universe)
{
base.OnExitedUniverse(universe);
logger = null;
Stop();
}
protected virtual void OnPacketArrived<T>(T packet, NetPeer peer) where T : INetworkPacket
{
if (!listeners.TryGetValue(typeof(T), out Event<IConnection, object>? @event))
return;
@event.Invoke(localPeerIdToConnectionDictionary[peer.Id], packet);
}
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
try { netPacketProcessor.ReadAllPackets(reader, peer); }
catch (Exception exception) { logger?.LogException(this, exception, force: true); }
}
protected abstract IConnection GetConnection(NetPeer peer);
private void ConnectionEstablished(NetPeer peer)
{
IConnection connection = GetConnection(peer);
localPeerIdToConnectionDictionary.Add(peer.Id, connection);
_connections.Add(connection.Id, connection);
logger?.Log(this, $"Connection established with ip '{peer.Address}' and id '{connection.Id}'");
OnConnectionEstablished.Invoke(this, connection);
}
private void ConnectionAbolished(NetPeer peer, DisconnectInfo disconnectInfo)
{
if (!localPeerIdToConnectionDictionary.TryGetValue(peer.Id, out var connection))
return;
localPeerIdToConnectionDictionary.Remove(peer.Id);
_connections.Remove(connection.Id);
logger?.Log(this, $"Connection abolished with ip '{peer.Address}' and id '{connection.Id}'");
OnConnectionAbolished.Invoke(this, connection);
}
private void SetupPackets()
{
// Find network packets implementing INetworkPacket
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
MethodInfo subscribeReusableMethod = typeof(NetPacketProcessor)
.GetMethods()
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable) &&
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
)!;
MethodInfo registerNestedTypeMethod = typeof(NetPacketProcessor)
.GetMethods()
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.RegisterNestedType) &&
m.GetParameters().Length == 0
)!;
MethodInfo onPacketArrivedMethod = typeof(LiteNetLibCommunicatorBase)
.GetMethod(nameof(OnPacketArrived), BindingFlags.NonPublic | BindingFlags.Instance)!;
// Register all network packets by calling the methods bellow where T is our found network packet type
// NetPacketProcessor.SubscribeReusable<T, NetPeer>(Action<T, NetPeer> onReceive)
// NetPacketProcessor.RegisterNestedType<T>()
foreach (Type packetType in packetTypes)
{
if (!packetType.IsClass)
{
MethodInfo genericRegisterNestedTypeMethod = registerNestedTypeMethod.MakeGenericMethod(packetType);
genericRegisterNestedTypeMethod.Invoke(netPacketProcessor, []);
continue;
}
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
Type delegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(NetPeer));
Delegate delegateHandler = Delegate.CreateDelegate(delegateType, this, genericOnPacketArrivedMethod);
var genericSubscribeReusableMethod = subscribeReusableMethod.MakeGenericMethod(packetType, typeof(NetPeer));
genericSubscribeReusableMethod.Invoke(netPacketProcessor, [delegateHandler]);
}
}
public LiteNetLibCommunicatorBase()
{
Listener = new EventBasedNetListener();
Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
Listener.PeerConnectedEvent += ConnectionEstablished;
Listener.PeerDisconnectedEvent += ConnectionAbolished;
SetupEnginePackets();
SetupPackets();
}
private void SetupEnginePackets()
{
// I know, ugly af. I need to find a better way
netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
}
public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
{
Type type = typeof(T);
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
{
@event = new();
listeners.Add(type, @event);
}
@event.AddListener(EventDelegateWrapper(callback));
return this;
}
public INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback)
{
Type type = typeof(T);
if (!listeners.TryGetValue(type, out Event<IConnection, object>? @event))
return this;
@event.RemoveListener(EventDelegateWrapper(callback));
return this;
}
private static Event<IConnection, object>.EventHandler EventDelegateWrapper<T>(Event<IConnection, T>.EventHandler callback) => (sender, @object) => callback.Invoke(sender, (T)@object);
}

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@ -1,104 +0,0 @@
using System.Linq;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
namespace Syntriax.Engine.Network;
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 2;
public int Port { get; private set; } = 8888;
private readonly NetDataWriter netDataWriter = new();
public LiteNetLibServer() : this(8888, 2) { }
public LiteNetLibServer(int port, int maxConnectionCount) : base()
{
MaxConnectionCount = maxConnectionCount;
Port = port;
Listener.ConnectionRequestEvent += OnConnectionRequest;
}
protected override IConnection GetConnection(NetPeer peer) => new LiteNetLibClientConnection(peer);
private void OnConnectionRequest(ConnectionRequest request)
{
logger?.Log(this, $"Connection request from ip {request.RemoteEndPoint}");
logger?.Log(this, $"Current connection count: {Connections.Count}");
if (Manager.ConnectedPeersCount < MaxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
}
public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null)
{
if (!UniverseObject.IsInUniverse)
throw new($"{nameof(LiteNetLibServer)} must be in an universe to start");
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
logger?.Log(this, $"Starting server on port '{port}' with password '{Password}' and max connection count '{maxConnectionCount}'");
logger?.Log(this, $"Server status: {(Manager.Start(port) ? "Active" : "Failed")}");
return this;
}
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet, PacketDelivery packetDelivery) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
throw new($"Peer {connection} couldn't be found.");
switch (packetDelivery)
{
case PacketDelivery.ReliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
case PacketDelivery.UnreliableInOrder: netPeer.Send(netDataWriter, DeliveryMethod.Sequenced); break;
case PacketDelivery.ReliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.ReliableUnordered); break;
case PacketDelivery.UnreliableOutOfOrder: netPeer.Send(netDataWriter, DeliveryMethod.Unreliable); break;
default: netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered); break;
}
return this;
}
public INetworkCommunicatorServer SendToAll<T>(T packet, PacketDelivery packetDelivery) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
switch (packetDelivery)
{
case PacketDelivery.ReliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
case PacketDelivery.UnreliableInOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Sequenced); break;
case PacketDelivery.ReliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableUnordered); break;
case PacketDelivery.UnreliableOutOfOrder: Manager.SendToAll(netDataWriter, DeliveryMethod.Unreliable); break;
default: Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered); break;
}
return this;
}
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
protected override void OnEnteredUniverse(IUniverse universe)
{
base.OnEnteredUniverse(universe);
universe.OnPostUpdate.AddListener(PollEvents);
}
protected override void OnExitedUniverse(IUniverse universe)
{
base.OnExitedUniverse(universe);
universe.OnPostUpdate.RemoveListener(PollEvents);
}
}

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@ -1,16 +0,0 @@
using LiteNetLib;
namespace Syntriax.Engine.Network;
public record class LiteNetLibServerConnection(NetPeer NetPeer) : IConnection
{
public string Id => NetPeer.RemoteId.ToString();
public float Ping => NetPeer.Ping * .001f;
public float RoundTrip => NetPeer.RoundTripTime * .001f;
public int PingMs => NetPeer.Ping;
public int RoundTripMs => NetPeer.RoundTripTime;
public override string ToString() => $"Connection({Id})";
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class AABBNetPacker
{
internal static void Write(NetDataWriter writer, AABB data)
{
Vector2DNetPacker.Write(writer, data.LowerBoundary);
Vector2DNetPacker.Write(writer, data.UpperBoundary);
}
internal static AABB Read(NetDataReader reader)
{
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
return new AABB(lowerBoundary, upperBoundary);
}
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class CircleNetPacker
{
internal static void Write(NetDataWriter writer, Circle data)
{
Vector2DNetPacker.Write(writer, data.Center);
writer.Put(data.Radius);
}
internal static Circle Read(NetDataReader reader)
{
Vector2D center = Vector2DNetPacker.Read(reader);
float radius = reader.GetFloat();
return new Circle(center, radius);
}
}

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@ -1,24 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorHSVNetPacker
{
internal static void Write(NetDataWriter writer, ColorHSV data)
{
writer.Put(data.Hue);
writer.Put(data.Saturation);
writer.Put(data.Value);
}
internal static ColorHSV Read(NetDataReader reader)
{
float hue = reader.GetFloat();
float saturation = reader.GetFloat();
float value = reader.GetFloat();
return new ColorHSV(hue, saturation, value);
}
}

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@ -1,26 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorRGBANetPacker
{
internal static void Write(NetDataWriter writer, ColorRGBA data)
{
writer.Put(data.R);
writer.Put(data.G);
writer.Put(data.B);
writer.Put(data.A);
}
internal static ColorRGBA Read(NetDataReader reader)
{
byte red = reader.GetByte();
byte green = reader.GetByte();
byte blue = reader.GetByte();
byte alpha = reader.GetByte();
return new ColorRGBA(red, green, blue, alpha);
}
}

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@ -1,24 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorRGBNetPacker
{
internal static void Write(NetDataWriter writer, ColorRGB data)
{
writer.Put(data.R);
writer.Put(data.G);
writer.Put(data.B);
}
internal static ColorRGB Read(NetDataReader reader)
{
byte red = reader.GetByte();
byte green = reader.GetByte();
byte blue = reader.GetByte();
return new ColorRGB(red, green, blue);
}
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Line2DEquationNetPacker
{
internal static void Write(NetDataWriter writer, Line2DEquation data)
{
writer.Put(data.Slope);
writer.Put(data.OffsetY);
}
internal static Line2DEquation Read(NetDataReader reader)
{
float slope = reader.GetFloat();
float offsetY = reader.GetFloat();
return new Line2DEquation(slope, offsetY);
}
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Line2DNetPacker
{
internal static void Write(NetDataWriter writer, Line2D data)
{
Vector2DNetPacker.Write(writer, data.From);
Vector2DNetPacker.Write(writer, data.To);
}
internal static Line2D Read(NetDataReader reader)
{
Vector2D from = Vector2DNetPacker.Read(reader);
Vector2D to = Vector2DNetPacker.Read(reader);
return new Line2D(from, to);
}
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Projection1DNetPacker
{
internal static void Write(NetDataWriter writer, Projection1D data)
{
writer.Put(data.Min);
writer.Put(data.Max);
}
internal static Projection1D Read(NetDataReader reader)
{
float min = reader.GetFloat();
float max = reader.GetFloat();
return new Projection1D(min, max);
}
}

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@ -1,26 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class QuaternionNetPacker
{
internal static void Write(NetDataWriter writer, Quaternion data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
writer.Put(data.W);
}
internal static Quaternion Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
float w = reader.GetFloat();
return new Quaternion(x, y, z, w);
}
}

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@ -1,28 +0,0 @@
using System.Collections.Generic;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Shape2DNetPacker
{
internal static void Write(NetDataWriter writer, Shape2D data)
{
writer.Put(data.Vertices.Count);
foreach (Vector2D vertex in data.Vertices)
Vector2DNetPacker.Write(writer, vertex);
}
internal static Shape2D Read(NetDataReader reader)
{
int verticesCount = reader.GetInt();
List<Vector2D> vertices = new(verticesCount);
for (int i = 0; i < verticesCount; i++)
vertices.Add(Vector2DNetPacker.Read(reader));
return new Shape2D(vertices);
}
}

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@ -1,24 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class TriangleNetPacker
{
internal static void Write(NetDataWriter writer, Triangle data)
{
Vector2DNetPacker.Write(writer, data.A);
Vector2DNetPacker.Write(writer, data.B);
Vector2DNetPacker.Write(writer, data.C);
}
internal static Triangle Read(NetDataReader reader)
{
Vector2D a = Vector2DNetPacker.Read(reader);
Vector2D b = Vector2DNetPacker.Read(reader);
Vector2D c = Vector2DNetPacker.Read(reader);
return new Triangle(a, b, c);
}
}

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@ -1,22 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Vector2DNetPacker
{
internal static void Write(NetDataWriter writer, Vector2D data)
{
writer.Put(data.X);
writer.Put(data.Y);
}
internal static Vector2D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
return new Vector2D(x, y);
}
}

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@ -1,24 +0,0 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Vector3DNetPacker
{
internal static void Write(NetDataWriter writer, Vector3D data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
}
internal static Vector3D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
return new Vector3D(x, y, z);
}
}

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@ -1,333 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
/// <summary>
/// Intermediary manager that looks up in it's hierarchy for a <see cref="INetworkCommunicator"/> to route/broadcast it's received packets to their destinations.
/// </summary>
public class NetworkManager : Behaviour, INetworkManager
{
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> clientPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> serverPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<string, object>> clientPacketRouters = [];
private readonly Dictionary<Type, Dictionary<string, object>> serverPacketRouters = [];
private readonly List<(Type packetType, Delegate @delegate)> packetRetrievalDelegates = [];
private readonly Dictionary<Type, MethodInfo> clearRoutesMethods = [];
private readonly Dictionary<Type, MethodInfo> registerPacketListenersMethods = [];
private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
private INetworkCommunicator _networkCommunicator = null!;
public INetworkCommunicator NetworkCommunicator
{
get => _networkCommunicator;
set
{
if (_networkCommunicator == value)
return;
var previousCommunicator = _networkCommunicator;
_networkCommunicator = value;
if (previousCommunicator is not null) UnsubscribeCommunicatorMethods(previousCommunicator);
if (_networkCommunicator is not null) SubscribeCommunicatorMethods(_networkCommunicator);
}
}
#region Communicator Subscriptions
private void SubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
{
MethodInfo subscribeToPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.SubscribeToPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericSubscribeMethod = subscribeToPacketsMethod.MakeGenericMethod(packetType);
genericSubscribeMethod.Invoke(networkCommunicator, [@delegate]);
}
}
private void UnsubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
{
MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericUnsubscribeMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType);
genericUnsubscribeMethod.Invoke(networkCommunicator, [@delegate]);
}
}
#endregion
#region Packet Routing
private void OnPacketReceived<T>(IConnection sender, T entityDataPacket)
{
if (entityDataPacket is IEntityNetworkPacket entityPacket)
RoutePacket(sender, entityDataPacket, entityPacket);
else
BroadcastPacket(sender, entityDataPacket);
}
private void RoutePacket<T>(IConnection sender, T entityDataPacket, IEntityNetworkPacket entityPacket)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
RoutePacket(clientPacketRouters, entityPacket.EntityId, sender, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer)
RoutePacket(serverPacketRouters, entityPacket.EntityId, sender, entityDataPacket);
}
private void BroadcastPacket<T>(IConnection sender, T entityDataPacket)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
BroadcastPacket(clientPacketRouters, sender, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer)
BroadcastPacket(serverPacketRouters, sender, entityDataPacket);
}
private static void BroadcastPacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters,
IConnection sender,
T entityDataPacket)
{
if (!packetRouters.TryGetValue(entityDataPacket!.GetType(), out Dictionary<string, object>? routers))
return;
foreach ((string behaviourId, object routerEventReference) in routers)
{
Event<IConnection, T> routerEvent = (Event<IConnection, T>)routerEventReference;
routerEvent.Invoke(sender, entityDataPacket!);
}
}
private static void RoutePacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters,
string entityId,
IConnection sender,
T entityDataPacket)
{
if (!packetRouters.TryGetValue(entityDataPacket!.GetType(), out Dictionary<string, object>? routers))
return;
if (!routers.TryGetValue(entityId, out object? routerEventReference))
return;
Event<IConnection, T> routerEvent = (Event<IConnection, T>)routerEventReference;
routerEvent.Invoke(sender, entityDataPacket!);
}
#endregion
#region Packet Routers
private void RegisterPacketRoutersFor(
INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters,
Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods,
NetworkType networkType)
{
if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods))
return;
foreach ((Type packetType, List<MethodInfo> methods) in arrivalMethods)
foreach (MethodInfo receiveMethod in methods)
{
if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers))
{
routers = [];
packetRouters.Add(packetType, routers);
}
object packetListenerEvent = CreateEventAndRegister(packetType, behaviour, networkType);
routers.Add(behaviour.Id, packetListenerEvent);
}
}
private object CreateEventAndRegister(Type packetType, INetworkEntity behaviour, NetworkType networkType)
{
Type genericEventType = typeof(Event<,>).MakeGenericType(typeof(IConnection), packetType);
object packetListenerEvent = Activator.CreateInstance(genericEventType)!;
if (!registerPacketListenersMethods.TryGetValue(packetType, out MethodInfo? registerPacketListenerMethod))
throw new($"{nameof(RegisterPacketListenerEvent)} for {packetType.Name} has not been cached.");
registerPacketListenerMethod.Invoke(this, [behaviour, packetListenerEvent, networkType]);
return packetListenerEvent;
}
private static void RegisterPacketListenerEvent<T>(
INetworkEntity behaviour,
Event<IConnection, T> packetListenerEvent,
NetworkType networkType)
{
switch (networkType)
{
case NetworkType.Client: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerClient<T>)behaviour).OnClientPacketArrived(sender, packet)); break;
case NetworkType.Server: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerServer<T>)behaviour).OnServerPacketArrived(sender, packet)); break;
}
}
private void UnregisterPacketRoutersFor(
INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters,
Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods)
{
if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods))
return;
foreach ((Type packetType, List<MethodInfo> methods) in arrivalMethods)
{
if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers))
continue;
if (!routers.TryGetValue(behaviour.Id, out object? routerEventReference))
continue;
if (!clearRoutesMethods.TryGetValue(packetType, out MethodInfo? clearRouterMethod))
continue;
clearRouterMethod.Invoke(this, [routerEventReference]);
}
}
private static void ClearRouter<T>(object routerEventReference)
{
Event<IConnection, T> routerEvent = (Event<IConnection, T>)routerEventReference;
routerEvent.Clear();
}
#endregion
#region Engine Callbacks
private void OnCollected(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourCollectedArguments args)
{
INetworkEntity collectedBehaviour = args.BehaviourCollected;
if (!_networkEntities.TryAdd(collectedBehaviour.Id, collectedBehaviour))
throw new($"Unable to add {collectedBehaviour.Id} to {nameof(NetworkManager)}");
RegisterPacketRoutersFor(collectedBehaviour, clientPacketRouters, clientPacketArrivalMethods, NetworkType.Client);
RegisterPacketRoutersFor(collectedBehaviour, serverPacketRouters, serverPacketArrivalMethods, NetworkType.Server);
}
private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args)
{
INetworkEntity removedBehaviour = args.BehaviourRemoved;
if (!_networkEntities.Remove(args.BehaviourRemoved.Id))
return;
UnregisterPacketRoutersFor(removedBehaviour, clientPacketRouters, clientPacketArrivalMethods);
UnregisterPacketRoutersFor(removedBehaviour, serverPacketRouters, serverPacketArrivalMethods);
}
protected override void OnExitedUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
protected override void OnEnteredUniverse(IUniverse universe)
{
_networkEntityCollector.Assign(universe);
NetworkCommunicator = BehaviourController.GetRequiredBehaviourInParent<INetworkCommunicator>();
}
#endregion
#region Initialization
public NetworkManager()
{
CachePacketRetrievalDelegates();
CacheRegistrationMethods();
CachePacketArrivalMethods();
_networkEntityCollector.OnCollected.AddListener(OnCollected);
_networkEntityCollector.OnRemoved.AddListener(OnRemoved);
}
private void CachePacketRetrievalDelegates()
{
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
MethodInfo onPacketArrivedMethod = GetType()
.GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!;
foreach (Type packetType in packetTypes)
{
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
Type genericDelegateType = typeof(Event<,>.EventHandler).MakeGenericType(typeof(IConnection), packetType);
Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod);
packetRetrievalDelegates.Add((packetType, genericPacketReceivedDelegate));
}
}
private void CacheRegistrationMethods()
{
CacheRegistrationMethods(registerPacketListenersMethods, nameof(RegisterPacketListenerEvent));
CacheRegistrationMethods(clearRoutesMethods, nameof(ClearRouter));
}
private void CacheRegistrationMethods(Dictionary<Type, MethodInfo> registrationMethods, string methodName)
{
MethodInfo registerPacketMethod = typeof(NetworkManager).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Static)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericMethod = registerPacketMethod.MakeGenericMethod(packetType);
registrationMethods.Add(packetType, genericMethod);
}
}
private void CachePacketArrivalMethods()
{
CachePacketArrivalMethods(clientPacketArrivalMethods, typeof(IPacketListenerClient<>), nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived));
CachePacketArrivalMethods(serverPacketArrivalMethods, typeof(IPacketListenerServer<>), nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived));
}
private static void CachePacketArrivalMethods(Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods, Type listenerType, string packetArrivalMethodName)
{
foreach (Type listenerClass in GetGenericsWith(listenerType))
{
Dictionary<Type, List<MethodInfo>> packetRouters = [];
packetArrivalMethods.Add(listenerClass, packetRouters);
foreach (Type packetListener in GetGenericInterfacesWith(listenerType, listenerClass))
{
Type packetType = packetListener.GetGenericArguments().First();
List<MethodInfo> arrivalMethods = packetListener
.GetMethods()
.Where(m => m.Name == packetArrivalMethodName)
.ToList();
packetRouters.Add(packetType, arrivalMethods);
}
}
}
private static IEnumerable<Type> GetGenericsWith(Type type)
=> AppDomain.CurrentDomain
.GetAssemblies()
.SelectMany(a =>
a.GetTypes().Where(
t => t.GetInterfaces().Any(
i => i.IsGenericType && i.GetGenericTypeDefinition() == type
)
)
);
private static IEnumerable<Type> GetGenericInterfacesWith(Type interfaceType, Type type)
=> type.GetInterfaces().Where(
i => i.IsGenericType && i.GetGenericTypeDefinition() == interfaceType
);
#endregion
private enum NetworkType { Client, Server }
}

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@ -1,128 +0,0 @@
using System;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
namespace Pong;
public static class PongUniverse
{
public static IUniverse ApplyPongClient(Universe universe, string server, int port)
{
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
client.BehaviourController.AddBehaviour<NetworkManager>();
universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect(server, port));
DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<CameraController>()
.BehaviourController.AddBehaviour<MonoGameCamera2D>();
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<ScoreLabel>(true);
universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<ScoreLabel>(false);
return universe;
}
public static IUniverse ApplyPongServer(Universe universe, int port)
{
LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
server.BehaviourController.AddBehaviour<NetworkManager>();
universe.OnPreUpdate.AddOneTimeListener((_, _) => server.Start(port, 2));
return universe;
}
public static IUniverse ApplyPongUniverse(Universe universe)
{
universe.InstantiateUniverseObject().SetUniverseObject("Update Manager").BehaviourController.AddBehaviour<UpdateManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager").BehaviourController.AddBehaviour<CoroutineManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour<TweenManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Physics Engine 2D").BehaviourController.AddBehaviour<PhysicsEngine2D>();
////////////////////////////////////////////////////////////////////////////////////
PongManager pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
.BehaviourController.AddBehaviour<PongManager>(5);
universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
.BehaviourController.AddBehaviour<PongGameStarter>()
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 250f), scale: Vector2D.One * .5f)
.BehaviourController.AddBehaviour<Label>();
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Ball")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
.BehaviourController.AddBehaviour<Ball>()
.BehaviourController.AddBehaviour<RigidBody2D>();
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
Paddle leftPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.W, Keys.S, 228f, -228f, 400f);
leftPaddleBehaviour.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
universe.Register(leftPaddle);
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
Paddle rightPaddleBehaviour = BehaviourFactory.Instantiate<Paddle>(Keys.Up, Keys.Down, 228f, -228f, 400f);
rightPaddleBehaviour.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
universe.Register(rightPaddle);
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToLeft)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<ScoreWall>((Action)pongManager.ScoreToRight)
.BehaviourController.AddBehaviour<DrawableColliderShape>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
return universe;
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="LiteNetLib" Version="1.3.1" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<PrivateAssets>All</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
<ProjectReference Include="../Engine/Engine.Integration/Engine.Integration.MonoGame/Engine.Integration.MonoGame.csproj" />
</ItemGroup>
</Project>