120 lines
7.1 KiB
C#
120 lines
7.1 KiB
C#
using System;
|
|
using System.Linq;
|
|
|
|
using Microsoft.Xna.Framework.Input;
|
|
|
|
using Pong.Behaviours;
|
|
|
|
using Syntriax.Engine.Core;
|
|
using Syntriax.Engine.Core.Factory;
|
|
using Syntriax.Engine.Integration.MonoGame;
|
|
using Syntriax.Engine.Network;
|
|
using Syntriax.Engine.Physics2D;
|
|
using Syntriax.Engine.Systems.Tween;
|
|
|
|
namespace Pong;
|
|
|
|
public class GamePong : MonoGameWindow
|
|
{
|
|
protected override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
|
|
{
|
|
LiteNetLibServer server = Universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
|
|
server.BehaviourController.AddBehaviour<NetworkManager>();
|
|
server.Start(8888, 2);
|
|
Window.Title = $"Server";
|
|
}
|
|
else
|
|
{
|
|
LiteNetLibClient client = Universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
|
|
client.BehaviourController.AddBehaviour<NetworkManager>();
|
|
client.Connect("localhost", 8888);
|
|
Window.Title = $"Client";
|
|
|
|
DrawManager drawManager = Universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Shape Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<ShapeBatcher>();
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
|
|
.BehaviourController.AddBehaviour<TextScoreBehaviour>(true);
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
|
|
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false);
|
|
}
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Update Manager").BehaviourController.AddBehaviour<UpdateManager>();
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager").BehaviourController.AddBehaviour<CoroutineManager>();
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour<TweenManager>();
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Physics Engine 2D").BehaviourController.AddBehaviour<PhysicsEngine2D>();
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Camera")
|
|
.BehaviourController.AddBehaviour<Transform2D>()
|
|
.BehaviourController.AddBehaviour<CameraController>()
|
|
.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
PongManagerBehaviour pongManager = Universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
|
|
.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Ball")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
|
|
.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f))
|
|
.BehaviourController.AddBehaviour<BallBehaviour>()
|
|
.BehaviourController.AddBehaviour<RigidBody2D>();
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
|
|
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
|
|
leftPaddleBehaviour.Id = "lp";
|
|
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
|
|
Universe.Register(leftPaddle);
|
|
|
|
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
|
|
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
|
|
rightPaddleBehaviour.Id = "rp";
|
|
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
|
|
Universe.Register(rightPaddle);
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
|
|
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft)
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
|
|
Universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
|
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
|
|
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight)
|
|
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
|
|
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
|
|
}
|
|
}
|