Compare commits

...

37 Commits

Author SHA1 Message Date
dcee3a0ff0 chore: updated engine to use MonoGame integrations 2025-06-01 18:38:07 +03:00
1ff26f5be4 refactor: renamed delegate type to be less confusing 2025-06-01 11:28:14 +03:00
e27b825990 perf: network manager registration memory allocation reduced further by removing boxing on some methods 2025-06-01 11:19:33 +03:00
4824496f1a fix: network manager not subscribing to communicator properly 2025-06-01 10:20:06 +03:00
f3b7ccaf70 refactor: network manager refactored for readability 2025-06-01 02:21:24 +03:00
475d82ba02 chore: added one client one server compound for launch.json 2025-05-31 23:22:43 +03:00
b3dd0f72a4 fix: network manager not unmonitoring removed universe objects 2025-05-31 23:22:12 +03:00
f3ff1b74d2 perf: reduced network manager memory allocations 2025-05-31 22:53:53 +03:00
8901a5469f perf: improved networking code to use the new events 2025-05-31 20:25:30 +03:00
52682d42b6 chore: updated engine to use the new events 2025-05-31 00:34:27 +03:00
0acd119099 refactor: implemented new IBehaviourCollector 2025-05-29 23:17:44 +03:00
3c38cb4159 perf: removed obsolete method calls and switched to for in draw calls 2025-05-29 22:49:51 +03:00
59059fa09d feat: paddle networking 2025-05-28 22:09:49 +03:00
cbda44c2d5 feat: ball networking 2025-05-28 17:18:15 +03:00
f20aabcacf chore: unused types removed 2025-05-28 16:56:07 +03:00
da284eda95 fix: build task 2025-05-27 11:36:37 +03:00
d0ef2ef224 chore: de-networked pong manager 2025-05-26 23:07:37 +03:00
bddf00ce7a perf: packet listener methods are now cached for performance 2025-05-26 22:09:40 +03:00
29829bbaa6 refactor: entity packets now directly go into the target entity 2025-05-26 21:58:09 +03:00
12f4950ffb refactor: network implementations switched to universe objects 2025-05-25 13:34:45 +03:00
0da5ac6f57 chore: updated engine to the version that fixes first frame calls 2025-05-24 20:06:09 +03:00
79922fadbe chore: improved paddle synchronization 2025-05-24 17:09:13 +03:00
0f0180d435 refactor: client is now running on a different thread 2025-05-24 17:08:58 +03:00
ed6f783180 chore: engine update 2025-05-22 23:52:13 +03:00
2853a6130b feat: basic pong manager networking added 2025-05-21 22:45:21 +03:00
8f9c9f77f0 chore: formatted usings in network packers 2025-05-21 22:43:26 +03:00
2b29636b4f fix: network manager looking up wrong type of interface to register listeners 2025-05-19 23:59:41 +03:00
4f3a2b4a4e refactor: paddle packets renamed and cleaned up 2025-05-19 22:39:55 +03:00
57868ce178 feat: client & server packet listener interfaces added 2025-05-19 22:24:06 +03:00
214c37e63f feat: working networked paddles 2025-05-18 00:49:14 +03:00
54bdcd93b2 fix: vector 2d & 3d's x values being read as int fixed 2025-05-18 00:48:11 +03:00
721d63cf66 refactor: network entity packets 2025-05-17 22:17:25 +03:00
03082ab43b feat: engine data type packers 2025-05-16 21:55:20 +03:00
6591326b70 feat: network manager listens to all received packets 2025-05-12 19:18:02 +03:00
0153d4cf69 chore: added vscode launch configurations for server and client 2025-05-11 11:51:57 +03:00
94f7d4acfd fix: renamed old classes and fixed packet registration issues 2025-05-11 11:51:25 +03:00
23a0c8e893 feat: added revised version of the old networking system 2025-05-11 00:02:53 +03:00
49 changed files with 1743 additions and 394 deletions

52
.vscode/launch.json vendored Normal file
View File

@ -0,0 +1,52 @@
{
"version": "0.2.0",
"configurations": [
{
"name": ".NET Launch (Client) 1",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.exe",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole"
},
{
"name": ".NET Launch (Client) 2",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.exe",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole"
},
{
"name": ".NET Launch (Server)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${workspaceFolder}/Platforms/Desktop/bin/Debug/net9.0/Desktop.exe",
"args": ["-server"],
"cwd": "${workspaceFolder}",
"stopAtEntry": false,
"console": "internalConsole"
}
],
"compounds": [
{
"name": ".NET Launch 1 Client & 1 Server",
"configurations": [".NET Launch (Server)", ".NET Launch (Client) 1"]
},
{
"name": ".NET Launch 2 Client & 1 Server",
"configurations": [
".NET Launch (Server)",
".NET Launch (Client) 1",
".NET Launch (Client) 2"
]
}
]
}

14
.vscode/tasks.json vendored Normal file
View File

@ -0,0 +1,14 @@
{
"version": "2.0.0",
"tasks": [
{
"command": "dotnet",
"args": [
"build"
],
"group": "build",
"problemMatcher": [],
"label": "build"
}
]
}

2
Engine

@ -1 +1 @@
Subproject commit 6e5b805803ce60f9ad904180406e57de9e9f9c4e
Subproject commit 8d49fb467cda79187a1a5677f7d594af4dbaef6e

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<RollForward>Major</RollForward>
<PublishReadyToRun>false</PublishReadyToRun>
<TieredCompilation>false</TieredCompilation>

View File

@ -1,112 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Input;
namespace Pong.Platforms.Desktop;
public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnPressed = new(256);
private readonly Dictionary<Keys, IButtonInputs<Keys>.ButtonCallbackEventHandler> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonPressed = null;
public event IButtonInputs<Keys>.ButtonCallbackEventHandler? OnAnyButtonReleased = null;
public void RegisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
{
if (OnPressed.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnPressed.Add(key, callback);
}
public void UnregisterOnPress(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
{
if (OnPressed.TryGetValue(key, out var action))
action -= callback;
}
public void RegisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
{
if (OnReleased.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnReleased.Add(key, callback);
}
public void UnregisterOnRelease(Keys key, IButtonInputs<Keys>.ButtonCallbackEventHandler callback)
{
if (OnReleased.TryGetValue(key, out var action))
action -= callback;
}
protected override void OnUpdate()
{
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action.InvokeSafe(this, currentlyPressedKey);
OnAnyButtonPressed?.InvokeSafe(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action.InvokeSafe(this, previouslyPressedKey);
OnAnyButtonReleased?.InvokeSafe(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
public bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
}

View File

@ -1,7 +1,7 @@
using Pong.Platforms.Desktop;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
Syntriax.Engine.Core.IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO");
IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO");
universeObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
using var game = new Pong.GamePong(universeObject);
game.Run();

View File

@ -19,36 +19,104 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Desktop", "Platforms\Deskto
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Systems", "Engine\Engine.Systems\Engine.Systems.csproj", "{8863A1BA-2E83-419F-BACB-D4A4156EC71C}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine.Integration", "Engine.Integration", "{9059393F-4073-9273-0EEC-2B1BA61B620B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine\Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|x64.ActiveCfg = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|x64.Build.0 = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|x86.ActiveCfg = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Debug|x86.Build.0 = Debug|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|Any CPU.Build.0 = Release|Any CPU
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{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|x86.ActiveCfg = Release|Any CPU
{990CA10C-1EBB-4395-A43A-456B7029D8C9}.Release|x86.Build.0 = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|x64.ActiveCfg = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|x64.Build.0 = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|x86.ActiveCfg = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Debug|x86.Build.0 = Debug|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|Any CPU.Build.0 = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|x64.ActiveCfg = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|x64.Build.0 = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|x86.ActiveCfg = Release|Any CPU
{0D97F83C-B043-48B1-B155-7354C4E84FC0}.Release|x86.Build.0 = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|x64.ActiveCfg = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|x64.Build.0 = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|x86.ActiveCfg = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Debug|x86.Build.0 = Debug|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|Any CPU.Build.0 = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|x64.ActiveCfg = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|x64.Build.0 = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|x86.ActiveCfg = Release|Any CPU
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969}.Release|x86.Build.0 = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|x64.ActiveCfg = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|x64.Build.0 = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|x86.ActiveCfg = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Debug|x86.Build.0 = Debug|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|Any CPU.Build.0 = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|x64.ActiveCfg = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|x64.Build.0 = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|x86.ActiveCfg = Release|Any CPU
{590E392E-9FB3-49FA-B4DA-6C8F7126FFE5}.Release|x86.Build.0 = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|x64.ActiveCfg = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|x64.Build.0 = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|x86.ActiveCfg = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Debug|x86.Build.0 = Debug|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|Any CPU.Build.0 = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|x64.ActiveCfg = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|x64.Build.0 = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|x86.ActiveCfg = Release|Any CPU
{2B627F66-5A61-4F69-B479-62EEAB603D01}.Release|x86.Build.0 = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|x64.ActiveCfg = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|x64.Build.0 = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|x86.ActiveCfg = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Debug|x86.Build.0 = Debug|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|Any CPU.Build.0 = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|x64.ActiveCfg = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|x64.Build.0 = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|x86.ActiveCfg = Release|Any CPU
{8863A1BA-2E83-419F-BACB-D4A4156EC71C}.Release|x86.Build.0 = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Debug|x64.Build.0 = Debug|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Debug|x86.ActiveCfg = Debug|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Debug|x86.Build.0 = Debug|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|Any CPU.Build.0 = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|x64.ActiveCfg = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|x64.Build.0 = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|x86.ActiveCfg = Release|Any CPU
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -59,5 +127,7 @@ Global
{2F6B1E26-1217-4EFD-874C-05ADEE4C7969} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{2B627F66-5A61-4F69-B479-62EEAB603D01} = {FECFFD54-338F-4060-9161-1E5770D1DC33}
{8863A1BA-2E83-419F-BACB-D4A4156EC71C} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{9059393F-4073-9273-0EEC-2B1BA61B620B} = {F7F62670-237A-4C93-A30E-CE661C6FC401}
{7CC31BC4-38EE-40F4-BBBA-9FC2F4CF6283} = {9059393F-4073-9273-0EEC-2B1BA61B620B}
EndGlobalSection
EndGlobal

View File

@ -1,8 +0,0 @@
using Microsoft.Xna.Framework.Graphics;
namespace Syntriax.Engine.Core;
public interface IDisplayableSprite
{
public void Draw(SpriteBatch spriteBatch);
}

View File

@ -2,7 +2,7 @@ using Apos.Shapes;
namespace Syntriax.Engine.Core;
public interface IDisplayableShape
public interface IDrawableShape : IBehaviour
{
void Draw(ShapeBatch shapeBatch);
}

View File

@ -1,74 +1,84 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
namespace Pong.Behaviours;
public class BallBehaviour : Behaviour2D
public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INetworkEntity,
IPacketListenerClient<BallBehaviour.BallUpdatePacket>
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .0125f;
private readonly Random random = new();
private IRigidBody2D rigidBody = null!;
public IRigidBody2D RigidBody { get; private set; } = null!;
protected override void OnFirstActiveFrame()
private IPhysicsEngine2D physicsEngine2D = null!;
private ITweenManager tweenManager = null!;
private INetworkCommunicatorServer? networkServer = null;
public void FirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
if (UniverseObject.Universe.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
pongManager.OnScored += ResetBall;
pongManager.OnFinished += DisableBall;
}
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
tweenManager = Universe.GetRequiredUniverseObject<ITweenManager>();
RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
}
private void DisableBall(PongManagerBehaviour pongManager)
public void LaunchBall(Vector2D launchDirection)
{
ResetBall();
RigidBody.Velocity = launchDirection * Speed;
networkServer?.SendToClient("*", new BallUpdatePacket(this));
}
public void ResetBall()
{
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = Vector2D.Zero;
RigidBody.Velocity = Vector2D.Zero;
}
private void ResetBall(PongManagerBehaviour pongManager)
public void PhysicsUpdate(float delta)
{
StateEnable.Enabled = true;
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed;
}
private Vector2D GetRandomDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
protected override void OnUpdate()
{
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
if (RigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;
Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
rigidBody.Velocity += speedUp * SpeedUpMultiplier;
Vector2D direction = RigidBody.Velocity.Normalized;
RigidBody.Velocity += direction * delta * SpeedUpMultiplier;
}
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
networkServer?.SendToClient("*", new BallUpdatePacket(this));
}
public BallBehaviour() { }
public BallBehaviour(Vector2D startDirection, float speed)
public BallBehaviour(float speed) => Speed = speed;
void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(BallUpdatePacket packet)
{
StartDirection = Vector2D.Normalize(startDirection);
Speed = speed;
Transform.TweenPositionAdditive(tweenManager, .25f, Transform.Position.FromTo(packet.Position));
RigidBody.Velocity = packet.Velocity;
physicsEngine2D.StepIndividual(RigidBody, new System.DateTime(System.DateTime.UtcNow.Ticks - packet.Timestamp).Second);
}
private class BallUpdatePacket : INetworkPacket
{
public Vector2D Position { get; set; } = Vector2D.Zero;
public Vector2D Velocity { get; set; } = Vector2D.Zero;
public long Timestamp { get; set; } = 0;
public BallUpdatePacket() { }
public BallUpdatePacket(BallBehaviour ballBehaviour)
{
Position = ballBehaviour.Transform.Position;
Velocity = ballBehaviour.RigidBody.Velocity;
Timestamp = System.DateTime.UtcNow.Ticks;
}
}
}

View File

@ -1,27 +1,28 @@
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class CameraController : Behaviour
public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
{
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private IButtonInputs<Keys> buttonInputs = null!;
private float defaultZoomLevel = 1f;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
cameraBehaviour = BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
}
protected override void OnUpdate()
public void Update()
{
if (buttonInputs.IsPressed(Keys.U))
cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
@ -41,7 +42,7 @@ public class CameraController : Behaviour
cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
}
private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
private void SwitchToFullScreen(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (cameraBehaviour.Graphics.IsFullScreen)
return;
@ -59,7 +60,7 @@ public class CameraController : Behaviour
cameraBehaviour.Viewport = cameraBehaviour.Graphics.GraphicsDevice.Viewport;
}
private void ResetCamera(IButtonInputs<Keys> inputs, Keys keys)
private void ResetCamera(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
cameraBehaviour.Zoom = defaultZoomLevel;
cameraBehaviour.Transform.LocalPosition = Vector2D.Zero;

View File

@ -6,7 +6,7 @@ using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDisplayableShape
public class CircleBehaviour : Syntriax.Engine.Physics2D.Collider2DCircleBehaviour, IDrawableShape
{
public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;

View File

@ -1,101 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class MonoGameCamera2DBehaviour(GraphicsDeviceManager Graphics) : Behaviour2D, ICamera2D
{
public event OnMatrixTransformChangedDelegate? OnMatrixTransformChanged = null;
public event OnViewportChangedDelegate? OnViewportChanged = null;
public event OnZoomChangedDelegate? OnZoomChanged = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public GraphicsDeviceManager Graphics { get; } = Graphics;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.InvokeSafe(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.InvokeSafe(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = Math.Max(0.1f, value);
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.InvokeSafe(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
return worldPosition.Scale(EngineConverter.screenScale);
}
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
{
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
return screenPosition.Scale(EngineConverter.screenScale);
}
protected override void OnFirstActiveFrame()
=> Viewport = Graphics.GraphicsDevice.Viewport;
protected override void OnPreDraw()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
public delegate void OnMatrixTransformChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnViewportChangedDelegate(MonoGameCamera2DBehaviour sender);
public delegate void OnZoomChangedDelegate(MonoGameCamera2DBehaviour sender);
}

View File

@ -3,7 +3,7 @@ using Syntriax.Engine.Physics2D;
namespace Pong.Behaviours;
public class MovementBallBehaviour : Behaviour2D
public class MovementBallBehaviour : Behaviour2D, IFirstFrameUpdate, IUpdate
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
@ -11,15 +11,15 @@ public class MovementBallBehaviour : Behaviour2D
private IRigidBody2D rigidBody = null!;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
rigidBody.Velocity = StartDirection * Speed;
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
}
protected override void OnUpdate()
public void Update()
{
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
return;

View File

@ -3,11 +3,14 @@ using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D
public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Speed) : Behaviour2D, IFirstFrameUpdate, IPostPhysicsUpdate,
IPacketListenerServer<PaddleBehaviour.PaddleKeyStatePacket>, IPacketListenerClient<PaddleBehaviour.PaddleKeyStatePacket>
{
private Keys Up { get; } = Up;
private Keys Down { get; } = Down;
@ -19,23 +22,23 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
private IRigidBody2D rigidBody = null!;
private IPhysicsEngine2D physicsEngine2D = null!;
protected override void OnUpdate()
public void PostPhysicsUpdate(float delta)
{
if (isUpPressed && isDownPressed)
return;
if (isUpPressed)
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
else if (isDownPressed)
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
physicsEngine2D = Universe.GetRequiredUniverseObject<IPhysicsEngine2D>();
inputs = Universe.FindRequired<IButtonInputs<Keys>>();
networkClient = Universe.Find<INetworkCommunicatorClient>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);
@ -53,8 +56,61 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = true;
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) => isUpPressed = false;
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = true;
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) => isDownPressed = false;
private void OnUpPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isUpPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = true; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args) { isDownPressed = false; UpdateVelocity(); networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void UpdateVelocity()
{
if (isUpPressed)
rigidBody.Velocity = Vector2D.Up * Speed;
else if (isDownPressed)
rigidBody.Velocity = -Vector2D.Up * Speed;
else
rigidBody.Velocity = Vector2D.Zero;
}
public void OnServerPacketArrived(string sender, PaddleKeyStatePacket packet)
{
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
UpdateVelocity();
networkServer?.SendToClient("*", new PaddleKeyStatePacket(this));
}
public void OnClientPacketArrived(PaddleKeyStatePacket packet)
{
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
Transform.Position = packet.Position;
UpdateVelocity();
physicsEngine2D.StepIndividual(rigidBody, new DateTime(DateTime.UtcNow.Ticks - packet.Timestamp).Second);
}
public class PaddleKeyStatePacket : IEntityNetworkPacket
{
public string EntityId { get; set; } = default!;
public Vector2D Position { get; set; } = default!;
public bool IsUpPressed { get; set; } = default!;
public bool IsDownPressed { get; set; } = default!;
public long Timestamp { get; set; } = 0;
public PaddleKeyStatePacket Set(PaddleBehaviour paddleBehaviour)
{
EntityId = paddleBehaviour.Id;
Position = paddleBehaviour.Transform.Position;
IsUpPressed = paddleBehaviour.isUpPressed;
IsDownPressed = paddleBehaviour.isDownPressed;
Timestamp = DateTime.UtcNow.Ticks;
return this;
}
public PaddleKeyStatePacket() { }
public PaddleKeyStatePacket(PaddleBehaviour paddleBehaviour) => Set(paddleBehaviour);
}
}

View File

@ -3,16 +3,24 @@ using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PongManagerBehaviour : Behaviour
public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate,
IPacketListenerServer<PongManagerBehaviour.RequestStartPacket>
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private Random random = new();
private BallBehaviour ball = null!;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
@ -22,17 +30,20 @@ public class PongManagerBehaviour : Behaviour
public PongManagerBehaviour() => WinScore = 5;
public PongManagerBehaviour(int winScore) => WinScore = winScore;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
var buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
}
IButtonInputs<Keys> buttonInputs = Universe.FindRequired<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
ball = Universe.FindRequiredBehaviour<BallBehaviour>();
networkClient = Universe.Find<INetworkCommunicatorClient>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScored?.InvokeSafe(this);
OnScored?.Invoke(this);
CheckFinish();
}
@ -40,7 +51,7 @@ public class PongManagerBehaviour : Behaviour
public void ScoreToRight()
{
ScoreRight++;
OnScored?.InvokeSafe(this);
OnScored?.Invoke(this);
CheckFinish();
}
@ -48,14 +59,43 @@ public class PongManagerBehaviour : Behaviour
public void Reset()
{
ScoreLeft = ScoreRight = 0;
OnReset?.InvokeSafe(this);
ball.ResetBall();
ball.LaunchBall(GetBallLaunchDirection());
OnReset?.Invoke(this);
}
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
ball.ResetBall();
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.InvokeSafe(this);
{
OnFinished?.Invoke(this);
return;
}
ball.ResetBall();
ball.LaunchBall(GetBallLaunchDirection());
}
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
void IPacketListenerServer<RequestStartPacket>.OnServerPacketArrived(string sender, RequestStartPacket packet)
{
if (ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
return;
ball.LaunchBall(GetBallLaunchDirection());
}
private class RequestStartPacket : INetworkPacket;
}

View File

@ -8,7 +8,7 @@ using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
public class ShapeAABBBehaviour : Behaviour2D, IDrawableShape, IFirstFrameUpdate
{
private IShapeCollider2D? shapeCollider = null;
@ -16,7 +16,7 @@ public class ShapeAABBBehaviour : Behaviour2D, IDisplayableShape
public float Thickness { get; set; } = .5f;
public bool display = true;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
BehaviourController.TryGetBehaviour(out shapeCollider);

View File

@ -0,0 +1,35 @@
using System.Collections.Generic;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class ShapeBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
{
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
private ShapeBatch shapeBatch = null!;
private MonoGameCamera2DBehaviour camera2D = null!;
private readonly ActiveBehaviourCollectorSorted<IDrawableShape> drawableShapes = new() { SortBy = SortByPriority() };
public void FirstActiveFrame()
{
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
shapeBatch = new(windowContainer.Window.GraphicsDevice, windowContainer.Window.Content);
drawableShapes.Unassign();
drawableShapes.Assign(Universe);
}
public void Draw()
{
shapeBatch.Begin(camera2D.MatrixTransform);
for (int i = drawableShapes.Count - 1; i >= 0; i--)
drawableShapes[i].Draw(shapeBatch);
shapeBatch.End();
}
}

View File

@ -6,7 +6,7 @@ using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDisplayableShape
public class ShapeBehaviour : Syntriax.Engine.Physics2D.Collider2DShapeBehaviour, IDrawableShape
{
public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;

View File

@ -2,10 +2,11 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class TextBehaviour : Behaviour2D, IDisplayableSprite
public class TextBehaviour : Behaviour2D, IDrawableSprite
{
public SpriteFont? Font { get; set; } = null;
public int Size { get; set; } = 16;
@ -13,7 +14,7 @@ public class TextBehaviour : Behaviour2D, IDisplayableSprite
public void Draw(SpriteBatch spriteBatch)
{
if (!IsActive || Font is null)
if (Font is null)
return;
spriteBatch.DrawString(Font, Text, Transform.Position.ToDisplayVector2(), Color.White, Transform.Rotation, Vector2.One * .5f, Transform.Scale.Magnitude, SpriteEffects.None, 0f);

View File

@ -3,13 +3,13 @@ using Syntriax.Engine.Core;
namespace Pong.Behaviours;
public class TextScoreBehaviour : TextBehaviour
public class TextScoreBehaviour : TextBehaviour, IFirstFrameUpdate
{
public bool IsLeft { get; }
private PongManagerBehaviour? pongManager = null;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
if (!UniverseObject.Universe.TryFindBehaviour(out pongManager))
return;

View File

@ -5,15 +5,15 @@ using Syntriax.Engine.Physics2D;
namespace Pong.Behaviours;
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D
public class WallScoreBehaviour(Action OnCollision) : Behaviour2D, IFirstFrameUpdate
{
private Action OnCollision { get; } = OnCollision;
protected override void OnFirstActiveFrame()
public void FirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
return;
collider2D.OnCollisionDetected += (_, _1) => OnCollision?.InvokeSafe();
collider2D.OnCollisionDetected.AddListener((_, _1) => OnCollision?.Invoke());
}
}

View File

@ -1,75 +1,73 @@
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
using Syntriax.Engine.Integration.MonoGame;
namespace Pong;
public class GamePong : Game
public class GamePong : MonoGameWindow
{
private readonly IUniverseObject platformSpecificUniverseObject = null!;
private readonly GraphicsDeviceManager graphics = null!;
private SpriteBatch spriteBatch = null!;
private ShapeBatch shapeBatch = null!;
private Universe universe = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
public GamePong(IUniverseObject platformSpecificUniverseObject)
{
this.platformSpecificUniverseObject = platformSpecificUniverseObject;
graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576,
GraphicsProfile = GraphicsProfile.HiDef
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
Graphics.PreferredBackBufferWidth = 1024;
Graphics.PreferredBackBufferHeight = 576;
Graphics.GraphicsProfile = GraphicsProfile.HiDef;
}
protected override void Initialize()
protected override void PopulateUniverse(IUniverse universe)
{
// TODO: Add your initialization logic here
universe = new();
displayableCollector = new(universe);
displayableShapeCollector = new(universe);
universe.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
universe.Register(platformSpecificUniverseObject);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
LiteNetLibServer server = universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server");
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
server.Start(8888, 2);
Window.Title = $"Server";
}
else
{
LiteNetLibClient client = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client");
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
Window.Title = $"Client";
DrawManager drawManager = universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
universe.InstantiateUniverseObject().SetUniverseObject("Shape Batcher", drawManager).BehaviourController.AddBehaviour<ShapeBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager).BehaviourController.AddBehaviour<SpriteBatcher>();
}
universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
universe.InstantiateUniverseObject<CoroutineManager>().SetUniverseObject("Coroutine Manager");
universe.InstantiateUniverseObject<TweenManager>().SetUniverseObject("Tween Manager");
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
cameraBehaviour = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<CameraController>()
.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
////////////////////////////////////////////////////////////////////////////////////
pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
PongManagerBehaviour pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
////////////////////////////////////////////////////////////////////////////////////
@ -82,17 +80,23 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Left Paddle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
.BehaviourController.AddBehaviour<RigidBody2D>();
PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
leftPaddleBehaviour.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
universe.Register(leftPaddle);
universe.InstantiateUniverseObject().SetUniverseObject("Right Paddle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
.BehaviourController.AddBehaviour<RigidBody2D>();
PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
rightPaddleBehaviour.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
universe.Register(rightPaddle);
////////////////////////////////////////////////////////////////////////////////////
@ -128,34 +132,4 @@ public class GamePong : Game
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
universe.Update(gameTime.ToUniverseTime());
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// TODO: Add your drawing code here
universe.PreDraw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector)
displayable.Draw(spriteBatch);
spriteBatch.End();
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (var displayableShape in displayableShapeCollector)
displayableShape.Draw(shapeBatch);
shapeBatch.End();
base.Draw(gameTime);
}
}

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Network;
public interface IEntityNetworkPacket : INetworkPacket
{
string EntityId { get; }
}

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@ -0,0 +1,29 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkCommunicator
{
INetworkCommunicator Stop();
INetworkCommunicator SubscribeToPackets<T>(Event<string, T>.EventHandler callback);
INetworkCommunicator UnsubscribeFromPackets<T>(Event<string, T>.EventHandler callback);
}
public interface INetworkCommunicatorClient : INetworkCommunicator
{
INetworkCommunicatorClient Connect(string address, int port, string? password = null);
INetworkCommunicatorClient SendToServer<T>(T packet) where T : class, new();
}
public interface INetworkCommunicatorServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }
int Port { get; }
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new();
}

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@ -0,0 +1,5 @@
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkEntity : IEntity;

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@ -0,0 +1,11 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkManager
{
IReadOnlyDictionary<string, INetworkEntity> NetworkEntities { get; }
IBehaviourCollector<INetworkEntity> NetworkEntityCollector { get; }
}

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@ -0,0 +1,3 @@
namespace Syntriax.Engine.Network;
public interface INetworkPacket;

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Network;
public interface IPacketListenerClient<T> : INetworkEntity
{
void OnClientPacketArrived(T packet);
}

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@ -0,0 +1,6 @@
namespace Syntriax.Engine.Network;
public interface IPacketListenerServer<T> : INetworkEntity
{
void OnServerPacketArrived(string sender, T packet);
}

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@ -0,0 +1,62 @@
using System.Threading;
using System.Threading.Tasks;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicatorClient
{
private readonly NetDataWriter netDataWriter = new();
private CancellationTokenSource? cancellationTokenSource = null;
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
{
if (!IsInUniverse)
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
Manager.Start();
Manager.Connect(address, port, password ?? string.Empty);
return this;
}
public INetworkCommunicatorClient SendToServer<T>(T packet) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.FirstPeer.Send(netDataWriter, LiteNetLib.DeliveryMethod.ReliableOrdered);
return this;
}
protected override void OnEnteringUniverse(IUniverse universe)
{
base.OnEnteringUniverse(universe);
cancellationTokenSource = new CancellationTokenSource();
PollEvents(cancellationTokenSource.Token);
}
protected override void OnExitingUniverse(IUniverse universe)
{
base.OnExitingUniverse(universe);
cancellationTokenSource?.Cancel();
}
/// <summary>
/// Client needs to send everything as soon as possible so
/// the events are polled a separate thread running constantly
/// </summary>
private async void PollEvents(CancellationToken cancellationToken) => await Task.Run(() =>
{
while (true)
{
Manager.PollEvents();
Thread.Sleep(1);
}
}, cancellationToken);
}

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@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommunicator
{
protected readonly NetPacketProcessor netPacketProcessor = new();
private readonly Dictionary<Type, Event<string, object>> listeners = [];
public EventBasedNetListener Listener { get; private set; } = null!;
public NetManager Manager { get; private set; } = null!;
public INetworkCommunicator Stop()
{
Manager.Stop();
return this;
}
protected override void OnExitingUniverse(IUniverse universe)
{
base.OnExitingUniverse(universe);
Stop();
}
protected virtual void OnPacketArrived<T>(T packet, NetPeer peer) where T : INetworkPacket
{
if (!listeners.TryGetValue(typeof(T), out Event<string, object>? @event))
return;
@event.Invoke(peer.Id.ToString(), packet);
}
private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
try { netPacketProcessor.ReadAllPackets(reader, peer); }
catch { }
}
private void SetupPackets()
{
// Find network packets implementing INetworkPacket
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
MethodInfo subscribeReusableMethod = typeof(NetPacketProcessor)
.GetMethods()
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.SubscribeReusable) &&
m.GetParameters().Length == 1 &&
m.GetParameters()[0].ParameterType.GetGenericTypeDefinition() == typeof(Action<,>)
)!;
MethodInfo registerNestedTypeMethod = typeof(NetPacketProcessor)
.GetMethods()
.FirstOrDefault(m => m.Name == nameof(NetPacketProcessor.RegisterNestedType) &&
m.GetParameters().Length == 0
)!;
MethodInfo onPacketArrivedMethod = typeof(LiteNetLibCommunicatorBase)
.GetMethod(nameof(OnPacketArrived), BindingFlags.NonPublic | BindingFlags.Instance)!;
// Register all network packets by calling the methods bellow where T is our found network packet type
// NetPacketProcessor.SubscribeReusable<T, NetPeer>(Action<T, NetPeer> onReceive)
// NetPacketProcessor.RegisterNestedType<T>()
foreach (Type packetType in packetTypes)
{
if (!packetType.IsClass)
{
MethodInfo genericRegisterNestedTypeMethod = registerNestedTypeMethod.MakeGenericMethod(packetType);
genericRegisterNestedTypeMethod.Invoke(netPacketProcessor, []);
continue;
}
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
Type delegateType = typeof(Action<,>).MakeGenericType(packetType, typeof(NetPeer));
Delegate delegateHandler = Delegate.CreateDelegate(delegateType, this, genericOnPacketArrivedMethod);
var genericSubscribeReusableMethod = subscribeReusableMethod.MakeGenericMethod(packetType, typeof(NetPeer));
genericSubscribeReusableMethod.Invoke(netPacketProcessor, [delegateHandler]);
}
}
public LiteNetLibCommunicatorBase()
{
Listener = new EventBasedNetListener();
Manager = new NetManager(Listener);
Listener.NetworkReceiveEvent += NetworkReceiveEvent;
SetupEnginePackets();
SetupPackets();
}
private void SetupEnginePackets()
{
// I know, ugly af. I need to find a better way
netPacketProcessor.RegisterNestedType(AABBNetPacker.Write, AABBNetPacker.Read);
netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
}
public INetworkCommunicator SubscribeToPackets<T>(Event<string, T>.EventHandler callback)
{
Type type = typeof(T);
if (!listeners.TryGetValue(type, out Event<string, object>? @event))
{
@event = new();
listeners.Add(type, @event);
}
@event.AddListener(EventDelegateWrapper(callback));
return this;
}
public INetworkCommunicator UnsubscribeFromPackets<T>(Event<string, T>.EventHandler callback)
{
Type type = typeof(T);
if (!listeners.TryGetValue(type, out Event<string, object>? @event))
return this;
@event.RemoveListener(EventDelegateWrapper(callback));
return this;
}
private static Event<string, object>.EventHandler EventDelegateWrapper<T>(Event<string, T>.EventHandler callback) => (sender, @object) => callback.Invoke(sender, (T)@object);
}

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@ -0,0 +1,76 @@
using System.Linq;
using LiteNetLib;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicatorServer
{
public string Password { get; private set; } = string.Empty;
public int MaxConnectionCount { get; private set; } = 2;
public int Port { get; private set; } = 8888;
private readonly NetDataWriter netDataWriter = new();
public LiteNetLibServer() : this(8888, 2) { }
public LiteNetLibServer(int port, int maxConnectionCount) : base()
{
MaxConnectionCount = maxConnectionCount;
Port = port;
Listener.ConnectionRequestEvent += request =>
{
if (Manager.ConnectedPeersCount < maxConnectionCount)
request.AcceptIfKey(Password);
else
request.Reject();
};
}
public INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null)
{
if (!IsInUniverse)
throw new($"{nameof(LiteNetLibServer)} must be in an universe to start");
Password = password ?? string.Empty;
MaxConnectionCount = maxConnectionCount;
Port = port;
Manager.Start(port);
return this;
}
public INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new()
{
bool isBroadcastToAll = to.CompareTo("*") == 0;
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
if (isBroadcastToAll)
Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
else if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(to) == 0) is NetPeer netPeer)
netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
else
throw new($"Peer {to} couldn't be found.");
return this;
}
private void PollEvents(IUniverse sender, IUniverse.UpdateArguments args) => Manager.PollEvents();
protected override void OnEnteringUniverse(IUniverse universe)
{
base.OnEnteringUniverse(universe);
universe.OnPostUpdate.AddListener(PollEvents);
}
protected override void OnExitingUniverse(IUniverse universe)
{
base.OnExitingUniverse(universe);
universe.OnPostUpdate.RemoveListener(PollEvents);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class AABBNetPacker
{
internal static void Write(NetDataWriter writer, AABB data)
{
Vector2DNetPacker.Write(writer, data.LowerBoundary);
Vector2DNetPacker.Write(writer, data.UpperBoundary);
}
internal static AABB Read(NetDataReader reader)
{
Vector2D lowerBoundary = Vector2DNetPacker.Read(reader);
Vector2D upperBoundary = Vector2DNetPacker.Read(reader);
return new AABB(lowerBoundary, upperBoundary);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class CircleNetPacker
{
internal static void Write(NetDataWriter writer, Circle data)
{
Vector2DNetPacker.Write(writer, data.Center);
writer.Put(data.Radius);
}
internal static Circle Read(NetDataReader reader)
{
Vector2D center = Vector2DNetPacker.Read(reader);
float radius = reader.GetFloat();
return new Circle(center, radius);
}
}

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@ -0,0 +1,24 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorHSVNetPacker
{
internal static void Write(NetDataWriter writer, ColorHSV data)
{
writer.Put(data.Hue);
writer.Put(data.Saturation);
writer.Put(data.Value);
}
internal static ColorHSV Read(NetDataReader reader)
{
float hue = reader.GetFloat();
float saturation = reader.GetFloat();
float value = reader.GetFloat();
return new ColorHSV(hue, saturation, value);
}
}

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@ -0,0 +1,26 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorRGBANetPacker
{
internal static void Write(NetDataWriter writer, ColorRGBA data)
{
writer.Put(data.R);
writer.Put(data.G);
writer.Put(data.B);
writer.Put(data.A);
}
internal static ColorRGBA Read(NetDataReader reader)
{
byte red = reader.GetByte();
byte green = reader.GetByte();
byte blue = reader.GetByte();
byte alpha = reader.GetByte();
return new ColorRGBA(red, green, blue, alpha);
}
}

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@ -0,0 +1,24 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class ColorRGBNetPacker
{
internal static void Write(NetDataWriter writer, ColorRGB data)
{
writer.Put(data.R);
writer.Put(data.G);
writer.Put(data.B);
}
internal static ColorRGB Read(NetDataReader reader)
{
byte red = reader.GetByte();
byte green = reader.GetByte();
byte blue = reader.GetByte();
return new ColorRGB(red, green, blue);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Line2DEquationNetPacker
{
internal static void Write(NetDataWriter writer, Line2DEquation data)
{
writer.Put(data.Slope);
writer.Put(data.OffsetY);
}
internal static Line2DEquation Read(NetDataReader reader)
{
float slope = reader.GetFloat();
float offsetY = reader.GetFloat();
return new Line2DEquation(slope, offsetY);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Line2DNetPacker
{
internal static void Write(NetDataWriter writer, Line2D data)
{
Vector2DNetPacker.Write(writer, data.From);
Vector2DNetPacker.Write(writer, data.To);
}
internal static Line2D Read(NetDataReader reader)
{
Vector2D from = Vector2DNetPacker.Read(reader);
Vector2D to = Vector2DNetPacker.Read(reader);
return new Line2D(from, to);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Projection1DNetPacker
{
internal static void Write(NetDataWriter writer, Projection1D data)
{
writer.Put(data.Min);
writer.Put(data.Max);
}
internal static Projection1D Read(NetDataReader reader)
{
float min = reader.GetFloat();
float max = reader.GetFloat();
return new Projection1D(min, max);
}
}

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@ -0,0 +1,26 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class QuaternionNetPacker
{
internal static void Write(NetDataWriter writer, Quaternion data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
writer.Put(data.W);
}
internal static Quaternion Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
float w = reader.GetFloat();
return new Quaternion(x, y, z, w);
}
}

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@ -0,0 +1,28 @@
using System.Collections.Generic;
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Shape2DNetPacker
{
internal static void Write(NetDataWriter writer, Shape2D data)
{
writer.Put(data.Vertices.Count);
foreach (Vector2D vertex in data.Vertices)
Vector2DNetPacker.Write(writer, vertex);
}
internal static Shape2D Read(NetDataReader reader)
{
int verticesCount = reader.GetInt();
List<Vector2D> vertices = new(verticesCount);
for (int i = 0; i < verticesCount; i++)
vertices.Add(Vector2DNetPacker.Read(reader));
return new Shape2D(vertices);
}
}

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@ -0,0 +1,24 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class TriangleNetPacker
{
internal static void Write(NetDataWriter writer, Triangle data)
{
Vector2DNetPacker.Write(writer, data.A);
Vector2DNetPacker.Write(writer, data.B);
Vector2DNetPacker.Write(writer, data.C);
}
internal static Triangle Read(NetDataReader reader)
{
Vector2D a = Vector2DNetPacker.Read(reader);
Vector2D b = Vector2DNetPacker.Read(reader);
Vector2D c = Vector2DNetPacker.Read(reader);
return new Triangle(a, b, c);
}
}

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@ -0,0 +1,22 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Vector2DNetPacker
{
internal static void Write(NetDataWriter writer, Vector2D data)
{
writer.Put(data.X);
writer.Put(data.Y);
}
internal static Vector2D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
return new Vector2D(x, y);
}
}

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@ -0,0 +1,24 @@
using LiteNetLib.Utils;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
internal static class Vector3DNetPacker
{
internal static void Write(NetDataWriter writer, Vector3D data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
}
internal static Vector3D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
return new Vector3D(x, y, z);
}
}

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@ -0,0 +1,333 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
/// <summary>
/// Intermediary manager that looks up in it's hierarchy for a <see cref="INetworkCommunicator"/> to route/broadcast it's received packets to their destinations.
/// </summary>
public class NetworkManager : UniverseObject, INetworkManager
{
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> clientPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<Type, List<MethodInfo>>> serverPacketArrivalMethods = [];
private readonly Dictionary<Type, Dictionary<string, object>> clientPacketRouters = [];
private readonly Dictionary<Type, Dictionary<string, object>> serverPacketRouters = [];
private readonly List<(Type packetType, Delegate @delegate)> packetRetrievalDelegates = [];
private readonly Dictionary<Type, MethodInfo> clearRoutesMethods = [];
private readonly Dictionary<Type, MethodInfo> registerPacketListenersMethods = [];
private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
private INetworkCommunicator _networkCommunicator = null!;
public INetworkCommunicator NetworkCommunicator
{
get => _networkCommunicator;
set
{
if (_networkCommunicator == value)
return;
var previousCommunicator = _networkCommunicator;
_networkCommunicator = value;
if (previousCommunicator is not null) UnsubscribeCommunicatorMethods(previousCommunicator);
if (_networkCommunicator is not null) SubscribeCommunicatorMethods(_networkCommunicator);
}
}
#region Communicator Subscriptions
private void SubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
{
MethodInfo subscribeToPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.SubscribeToPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericSubscribeMethod = subscribeToPacketsMethod.MakeGenericMethod(packetType);
genericSubscribeMethod.Invoke(networkCommunicator, [@delegate]);
}
}
private void UnsubscribeCommunicatorMethods(INetworkCommunicator networkCommunicator)
{
MethodInfo unsubscribeFromPacketsMethod = typeof(INetworkCommunicator)
.GetMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets), BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericUnsubscribeMethod = unsubscribeFromPacketsMethod.MakeGenericMethod(packetType);
genericUnsubscribeMethod.Invoke(networkCommunicator, [@delegate]);
}
}
#endregion
#region Packet Routing
private void OnPacketReceived<T>(string senderClientId, T entityDataPacket)
{
if (entityDataPacket is IEntityNetworkPacket entityPacket)
RoutePacket(senderClientId, entityDataPacket, entityPacket);
else
BroadcastPacket(senderClientId, entityDataPacket);
}
private void RoutePacket<T>(string senderClientId, T entityDataPacket, IEntityNetworkPacket entityPacket)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
RoutePacket(clientPacketRouters, entityPacket.EntityId, senderClientId, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer)
RoutePacket(serverPacketRouters, entityPacket.EntityId, senderClientId, entityDataPacket);
}
private void BroadcastPacket<T>(string senderClientId, T entityDataPacket)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
BroadcastPacket(clientPacketRouters, senderClientId, entityDataPacket);
if (NetworkCommunicator is INetworkCommunicatorServer)
BroadcastPacket(serverPacketRouters, senderClientId, entityDataPacket);
}
private static void BroadcastPacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters,
string senderClientId,
T entityDataPacket)
{
if (!packetRouters.TryGetValue(entityDataPacket!.GetType(), out Dictionary<string, object>? routers))
return;
foreach ((string id, object routerEventReference) in routers)
{
Event<string, T> routerEvent = (Event<string, T>)routerEventReference;
routerEvent.Invoke(senderClientId, entityDataPacket!);
}
}
private static void RoutePacket<T>(
Dictionary<Type, Dictionary<string, object>> packetRouters,
string entityId,
string senderClientId,
T entityDataPacket)
{
if (!packetRouters.TryGetValue(entityDataPacket!.GetType(), out Dictionary<string, object>? routers))
return;
if (!routers.TryGetValue(entityId, out object? routerEventReference))
return;
Event<string, T> routerEvent = (Event<string, T>)routerEventReference;
routerEvent.Invoke(senderClientId, entityDataPacket!);
}
#endregion
#region Packet Routers
private void RegisterPacketRoutersFor(
INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters,
Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods,
NetworkType networkType)
{
if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods))
return;
foreach ((Type packetType, List<MethodInfo> methods) in arrivalMethods)
foreach (MethodInfo receiveMethod in methods)
{
if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers))
{
routers = [];
packetRouters.Add(packetType, routers);
}
object packetListenerEvent = CreateEventAndRegister(packetType, behaviour, networkType);
routers.Add(behaviour.Id, packetListenerEvent);
}
}
private object CreateEventAndRegister(Type packetType, INetworkEntity behaviour, NetworkType networkType)
{
Type genericEventType = typeof(Event<,>).MakeGenericType(typeof(string), packetType);
object packetListenerEvent = Activator.CreateInstance(genericEventType)!;
if (!registerPacketListenersMethods.TryGetValue(packetType, out MethodInfo? registerPacketListenerMethod))
throw new($"{nameof(RegisterPacketListenerEvent)} for {packetType.Name} has not been cached.");
registerPacketListenerMethod.Invoke(this, [behaviour, packetListenerEvent, networkType]);
return packetListenerEvent;
}
private static void RegisterPacketListenerEvent<T>(
INetworkEntity behaviour,
Event<string, T> packetListenerEvent,
NetworkType networkType)
{
switch (networkType)
{
case NetworkType.Client: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerClient<T>)behaviour).OnClientPacketArrived(packet)); break;
case NetworkType.Server: packetListenerEvent.AddListener((sender, packet) => ((IPacketListenerServer<T>)behaviour).OnServerPacketArrived(sender, packet)); break;
}
}
private void UnregisterPacketRoutersFor(
INetworkEntity behaviour,
Dictionary<Type, Dictionary<string, object>> packetRouters,
Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods)
{
if (!packetArrivalMethods.TryGetValue(behaviour.GetType(), out Dictionary<Type, List<MethodInfo>>? arrivalMethods))
return;
foreach ((Type packetType, List<MethodInfo> methods) in arrivalMethods)
{
if (!packetRouters.TryGetValue(packetType, out Dictionary<string, object>? routers))
continue;
if (!routers.TryGetValue(behaviour.Id, out object? routerEventReference))
continue;
if (!clearRoutesMethods.TryGetValue(packetType, out MethodInfo? clearRouterMethod))
continue;
clearRouterMethod.Invoke(this, [routerEventReference]);
}
}
private static void ClearRouter<T>(object routerEventReference)
{
Event<string, T> routerEvent = (Event<string, T>)routerEventReference;
routerEvent.Clear();
}
#endregion
#region Engine Callbacks
private void OnCollected(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourCollectedArguments args)
{
INetworkEntity collectedBehaviour = args.BehaviourCollected;
if (!_networkEntities.TryAdd(collectedBehaviour.Id, collectedBehaviour))
throw new($"Unable to add {collectedBehaviour.Id} to {nameof(NetworkManager)}");
RegisterPacketRoutersFor(collectedBehaviour, clientPacketRouters, clientPacketArrivalMethods, NetworkType.Client);
RegisterPacketRoutersFor(collectedBehaviour, serverPacketRouters, serverPacketArrivalMethods, NetworkType.Server);
}
private void OnRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args)
{
INetworkEntity removedBehaviour = args.BehaviourRemoved;
if (!_networkEntities.Remove(args.BehaviourRemoved.Id))
return;
UnregisterPacketRoutersFor(removedBehaviour, clientPacketRouters, clientPacketArrivalMethods);
UnregisterPacketRoutersFor(removedBehaviour, serverPacketRouters, serverPacketArrivalMethods);
}
protected override void OnExitingUniverse(IUniverse universe) => _networkEntityCollector.Unassign();
protected override void OnEnteringUniverse(IUniverse universe)
{
_networkEntityCollector.Assign(universe);
NetworkCommunicator = this.GetRequiredUniverseObjectInParent<INetworkCommunicator>();
}
#endregion
#region Initialization
public NetworkManager()
{
CachePacketRetrievalDelegates();
CacheRegistrationMethods();
CachePacketArrivalMethods();
_networkEntityCollector.OnCollected.AddListener(OnCollected);
_networkEntityCollector.OnRemoved.AddListener(OnRemoved);
}
private void CachePacketRetrievalDelegates()
{
IEnumerable<Type> packetTypes = AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes())
.Where(t => typeof(INetworkPacket).IsAssignableFrom(t) && !t.IsInterface && !t.IsAbstract && !t.IsGenericType);
MethodInfo onPacketArrivedMethod = GetType()
.GetMethod(nameof(OnPacketReceived), BindingFlags.NonPublic | BindingFlags.Instance)!;
foreach (Type packetType in packetTypes)
{
MethodInfo genericOnPacketArrivedMethod = onPacketArrivedMethod.MakeGenericMethod(packetType);
Type genericDelegateType = typeof(Event<,>.EventHandler).MakeGenericType(typeof(string), packetType);
Delegate genericPacketReceivedDelegate = Delegate.CreateDelegate(genericDelegateType, this, genericOnPacketArrivedMethod);
packetRetrievalDelegates.Add((packetType, genericPacketReceivedDelegate));
}
}
private void CacheRegistrationMethods()
{
CacheRegistrationMethods(registerPacketListenersMethods, nameof(RegisterPacketListenerEvent));
CacheRegistrationMethods(clearRoutesMethods, nameof(ClearRouter));
}
private void CacheRegistrationMethods(Dictionary<Type, MethodInfo> registrationMethods, string methodName)
{
MethodInfo registerPacketMethod = typeof(NetworkManager).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Static)!;
foreach ((Type packetType, Delegate @delegate) in packetRetrievalDelegates)
{
MethodInfo genericMethod = registerPacketMethod.MakeGenericMethod(packetType);
registrationMethods.Add(packetType, genericMethod);
}
}
private void CachePacketArrivalMethods()
{
CachePacketArrivalMethods(clientPacketArrivalMethods, typeof(IPacketListenerClient<>), nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived));
CachePacketArrivalMethods(serverPacketArrivalMethods, typeof(IPacketListenerServer<>), nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived));
}
private static void CachePacketArrivalMethods(Dictionary<Type, Dictionary<Type, List<MethodInfo>>> packetArrivalMethods, Type listenerType, string packetArrivalMethodName)
{
foreach (Type listenerClass in GetGenericsWith(listenerType))
{
Dictionary<Type, List<MethodInfo>> packetRouters = [];
packetArrivalMethods.Add(listenerClass, packetRouters);
foreach (Type packetListener in GetGenericInterfacesWith(listenerType, listenerClass))
{
Type packetType = packetListener.GetGenericArguments().First();
List<MethodInfo> arrivalMethods = packetListener
.GetMethods()
.Where(m => m.Name == packetArrivalMethodName)
.ToList();
packetRouters.Add(packetType, arrivalMethods);
}
}
}
private static IEnumerable<Type> GetGenericsWith(Type type)
=> AppDomain.CurrentDomain
.GetAssemblies()
.SelectMany(a =>
a.GetTypes().Where(
t => t.GetInterfaces().Any(
i => i.IsGenericType && i.GetGenericTypeDefinition() == type
)
)
);
private static IEnumerable<Type> GetGenericInterfacesWith(Type interfaceType, Type type)
=> type.GetInterfaces().Where(
i => i.IsGenericType && i.GetGenericTypeDefinition() == interfaceType
);
#endregion
private enum NetworkType { Client, Server }
}

View File

@ -0,0 +1,325 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public class NetworkManagerSlo : UniverseObject, INetworkManager
{
private readonly List<(Type packetType, Delegate callback)> packetDelegates = [];
private readonly Dictionary<Type, Dictionary<Type, List<DelegateData>>> clientListenerDelegates = [];
private readonly Dictionary<Type, Dictionary<Type, List<DelegateData>>> serverListenerDelegates = [];
private readonly Dictionary<Type, Dictionary<string, Event<string, object>>> clientPacketListeners = [];
private readonly Dictionary<Type, Dictionary<string, Event<string, object>>> serverPacketListeners = [];
private readonly Dictionary<string, INetworkEntity> _networkEntities = [];
private readonly BehaviourCollector<INetworkEntity> _networkEntityCollector = new();
public IReadOnlyDictionary<string, INetworkEntity> NetworkEntities => _networkEntities;
public IBehaviourCollector<INetworkEntity> NetworkEntityCollector => _networkEntityCollector;
private INetworkCommunicator _networkCommunicator = null!;
public INetworkCommunicator NetworkCommunicator
{
get => _networkCommunicator;
set
{
if (_networkCommunicator == value)
return;
INetworkCommunicator previousCommunicator = _networkCommunicator;
_networkCommunicator = value;
if (previousCommunicator is not null)
UnsubscribeDelegates(previousCommunicator);
if (_networkCommunicator is not null)
SubscribeDelegates(_networkCommunicator);
}
}
#region Network Communicator Subscriptions
private static MethodInfo? GetCommunicatorMethod(string methodName)
=> typeof(INetworkCommunicator).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
private void SubscribeDelegates(INetworkCommunicator communicator)
{
MethodInfo subscribeMethod = GetCommunicatorMethod(nameof(INetworkCommunicator.SubscribeToPackets))!;
foreach ((Type packetType, Delegate callback) in packetDelegates)
{
MethodInfo genericMethod = subscribeMethod.MakeGenericMethod(packetType);
genericMethod.Invoke(communicator, [callback]);
}
}
private void UnsubscribeDelegates(INetworkCommunicator communicator)
{
MethodInfo unsubscribeMethod = GetCommunicatorMethod(nameof(INetworkCommunicator.UnsubscribeFromPackets))!;
foreach ((Type packetType, Delegate callback) in packetDelegates)
{
MethodInfo genericMethod = unsubscribeMethod.MakeGenericMethod(packetType);
genericMethod.Invoke(communicator, [callback]);
}
}
#endregion
#region Engine Callbacks
private void OnEntityCollected(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourCollectedArguments args)
{
INetworkEntity entity = args.BehaviourCollected;
if (!_networkEntities.TryAdd(entity.Id, entity))
throw new Exception($"Unable to add {entity.Id} to {nameof(NetworkManager)}");
RegisterEntityListeners(entity);
}
private void OnEntityRemoved(IBehaviourCollector<INetworkEntity> sender, IBehaviourCollector<INetworkEntity>.BehaviourRemovedArguments args)
{
INetworkEntity removedBehaviour = args.BehaviourRemoved;
if (!_networkEntities.Remove(args.BehaviourRemoved.Id))
return;
UnRegisterEntityListeners(removedBehaviour);
}
protected override void OnExitingUniverse(IUniverse universe)
{
_networkEntityCollector.Unassign();
}
protected override void OnEnteringUniverse(IUniverse universe)
{
_networkEntityCollector.Assign(universe);
NetworkCommunicator = this.GetRequiredUniverseObjectInParent<INetworkCommunicator>();
}
#endregion
#region Packet Retrieval
private void OnPacketReceived<T>(string senderClientId, T packet)
{
if (packet is IEntityNetworkPacket entityPacket)
RouteEntityPacket(senderClientId, entityPacket.EntityId, packet);
else
RouteBroadcastPacket(senderClientId, packet!);
}
private void RouteEntityPacket<T>(string senderClientId, string entityId, T packet)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
InvokeListenerIfExists(clientPacketListeners, entityId, senderClientId, packet!);
if (NetworkCommunicator is INetworkCommunicatorServer)
InvokeListenerIfExists(serverPacketListeners, entityId, senderClientId, packet!);
}
private void RouteBroadcastPacket<T>(string senderClientId, T packet)
{
if (NetworkCommunicator is INetworkCommunicatorClient)
InvokeAllListeners(clientPacketListeners, senderClientId, packet!);
if (NetworkCommunicator is INetworkCommunicatorServer)
InvokeAllListeners(serverPacketListeners, senderClientId, packet!);
}
private static void InvokeListenerIfExists<T>(
Dictionary<Type, Dictionary<string, Event<string, object>>> listeners,
string entityId,
string senderClientId,
T packet)
{
if (!listeners.TryGetValue(packet!.GetType(), out Dictionary<string, Event<string, object>>? entityListeners))
return;
if (entityListeners.TryGetValue(entityId, out Event<string, object>? listenerEvent))
listenerEvent.Invoke(senderClientId, packet);
}
private static void InvokeAllListeners<T>(
Dictionary<Type, Dictionary<string, Event<string, object>>> listeners,
string senderClientId,
T packet)
{
if (!listeners.TryGetValue(packet!.GetType(), out Dictionary<string, Event<string, object>>? entityListeners))
return;
foreach ((string _, Event<string, object> listenerEvent) in entityListeners)
listenerEvent.Invoke(senderClientId, packet);
}
#endregion
#region Listener Setups
private void RegisterEntityListeners(INetworkEntity entity)
{
RegisterEntityListenersForSide(entity, clientListenerDelegates, clientPacketListeners, isServer: false);
RegisterEntityListenersForSide(entity, serverListenerDelegates, serverPacketListeners, isServer: true);
}
private static void RegisterEntityListenersForSide(
INetworkEntity entity,
Dictionary<Type, Dictionary<Type, List<DelegateData>>> listenerDelegates,
Dictionary<Type, Dictionary<string, Event<string, object>>> packetListeners,
bool isServer)
{
if (!listenerDelegates.TryGetValue(entity.GetType(), out Dictionary<Type, List<DelegateData>>? interfaceDelegates))
return;
foreach ((Type interfaceType, List<DelegateData> delegateDataList) in interfaceDelegates)
foreach ((Type parameterType, MethodInfo receiveMethod) in delegateDataList)
{
Dictionary<string, Event<string, object>> listeners = GetOrCreateListenersForPacketType(packetListeners, parameterType);
Event<string, object> listenerEvent = CreateListenerEvent(entity, receiveMethod, isServer);
listeners.Add(entity.Id, listenerEvent);
}
}
private void UnRegisterEntityListeners(INetworkEntity entity)
{
UnregisterEntityListenersForSide(entity, clientListenerDelegates, clientPacketListeners);
UnregisterEntityListenersForSide(entity, serverListenerDelegates, serverPacketListeners);
}
private static void UnregisterEntityListenersForSide(
INetworkEntity entity,
Dictionary<Type, Dictionary<Type, List<DelegateData>>> listenerDelegates,
Dictionary<Type, Dictionary<string, Event<string, object>>> packetListeners)
{
if (!listenerDelegates.TryGetValue(entity.GetType(), out Dictionary<Type, List<DelegateData>>? interfaceDelegates))
return;
foreach ((Type interfaceType, List<DelegateData> delegateDataList) in interfaceDelegates)
foreach ((Type parameterType, MethodInfo receiveMethod) in delegateDataList)
{
Dictionary<string, Event<string, object>> listeners = GetOrCreateListenersForPacketType(packetListeners, parameterType);
if (!listeners.TryGetValue(entity.Id, out Event<string, object>? listenerEvent))
continue;
listeners.Remove(entity.Id);
listenerDelegates.Clear();
}
}
private static Dictionary<string, Event<string, object>> GetOrCreateListenersForPacketType(
Dictionary<Type, Dictionary<string, Event<string, object>>> packetListeners,
Type packetType)
{
if (!packetListeners.TryGetValue(packetType, out Dictionary<string, Event<string, object>>? listeners))
{
listeners = [];
packetListeners.Add(packetType, listeners);
}
return listeners;
}
private static Event<string, object> CreateListenerEvent(INetworkEntity entity, MethodInfo receiveMethod, bool isServer)
{
Event<string, object> listenerEvent = new();
if (isServer)
listenerEvent.AddListener((sender, packet) => receiveMethod.Invoke(entity, [sender, packet]));
else
listenerEvent.AddListener((sender, packet) => receiveMethod.Invoke(entity, [packet]));
return listenerEvent;
}
#endregion
#region Initialization
private static IEnumerable<Type> DiscoverPacketTypes()
=> AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(a => a.GetTypes())
.Where(
t => typeof(INetworkPacket).IsAssignableFrom(t)
&& !t.IsInterface
&& !t.IsAbstract
&& !t.IsGenericType
);
private static IEnumerable<Type> DiscoverClassesImplementing(Type interfaceType)
=> AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(a => a.GetTypes())
.Where(
t => t.GetInterfaces().Any(
i => i.IsGenericType && i.GetGenericTypeDefinition() == interfaceType
)
);
private static IEnumerable<Type> GetInterfacesOfType(Type type, Type interfaceType)
=> type.GetInterfaces().Where(i => i.IsGenericType && i.GetGenericTypeDefinition() == interfaceType);
private static void CacheListenerDelegatesForSide(Dictionary<Type, Dictionary<Type, List<DelegateData>>> targetCache, Type listenerInterfaceType, string methodName)
{
IEnumerable<Type> listenerClasses = DiscoverClassesImplementing(listenerInterfaceType);
foreach (Type listenerClass in listenerClasses)
{
Dictionary<Type, List<DelegateData>> interfaceListeners = [];
targetCache.Add(listenerClass, interfaceListeners);
IEnumerable<Type> interfaces = GetInterfacesOfType(listenerClass, listenerInterfaceType);
foreach (Type listenerInterface in interfaces)
{
Type packetType = listenerInterface.GetGenericArguments().First();
List<DelegateData> methods = listenerInterface.GetMethods()
.Where(m => m.Name == methodName)
.Select(m => new DelegateData(packetType, m))
.ToList();
interfaceListeners.Add(packetType, methods);
}
}
}
private void CacheListenerDelegates()
{
CacheListenerDelegatesForSide(clientListenerDelegates, typeof(IPacketListenerClient<>), nameof(IPacketListenerClient<INetworkEntity>.OnClientPacketArrived));
CacheListenerDelegatesForSide(serverListenerDelegates, typeof(IPacketListenerServer<>), nameof(IPacketListenerServer<INetworkEntity>.OnServerPacketArrived));
}
private void CachePacketDelegates()
{
IEnumerable<Type> packetTypes = DiscoverPacketTypes();
MethodInfo onPacketReceivedMethod = GetType().GetMethod(
nameof(OnPacketReceived),
BindingFlags.NonPublic | BindingFlags.Instance
)!;
foreach (Type packetType in packetTypes)
{
MethodInfo genericMethod = onPacketReceivedMethod.MakeGenericMethod(packetType);
Type delegateType = typeof(Event<,>.EventHandler).MakeGenericType(typeof(string), packetType);
Delegate packetDelegate = Delegate.CreateDelegate(delegateType, this, genericMethod);
packetDelegates.Add((packetType, packetDelegate));
}
}
public NetworkManagerSlo()
{
CachePacketDelegates();
CacheListenerDelegates();
_networkEntityCollector.OnCollected.AddListener(OnEntityCollected);
_networkEntityCollector.OnRemoved.AddListener(OnEntityRemoved);
}
#endregion
private readonly record struct DelegateData(Type ParameterType, MethodInfo ReceiveMethod)
{
public static implicit operator (Type ParameterType, MethodInfo ReceiveMethod)(DelegateData value)
=> (value.ParameterType, value.ReceiveMethod);
public static implicit operator DelegateData((Type ParameterType, MethodInfo ReceiveMethod) value)
=> new(value.ParameterType, value.ReceiveMethod);
}
}

View File

@ -1,10 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Apos.Shapes" Version="0.2.3" />
<PackageReference Include="LiteNetLib" Version="1.3.1" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
<PrivateAssets>All</PrivateAssets>
@ -12,5 +13,6 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
<ProjectReference Include="../Engine/Engine.Integration/Engine.Integration.MonoGame/Engine.Integration.MonoGame.csproj" />
</ItemGroup>
</Project>