Engine-Pong/Shared/Network/Abstract/INetworkCommunicator.cs

38 lines
1.2 KiB
C#

using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Network;
public interface INetworkCommunicator
{
Event<INetworkCommunicator, IConnection> OnConnectionEstablished { get; }
Event<INetworkCommunicator, IConnection> OnConnectionAbolished { get; }
IReadOnlyDictionary<string, IConnection> Connections { get; }
INetworkCommunicator Stop();
INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback);
INetworkCommunicator UnsubscribeFromPackets<T>(Event<IConnection, T>.EventHandler callback);
}
public interface INetworkCommunicatorClient : INetworkCommunicator
{
INetworkCommunicatorClient Connect(string address, int port, string? password = null);
INetworkCommunicatorClient SendToServer<T>(T packet) where T : class, new();
}
public interface INetworkCommunicatorServer : INetworkCommunicator
{
string Password { get; }
int MaxConnectionCount { get; }
int Port { get; }
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet) where T : class, new();
INetworkCommunicatorServer SendToAll<T>(T packet) where T : class, new();
}