refactor: string id to IConnection parameters for sending network packets

This commit is contained in:
Syntriax 2025-06-22 20:35:00 +03:00
parent bc6aaa865a
commit 5cfed3ba56
4 changed files with 20 additions and 14 deletions

View File

@ -32,7 +32,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
{
ResetBall();
RigidBody.Velocity = launchDirection * Speed;
networkServer?.SendToClient("*", new BallUpdatePacket(this));
networkServer?.SendToAll(new BallUpdatePacket(this));
}
public void ResetBall()
@ -41,7 +41,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
tweenManager.CancelTween(networkTween);
Transform.Position = Vector2D.Zero;
RigidBody.Velocity = Vector2D.Zero;
networkServer?.SendToClient("*", new BallResetPacket());
networkServer?.SendToAll(new BallResetPacket());
}
public void PhysicsUpdate(float delta)
@ -59,7 +59,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
else
RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
networkServer?.SendToClient("*", new BallUpdatePacket(this));
networkServer?.SendToAll(new BallUpdatePacket(this));
}
public BallBehaviour() { }

View File

@ -75,7 +75,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
networkServer?.SendToClient("*", new PaddleKeyStatePacket(this));
networkServer?.SendToAll(new PaddleKeyStatePacket(this));
}
public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)

View File

@ -32,5 +32,6 @@ public interface INetworkCommunicatorServer : INetworkCommunicator
INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new();
INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet) where T : class, new();
INetworkCommunicatorServer SendToAll<T>(T packet) where T : class, new();
}

View File

@ -50,19 +50,24 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
return this;
}
public INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new()
public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet) where T : class, new()
{
bool isBroadcastToAll = to.CompareTo("*") == 0;
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
if (isBroadcastToAll)
Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
else if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(to) == 0) is NetPeer netPeer)
netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
else
throw new($"Peer {to} couldn't be found.");
if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
throw new($"Peer {connection} couldn't be found.");
netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
return this;
}
public INetworkCommunicatorServer SendToAll<T>(T packet) where T : class, new()
{
netDataWriter.Reset();
netPacketProcessor.Write(netDataWriter, packet);
Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
return this;
}