refactor: string id to IConnection parameters for sending network packets
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		@@ -32,7 +32,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
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    {
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        ResetBall();
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        RigidBody.Velocity = launchDirection * Speed;
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        networkServer?.SendToClient("*", new BallUpdatePacket(this));
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        networkServer?.SendToAll(new BallUpdatePacket(this));
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    }
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    public void ResetBall()
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@@ -41,7 +41,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
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            tweenManager.CancelTween(networkTween);
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        Transform.Position = Vector2D.Zero;
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        RigidBody.Velocity = Vector2D.Zero;
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        networkServer?.SendToClient("*", new BallResetPacket());
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        networkServer?.SendToAll(new BallResetPacket());
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    }
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    public void PhysicsUpdate(float delta)
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@@ -59,7 +59,7 @@ public class BallBehaviour : Behaviour2D, IFirstFrameUpdate, IPhysicsUpdate, INe
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            RigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * RigidBody.Velocity.Magnitude;
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        else
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            RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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        networkServer?.SendToClient("*", new BallUpdatePacket(this));
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        networkServer?.SendToAll(new BallUpdatePacket(this));
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    }
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    public BallBehaviour() { }
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@@ -75,7 +75,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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        isUpPressed = packet.IsUpPressed;
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        isDownPressed = packet.IsDownPressed;
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        networkServer?.SendToClient("*", new PaddleKeyStatePacket(this));
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        networkServer?.SendToAll(new PaddleKeyStatePacket(this));
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    }
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    public void OnClientPacketArrived(IConnection sender, PaddleKeyStatePacket packet)
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@@ -32,5 +32,6 @@ public interface INetworkCommunicatorServer : INetworkCommunicator
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    INetworkCommunicatorServer Start(int port, int maxConnectionCount, string? password = null);
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    INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new();
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    INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet) where T : class, new();
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    INetworkCommunicatorServer SendToAll<T>(T packet) where T : class, new();
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}
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@@ -50,19 +50,24 @@ public class LiteNetLibServer : LiteNetLibCommunicatorBase, INetworkCommunicator
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        return this;
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    }
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    public INetworkCommunicatorServer SendToClient<T>(string to, T packet) where T : class, new()
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    public INetworkCommunicatorServer SendToClient<T>(IConnection connection, T packet) where T : class, new()
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    {
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        bool isBroadcastToAll = to.CompareTo("*") == 0;
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        netDataWriter.Reset();
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        netPacketProcessor.Write(netDataWriter, packet);
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        if (isBroadcastToAll)
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            Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
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        else if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.ToString().CompareTo(to) == 0) is NetPeer netPeer)
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            netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
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        else
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            throw new($"Peer {to} couldn't be found.");
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        if (Manager.ConnectedPeerList.FirstOrDefault(p => p.Id.CompareTo(connection.Id) == 0) is not NetPeer netPeer)
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            throw new($"Peer {connection} couldn't be found.");
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        netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
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        return this;
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    }
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    public INetworkCommunicatorServer SendToAll<T>(T packet) where T : class, new()
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    {
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        netDataWriter.Reset();
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        netPacketProcessor.Write(netDataWriter, packet);
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        Manager.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
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        return this;
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    }
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